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Tarnished Blood News

๐Ÿ‘€ Surprise Hotfix ๐Ÿ‘€

[h3]Fixed:[/h3]
๐Ÿ“Œ Fixed some typos
๐Ÿ“Œ Fixed HP bars hover being on the wrong layer
๐Ÿ“Œ Fixed HP bars hover disabling normal hovers if hovered while setting attacks
๐Ÿ“Œ Fixed drop-only weapons and armor having no upgrade cost
๐Ÿ“Œ Fixed double jump on gamepad
๐Ÿ“Œ Fixed gamepad controls breaking in town after upgrading the building
๐Ÿ“Œ Fixed gamepad controls during upgrading weapons and armors
๐Ÿ“Œ Fixed releasing the dragged character portrait on other characters during the hunt caused errors
๐Ÿ“Œ Fixed pause menu position if application was set in fullscreen and unfocused during game startup
๐Ÿ“Œ Fixed loading town with already set hunt party could lead to visual errors until the hunting party was changed
๐Ÿ“Œ Fixed letting go of the dragged portrait of the selected character during armor upgrade didn't unslot the character

[h3] ๐Ÿ”ด๐ŸŸ ๐ŸŸก๐ŸŸข๐Ÿ”ต๐ŸŽฎ Our Games ๐ŸŽฎ๐Ÿ”ต๐ŸŸข๐ŸŸก๐ŸŸ ๐Ÿ”ด[/h3]
https://store.steampowered.com/app/651500/My_Memory_of_Us
https://store.steampowered.com/app/2642390/The_Whims_of_the_Gods

[h3] ๐Ÿ”ด๐ŸŸ ๐ŸŸก๐ŸŸข๐Ÿ”ต๐Ÿคน๐Ÿป Juggle with Us ๐Ÿคน๐Ÿป๐Ÿ”ต๐ŸŸข๐ŸŸก๐ŸŸ ๐Ÿ”ด [/h3]

Easter Hot Patch

Happy Easter from the entire Juggle Games team!


Game Update Content

[h3]Added:[/h3]
๐Ÿ†• Hover added to top of screen boss HP bars
๐Ÿ†• Expanded new bosses event that occurs when one of them dies to be more dynamic and intensifying

[h3]Fixed:[/h3]
๐Ÿ“Œ Fixed dig action on gamepad
๐Ÿ“Œ Fixed dig points positions on the new bosses stage
๐Ÿ“Œ Fixed swap action on gamepad

[h3] ๐Ÿ”ด๐ŸŸ ๐ŸŸก๐ŸŸข๐Ÿ”ต๐ŸŽฎ Our Games ๐ŸŽฎ๐Ÿ”ต๐ŸŸข๐ŸŸก๐ŸŸ ๐Ÿ”ด[/h3]
https://store.steampowered.com/app/651500/My_Memory_of_Us
https://store.steampowered.com/app/2642390/The_Whims_of_the_Gods

[h3] ๐Ÿ”ด๐ŸŸ ๐ŸŸก๐ŸŸข๐Ÿ”ต๐Ÿคน๐Ÿป Juggle with Us ๐Ÿคน๐Ÿป๐Ÿ”ต๐ŸŸข๐ŸŸก๐ŸŸ ๐Ÿ”ด [/h3]

HOTFIX

Fixed:
-Symphony of Shadows Piano attack "Cadence of the Storm" had chance to spawn outside of level bounds, leading to crash
-Fixed visualization of Symphony of Shadows Flute Attack "Electric Sonata" when Enraged

๐ŸŽŠ Update + Festival! ๐ŸŽŠ

Game Update Content

[h3]Added:[/h3]
๐Ÿ†• A new boss, "The Symphony of Shadows" awaits you in the Dome. Its empowered variant and more modifiers are coming in future updates.
๐Ÿ†• Campaign was extended from 6 to 9 years (will be still longer as we add more content).
๐Ÿ†• New jump (soul ability) dropped from new boss.
๐Ÿ†• 3 new unique uncraftable armor pieces dropped by the new boss, each empowering the new jump (soul ability).
๐Ÿ†• 1 new uncraftable weapon as a drop from the new boss.
๐Ÿ†• New German Translation, if you find any missing texts or text going outside of its text field (as German is usually longer than its English counterpart), let us know.

[h3]Fixed:[/h3]
๐Ÿ“Œ Custom character list in town that lets you drag your characters on the list in whatever order you like, and this order will be remembered for the rest of your campaign
๐Ÿ“Œ Town remembered what type of sorting character list was left in, and returns to it after battle/loading
๐Ÿ“Œ Buffed Warden stats to reflect the longer campaign
๐Ÿ“Œ Minor bug where some lines after the first one, while hovering stuff inventory, had unnecessary space at the beginning.
๐Ÿ“Œ Hammer having unintentional invulnerability during attack

[h3]Very Important! Please Read![/h3]
Feedback for the new boss is highly encouraged. We tried to do something unique with this boss, making it a "4v4" fight. Let us know what you think!
If you have any ideas about what we could do for "Symphony of Shadows" modifiers or empowered variants, let us know. We read all the feedback we get. :)

"Symphony of Shadows" is set to spawn between years 2-6.
Until the next patch we will set it so that the new boss ALWAYS spawns as a choice at year 2. Rest of the years, it has the same chance to spawn as the rest of the bosses.

To illustrate the difficulty curve we had in the game till this moment:
There were 4 normal enemies (level 1) and 4 empowered variants of them (level 2). Each enemy and its empowered variant have fight modifiers that would make fights harder. Fights with modifiers can be counted as having +0.5 difficulty level, so:
Level 1 - Maultigore, Caretaker, Starchild, Galvera
Level 1.5 - Level 1 fights with various modifiers
Level 2 - Vulcanic Maultigore, Carnivorous Caretaker, Fallen Angel, Khepri Weaver Galvera
Level 2.5 - Level 2 fights with various modifiers
Level 3 - Final Boss fight

Following this allotment:
Base "Symphony of Shadows" is a Level 1.5 fight, and their fight with modifiers is a Level 2 fight. It is the "in-between" difficulty boss that will let us spread the campaign longer.
The next new boss added in the future will probably be in the same difficulty space and will let us make campaigns longer and more fulfilling.
In the future, adding empowered variants to these new bosses (the empowered variant would be Level 2.5 and one with modifiers Level 3) would allow us to make campaigns even longer and upgrade the final boss to Level 3.5.
After that, the next step would be adding more stuff to town to make the longer town progression interesting.

Lovecraft Festival & Discount

Juggler Games proudly announces participation in the glorious and twisted Lovecraft Festival! And, of course, we come in with a juicy discount. You can find the event
>>>>>HERE<<<<<

[h3] ๐Ÿ”ด๐ŸŸ ๐ŸŸก๐ŸŸข๐Ÿ”ต๐ŸŽฎ Our Games ๐ŸŽฎ๐Ÿ”ต๐ŸŸข๐ŸŸก๐ŸŸ ๐Ÿ”ด[/h3]
https://store.steampowered.com/app/651500/My_Memory_of_Us
https://store.steampowered.com/app/2642390/The_Whims_of_the_Gods

[h3] ๐Ÿ”ด๐ŸŸ ๐ŸŸก๐ŸŸข๐Ÿ”ต๐Ÿคน๐Ÿป Juggle with Us ๐Ÿคน๐Ÿป๐Ÿ”ต๐ŸŸข๐ŸŸก๐ŸŸ ๐Ÿ”ด [/h3]

โœจ๐Ÿ€ St. Patrick Update ๐Ÿ€โœจ


[h3]Added:[/h3]
๐Ÿ†• New special Potion item possible to drop from any boss (with a higher chance than other "special" items), and achievement connected to it. A new droppable potion, if skillfully used, lets you ensure special boss loot drop such as "Widowโ€™s Embrace" or "Hollow Harvest Mask"(or any other special items we add in the future)

[h3]Fixed:[/h3]
๐Ÿ“Œ Fixed one of Galvera's melee particles scaling with camera zoom, which could lead into misinterpreting its collider
๐Ÿ“Œ Rebalanced some bosses hp's (light changes to Maultigore and heavy buff to Fallen Angel whose hp was the same as his basic Starchild version due to oversight)

With sincere gratitude, yours truly,
~The Juggler Games Team

[h3] ๐Ÿ”ด๐ŸŸ ๐ŸŸก๐ŸŸข๐Ÿ”ต๐ŸŽฎ Our Games ๐ŸŽฎ๐Ÿ”ต๐ŸŸข๐ŸŸก๐ŸŸ ๐Ÿ”ด[/h3]
https://store.steampowered.com/app/651500/My_Memory_of_Us
https://store.steampowered.com/app/2642390/The_Whims_of_the_Gods

[h3] ๐Ÿ”ด๐ŸŸ ๐ŸŸก๐ŸŸข๐Ÿ”ต๐Ÿคน๐Ÿป Juggle with Us ๐Ÿคน๐Ÿป๐Ÿ”ต๐ŸŸข๐ŸŸก๐ŸŸ ๐Ÿ”ด [/h3]