Dev's note - Stamina Recovery System and Changes Related to Stagger
Hello, Crush Crew!
The moment we have all been eagerly waiting for is finally drawing near!
We're excited to introduce a stamina recovery system and changes related to stagger that will elevate your BATTLE CRUSH experience.
We have been preparing this update with great anticipation, and we hope you feel the same!
[h3]The system we're adding is the... stamina recovery system![/h3]
*If you check through the official page, you can see the changes in GIF format.
This system will make the battles in BATTLE CRUSH, where stamina management is crucial,
even more exciting and enjoyable.
It is designed to ensure that players who actively attack can reap significant benefits without the combat becoming overly defensive/passive.
Moreover, it provides advantages for players pursuing an opponent trying to flee!
So, what has been added?
1. The stamina recovery rate has increased! 2. A stamina bubble has been added to help with stamina recovery.
Let’s take a look at what stamina bubbles are.
● Consuming a stamina bubble immediately recovers up to 40% of your maximum stamina!
● A stamina bubble will appear in front of you when you knock an enemy away to a distance of 15m or more!
However, there are notes to be aware of:
● Stamina bubbles disappear 5 seconds after they appear. You’ll need to act fast!
● Once a stamina bubble is generated, there is a cooldown of 20 seconds before the next one appears. (It looks like it will be important to strategize, right?)
● The bubbles you create are visible only to you, so you will be the only one who can collect them!
The next improvement we'll introduce is related to stagger.
< Changes Related to Stagger>
● A cooldown on stagger from the initial light hit has been added.
To explain, there is a stagger once you get hit. However, this cooldown means that additional hits will not cause an accumulation of stagger after the stagger from the initial light hit until the cooldown is over.
● We expect this improvement to prevent situations such as when players are unable to respond due to being infinitely stun-locked when hit by multiple enemies at once.
To sum up, the stamina recovery rate has increased, the stamina bubble system has been added,
and a cooldown on stagger from additional hits has been applied.
Doesn't this make you even more excited to CRUSH your enemies and send them flying away?
Well, with the second beta test right around the corner, we’ll be getting back to work! We look forward to seeing your battles!
- BATTLE CRUSH Dev Team -
The moment we have all been eagerly waiting for is finally drawing near!
We're excited to introduce a stamina recovery system and changes related to stagger that will elevate your BATTLE CRUSH experience.
We have been preparing this update with great anticipation, and we hope you feel the same!
[h3]The system we're adding is the... stamina recovery system![/h3]
*If you check through the official page, you can see the changes in GIF format.
This system will make the battles in BATTLE CRUSH, where stamina management is crucial,
even more exciting and enjoyable.
It is designed to ensure that players who actively attack can reap significant benefits without the combat becoming overly defensive/passive.
Moreover, it provides advantages for players pursuing an opponent trying to flee!
So, what has been added?
1. The stamina recovery rate has increased! 2. A stamina bubble has been added to help with stamina recovery.
Let’s take a look at what stamina bubbles are.
● Consuming a stamina bubble immediately recovers up to 40% of your maximum stamina!
● A stamina bubble will appear in front of you when you knock an enemy away to a distance of 15m or more!
However, there are notes to be aware of:
● Stamina bubbles disappear 5 seconds after they appear. You’ll need to act fast!
● Once a stamina bubble is generated, there is a cooldown of 20 seconds before the next one appears. (It looks like it will be important to strategize, right?)
● The bubbles you create are visible only to you, so you will be the only one who can collect them!
The next improvement we'll introduce is related to stagger.
< Changes Related to Stagger>
● A cooldown on stagger from the initial light hit has been added.
To explain, there is a stagger once you get hit. However, this cooldown means that additional hits will not cause an accumulation of stagger after the stagger from the initial light hit until the cooldown is over.
● We expect this improvement to prevent situations such as when players are unable to respond due to being infinitely stun-locked when hit by multiple enemies at once.
To sum up, the stamina recovery rate has increased, the stamina bubble system has been added,
and a cooldown on stagger from additional hits has been applied.
Doesn't this make you even more excited to CRUSH your enemies and send them flying away?
Well, with the second beta test right around the corner, we’ll be getting back to work! We look forward to seeing your battles!
- BATTLE CRUSH Dev Team -