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Spell Disk News

New Trailer for V1.0 and Past Update Recap

Dear Spell Disk Community,

As we approach the March 1st PST release date for Spell Disk's 1.0 full version, we are in the final stages of content development and have entered the testing phase. We are extremely excited about the upcoming full release and sincerely appreciate your continued support. The exact release time for the full version will be announced a day or two before the scheduled date, once all details are firmly in place.

While preparing for the full version release announcements, we noticed that our game's trailer and screenshots were significantly out of date. As a result, we have created a new trailer for Spell Disk. You can watch it here or on the Steam Store page:
[previewyoutube][/previewyoutube]

We also wanted to share the progress we've made during the Early Access phase of the game with players who are waiting for the game's full version or returning players who haven't played the game for a long time.

Here are some of the significant changes that have been made during the 100 updates so far:
  • New items: Added 143 entirely new items to the game, bringing the grand total to 515 items (512 + 3 "default safety fallback" items).
  • Outfits and Accessories: Introduced an entirely new system for equipping outfits and accessories with special powers, providing even greater build variety when strategizing your run in the Root Chamber. Think of it like classes and subclasses for your character!
  • Architect Chamber: Implemented an unlockable feature where you can view and load your past runs and bring your items into various new game modes that offer entirely new game loops.
  • New game modes: Added Infinity Dungeon Mode, where you can climb endlessly generated dungeons, and Arena Mode, where you can face endless hordes of enemies.
  • New biomes: Added brand new maps for the base mode and the survival mode.
  • New enemies: Added new bosses, new enemies, and improved existing enemies.
  • Game stability: Fixed various issues that might disrupt normal gameplay thanks to continued community support and bug reports. Additionally, reworked and improved the save file system to provide an extra layer of protection against data corruption.
  • Control improvement: Improved how the controls feel in the game. From inventory navigation to control sensitivity, the controls of the game have been fine-tuned to be more precise and smoother.
  • Accessibility: Implemented many quality-of-life or accessibility features into the game, such as adjusting the spell's visibility to be more transparent or adjusting the spell's volume level separately from other sounds. Added adjustments for flashing strength and other various features found in the game settings menu.
  • UI improvement: Modified and improved UI for better legibility and clarity because we aimed to get Spell Disk Steam Deck Verified for Spell Disk.
  • Compendium: Added Compendium to the game that allows you to keep track of how many items you've discovered or how your items performed in the past.
  • New weapons: Added new weapons.
  • Optimizations: Optimized the game extensively to reduce frame drops that might occur in extreme circumstances.
  • Story: Built up more anticipation and delivery for the overarching storyline of Spell Disk. The story will come to a conclusion in the new game mode in the 1.0 version!
  • ...and more!
Are there plans for an update after the v1.0 release?
We believe version 1.0 marks a great milestone for the game, but it is definitely not the end of Spell Disk development! After the release, we plan to further fix and optimize the game to address any extreme cases we might have missed. After the official version stabilizes to a state with which we are satisfied, we will keep improving Spell Disk. Afterward, we may roll out some experimental new features and content in the future if we don't face any unexpected issues.

Thank you for playing Spell Disk! We couldn't have made it this far without you, and we genuinely appreciate your feedback and support.

Spell Disk 0.9.5c update

  • Increased UI text size for the Upgrade and Recycle indicators.
  • Fixed an issue where the upgrade panel was not visible due to the fade-out sequence of the item information panel.
  • Changed the upgrade behavior. Continuously pressing the upgrade button now requires releasing the button to proceed to the next level, preventing unintentional upgrades. This adjustment addresses the issue of mistakenly upgrading items. The behavior for the instant upgrade feature in the game remains unchanged.
  • Changed the dialogue of certain texts from the boss, which some people may find inappropriate. It also reflects the most lore-accurate nuance.

Spell Disk 0.9.5b update

  • Upgrade indicator effect will now render at the correct position. It previously had a strange offset depending on various resolutions.
  • Adjusted Air Wisp by increasing its base damage. However, adjustments have been made to ensure that the extra damage is not increased by critical strikes. Allowing extra damage to critically strike resulted in a chain reaction of 1000 damage -> 2000 damage with a crit -> 4000 damage with a crit..., leading to an overflow of score values.
  • Fixed various summon spells that were not displaying the damage effect correctly.
  • Addressed an issue with the totem maker artifact.
  • Adjusted black bars on boss scenes to reduce a pixel gap that appears on non-standard resolutions.

Spell Disk 0.9.5a hotfix

  • Fixed a critical issue that occurred when unequipping the Librarian Bag artifact.
  • Readjusted the rendering order of the upgrade effect to ensure it renders above the stat panel.

Spell Disk 0.9.5 update

  • Greatly optimized collision detection for summoned minions and Survivor Mode enemies. Modified and adjusted their hitboxes to increase collision detection efficiency.
  • Inventory navigation will now ignore the "Expand Slot" option while holding an item.
  • The Librarian Bag was erroneously causing damage to be multiplied twice. This has been corrected, with its base power increased from 40% to 50% to compensate for the power loss resulting from the bug fix.
  • Adjusted the color of the electric slash, as its purple hue was counterintuitive to our overall color design (purple is usually reserved for enemy danger signs).
  • Added a bounce effect and outline effect for some artifact UI icons.
  • Improved the graphic of the obelisk's healing circles, which will now render below the walls.
  • Cleaned up some nearly invisible pixels on the Toxic Poolspewer enemy sprite.
  • Fixed an issue where some item descriptions were missing in certain languages.
  • Fixed an issue with the cutscene skip if the cutscene skip button was pressed very rapidly within 0.02 seconds.
  • Stopped disk activation during the cutscene with the final boss. It was a bit rude to interrupt the dialogue with spell spams and also wasteful to use spells while the boss is invincible!
  • Also, stopped disk activation during the boss room entrance transition.