Spell Disk 1.0 daily patches: Week 1
Hi all,
We've been postponing these update posts because we didn't want to hinder the visibility of the 1.0 version update post. We wanted returning players to see the major changes in version 1.0 rather than a list of small patch notes and hotfixes that followed. Now that the sales are almost over, we'll resume posting our patch notes as usual. Here is the compiled list of the changes made since the release of version 1.0:
Spell Disk 1.0a (March, 2nd)
Thank you for your continued support and thank you for playing Spell Disk!
We've been postponing these update posts because we didn't want to hinder the visibility of the 1.0 version update post. We wanted returning players to see the major changes in version 1.0 rather than a list of small patch notes and hotfixes that followed. Now that the sales are almost over, we'll resume posting our patch notes as usual. Here is the compiled list of the changes made since the release of version 1.0:
Spell Disk 1.0a (March, 2nd)
- Added an auto weapon spell mode in the Settings menu. You can now enable or disable auto weapon spell modes at any time.
- Fine-tuned and improved the logic and colliders in the inventory for smoother and more responsive mouse control.
- Fixed the repeated selection sound in the inventory.
- Fixed an issue where the weapon and outfit information would sometimes remain while hovering over an item, which occurred if you selected between two items repeatedly.
- Fixed an issue where the item info panel would not disappear while hovering over the expand slot.
- Fixed an issue where the memory gem's menu selection was initially not disabled, allowing you to click an invisible option on the screen to select a class.
- Fixed an issue where the auto weapon spell did not function as configured in the Architect's
- Chamber. Now, summoning dummies will make sure to follow the setting of auto-weapon spell casting mode of your choice.
- Adjusted rendering order of Boss Canvas. Boss Canvas will now render behind the inventory or other UI.
- Fixed some grammar and typos in dialogues and descriptions in certain languages.
- Fixed typos in Yellow Blouse artifact and Fire Heart artifact.
- Updated descriptions of items such as Gem Laser, Anvil artifact, Lightning Potency Disk to better reflect their current function.
- First room in the Summoning Chamber will properly disable disk activation while walking up the stairs.
- The Item Window panel that popped up while the inventory was closing (due to the mouse cursor moving onto the disappearing inventory slots) will be properly turned off.
- Fixed a case where Circlet Blade did not disappear upon unequipping the artifact.
- Fixed an issue where the Fire Affliction Disk was not being affected by Pyromancer Cap accessory's effect.
- Improved graphics for heal on death modifier and adjusted its effectiveness. It used to provide a flat 80 healing to nearby enemies. Now it will give greater of 100 or 20% of max health--but it will heal with a slight delay.
- Fixed a typo in the level mod.
- Fixed an issue with the Circlet Blade artifact.
- Fixed an issue some enemies not dropping their designated gem amount.
- Fixed some dialogues on certain languages.
- Adjusted some random generation on item creation to remove certain bias on certain items.
- Black bars on the boss cutscenes will appear below Player UI (regression on 1.0a fix).
- Removed a deprecated function in the Key Configuration: Pause on Inventory. It was causing some unexpected errors in certain cases and was responsible for some issues.
- Adjusted Scepter's charge attack creation / expire amount modifier, which was unadjusted like other weapons of similar attacks.
- Changed the refund-all upgrade icon as it was sometimes mistaken for replay tutorial function.
- Added 240 fps as one of possible options in the fps selection.
- Added mouse-drag functionality to the scroll bar of Memory Gem.
- Memory Gem build selection will not flick back to the mouse cursor position on selecting with directional keys.
- Reduced visibility of ice affliction on player. It seems like the icon above the head did enough to indicate the elemental status.
- Damage number in the spell item description will be updated according to its upgrades and others.
- Fixed an issue the game would freeze when certain spells were spawned at specific location on shop / lobby.
- Added additional description on how to challenge the Dungeon Architect Boss (Danger Level 4 or higher).
- Fixed a typo in Earth Hammer.
- Adjusted the name of the Architect Chamber in certain languages.
- The refund-all upgrade option won't be interacted multiple times over several frames.
- Spells' summoned minions also receive the spell visibility slider option.
- The upgrade cost will be displayed below the key instruction if you have the "Instant Upgrade" option enabled. Since it was not possible to check the amount of gems when upgrading was instant, it was causing unnecessary inconvenience.
- Adjusted Rampage Mode's walls; it is no longer possible to dash through certain parts of the wall.
- Changed the displayed information in the spell details.
- Fixed an issue that occurred with Dash-Through Items (disk, artifacts) with the Rampage Mode walls.
- Fixed a typo on Poison Flask artifact.
- Fixed an issue where the run statistic was not properly being reset when progressing toward
- Rampage Mode immediately after exhausting loyalty.
- Fixed an issue with the black bars in the Rampage Mode not hiding the Player UI.
- Buffed Architect Outfit's effect. Dividing mana gained over many disks often made it appear like the outfit was not providing any mana to disks at all, so a flat mana value is additionally added onto disks as well.
- Adjusted "...And More To Come!" default text comment from the beta days. While there are plans to add more features in the survivor upgrade, we don't want to appear as too promising as we aren't certain whether this new feature will come to a reality throughout development.
- Adjusted the behavior of the Survivor Upgrade Chamber. It will show its panel only when interacted, rather than being near the object.
- Fixed an issue where certain gem spells provided more gems than intended. To adjust for this change, slime gem accessory's gem requirement has been reduced from 30 gems to 18 gems.
- Corrected order of damage manipulation before recording the stat for the damage dealt (shown in the damage dealt this stage). One instance of example being
- Archer hat accessory. Its % damage change was applied after the stat for recording damage dealt has been recorded. It sometimes resulted in negative values due to the discrepancy between damage recorded vs actual damage dealt.
- Optimized and adjusted the logic for damage and affliction dealt to summoned spell minions. While damage dealt was properly being adjusted, the affliction record was unaccounted for. It has changed since this version.
- Negative signs will be removed from the damage stat.
- Improved the responsiveness of the Survivor Upgrade Selection.
- When closing an inventory while standing on top of an item on the floor, item information will be displayed again without having to exit its collider and re-entering it to show the information again.
- Inventory Close button will return to the last selected inventory slot upon pressing down button.
- Inventory selection will reselect itself if the player attempts to "click out" of selection state by clicking onto an inventory that is not a slot or a button.
- Added highlight for expansion slot upon selection.
- Fixed an issue with Cryomancer outfit and summonable spell minions.
Thank you for your continued support and thank you for playing Spell Disk!