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Striving for Light: Survival News

Update 0.9.2.0

Update 0.9.2.0 introduces a new melee weapon to Striving for Light: Survival. The Bear Caller is the very first melee weapon that can summon companions. Futhermore this update enables melee constructs to trigger double hit which should make them a more valid build choice.

[h2]New Melee Weapon: Bear Caller[/h2]



Instead of attacking this weapon will call a mighty bear that attacks for you. The best thing about the bear attacks is that they count as player melee attacks and not only scale with your melee damage they also trigger all melee on attack and on hit effects just like your attacks do.



And this is how the bear looks in action:



Together with this new melee weapon a new in game achievement has been added to unlock the new weapon.

[h2]Improvements[/h2]
  • Melee constructs can now trigger double hit. This should make melee constructs a viable build choice.
  • Massively improved companion performance (v.0.9.2.0a)


[h3]Balancing[/h3]
  • To compensate for the huge damage buff of melee constructs their attack speed has been lowered to 1.5/s (was 1/s) and the skill now has a -25 % attack speed malus. (v.0.9.2.0b)



[h3]Bugfixes[/h3]
  • Fixed melee construct stopping to attack when first targeted enemy leaves attack area (v.0.9.2.0 c)
  • Fixed melee construct attack not applying skill stacks correctly (v.0.9.2.0 c)
  • Fixed double hit not applying skill stacks correctly (v.0.9.2.0 c)


If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

Update 0.9.1.4

Update 0.9.1.4 brings performance improvements for projectiles, scaling collect speed of light fragments, improved melee construct attacks a new leaderboard rank frame and further improvements to the game.

[h2]New Range Projectiles[/h2]
Reworked the most performance hungry projectiles (light staff, phoenix staff, dark staff, focus and ice staff) and recreated those effects from scratch to have a very low performance impact while still keeping visuals as good as possible.

[h2]Improvements[/h2]
  • Added new visual frame to your leaderboard rank.
  • Improved basement trap animation
  • Melee constructs now have increased attack range and longer attack period that should make it easier for them to hit enemies.
  • Characters can now also be unlocked when you defeat the endboss on a map tier higher than the required tier. 
  • Collect speed of light fragments now scales with your movement speed so that you cant outrun the attracted light fragments.


[h3]Bugfixes[/h3]
  • Fixed wrong skill description for bursting skills.


If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

Update 0.9.1.3

WIth Update 0.9.1.3 we are improving controller support by improved hovering visuals and button hover/click sfx, adding a new leaderboard display that shows your current rank on top of the leaderboard entries so that you don't have so search for it, plenty of balancing changes and bugfixes.

[h2]New Striving for Light: Survival OST now available![/h2]
The new Survival OST is now available for everyone who wants to further support the development of Striving for Light: Survival. Featuring over 20 minutes of original music composed by the devs to suite the dark and more intense atmosphere of Survival. We also created a new bundle for Survival + OST.

https://store.steampowered.com/app/2296970/Striving_for_Light_Survival_Soundtrack/

[h2]New Features[/h2]

[h3]Current Leaderboard Rank Display[/h3]
Your current leaderboard rank is now displayed on top of the top 300 leaderboard entries. Before you were not able to see your current rank beside on the end of run screen if it was not included in the top 300. Now you can always see your current rank in the selected leaderboard.



[h3]More New Features[/h3]
  • There is now an indicator in the skill tree that shows which is the next wave
  • Added button click and hover sounds to all buttons in the game
  • Improved button highlighting for controller input
  • Improved button highlighting on controller input when skills, weapons and characters are locked
  • Added hover animation to the skill pool label to indicate there are tooltips
  • Added new locked colour panel to locked skills, weapons and characters
  • If you leave the stats window open it will be open by default after the next wave when you enter the skill tree again



[h2]Improvements[/h2]
  • Glaring light now shows two effect stacks, that should prevent getting the feel that there is an interruption between multiple active glaring light effect
  • Improved range construct attack pattern and performance improvements for range constructs



[h2]Balancing[/h2]
  • Elder Club got reduced melee damage to 20 (was 25) and reduced attack speed to 0.25/s (was 0.6).
  • Range Constructs reduce your attack speed by 50% (was 25%), range constructs now also decrease projectile damage by -30%.
  • Melee Constructs now don't have an attack speed malus anymore (was -25% attack speed)
  • Boomerang now reduces your attack speed by -30% (was -50%). Boomerang now additionally decreases your melee damage by -30 %.
  • Increased melee damage skill nodes now increase your melee damage by 70% (was 80%).
  • Character Stats for melee and projectile damage have been reworked and are now scaling from your base weapon damage. 
  • Character Heleja has increased projectile damage by +100% (was +10 flat damage). Melee damage is decreased by 50% (was -5 flat damage)
  • Character Goladir has increased melee damage by 50% (was 10 flat damage) and has decreased projectile damage by 50% (was -5 flat damage)
  • Character Dark Wanderer decreases your melee damage by -30 % (was -3 flat damage) and your projectile damage by -30% (was -3 flat damage)
  • Unknown Wanderers now increase melee or projectile damage by 20% (was 2 flat damage)  and decrease in the other stat accordingly
  • Reduced stone turtle AoE size on forlorn lands. Also decreased duration of AoE fields to 1 seconds (was 2 seconds)



[h3]Bugfixes[/h3]
  • Fixed wrong skill description for glaring light. Glaring light lasts of 2 seconds
  • Fixed wrong damage description on companion skills. All companion skills now display the companion damage.


If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

Hotfix 0.9.1.2a-c

[h3]Improvements[/h3]
  • Improved enemy projectile highlighting for all enemy projectiles. Let me know if there are specific projectiles which get lost in the background and lack further highlighting.


[h3]Bugfixes[/h3]
  • Fixed a recursion on the latest hotfix 0.9.1.2a-b that lead to a freeze when ever a skill tree is initialised with only range or melee skills selected (v.0.9.1.2c)
  • Fixed non selected skills (if at least 12 have been selected) appearing in the initial skill tree
  • Fixed defeated endboss progress not being saved to count towards unlocks for all tier 2/3/4/5 achievements
  • Fixed Victorious message at the end of a run being displayed even if you have not defeated the endboss on the final wave.


If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

Update 0.9.1.2

WIth Update 0.9.1.2 we are focusing completely on improving the overall player experience by adding a new player level up visual effect, adding a new light fragment drop from bosses to make defeating bosses feel more rewarding. We are also adding a new indicator which displays on which map tiers you have already defeated the endboss.

[h2]New Features[/h2]

[h3]Defeated Endboss Indicator[/h3]
Added indicator on which map tiers the endboss was already defeated. This should make it easier to see what has to be completed until you receive the achievements.



[h3]New Boss Light Fragment Drops[/h3]



Added a new big light fragment which drops from defeated bosses, these light fragments also have a new pick up and sound effect. This should make defeating bosses feel more rewarding.



[h3]New level up effect[/h3]
A new level up effect has been added, which should make level ups feel more impactful and satisfying.



[h3]Further improved melee weapon trails[/h3]
The melee weapon trails got further refined.

[h2]Balancing[/h2]
  • Throwing Spear damage reduced to 8 (was 16), attack speed lowered to 0.7 /s (was 0.9 /s)


[h2]Improvements[/h2]
  • Improved weapon trail effects
  • Improved projectile visual effects for light and phoenix projectiles


[h3]Bugfixes[/h3]
  • Fixed chicken companion achievement unlocking on the wrong skill combination, this achievement should now unlock as it should when 10 companion skills are active.



If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!