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Spell Disk News

Spell Disk 0.9.3 update

  • Fixed an issue where enemies could spawn inside the walls on certain maps. Enemies are programmed to appear with a distance between them to avoid spawning on top of each other. However, when too many enemies spawn quickly (possibly by defeating them very rapidly), the entire map could be marked as a "too close to another enemy" zone. In such cases, a random position on a floor tile was chosen as the summon location. This, however, led to problems because wall tiles were sometimes painted over floor tiles, creating a probability that enemies could spawn inside walls. The logic for enemy summon locations has been adjusted and improved to prevent this issue in the future.
  • Similar issues could theoretically occur with the bosses as well, although it was far less likely due to the size and frequency of the minion spawns. Instead of a "random point on the floor" as a last resort, the player's position will be set as the safe position to spawn and move.

  • Fixed the pixel size scale on the summoning chamber, architect boss room, architect chamber, and arena. Now, the pixel size of the floors on those levels is consistent with other pixels in the game.
  • Adjusted the rate at which champion enemies appear in the arena mode. Due to the high number of champion enemies (enemies with yellow shields) in the arena, the insight gain was relatively too high compared to other game modes. While we didn't want to nerf the insight gain, we thought the difference was substantial enough to make other game modes feel too unrewarding compared to excellent arena mode runs. Also, increased the insight gain based on time—this change was made so that players who can't get too far in the arena mode also get rewarded. In other terms, the lower end of insight gain was increased, and the higher end of insight gain in arena mode was reduced.

  • Fixed an issue where you could interact with your inventory using mouse control while choosing an item. Allowing the unequipping of items while selecting an item was an unintended interaction, and although the key to do so was blocked, we overlooked the ability to interact with items using the mouse. It now immediately returns the item if you attempt to pick it up while choosing an item reward from the level up.
  • Fixed an issue where the "Close Inventory" button would not work with the key.
  • Addressed various issues, such as the inability to move selected item slots in the inventory, which occurred with the control update focusing on mouse control.

  • Improved the tutorial transition scene slightly.

  • Adjusted the score UI location for the architect chamber. Players were getting scores far greater than we anticipated!

Spell Disk 0.9.2 update

  • Improved inventory navigation by removing a tiny amount of rightward bias that existed in the inventory selection.
  • Enhanced survivor item selection key control. The selections are now hardwired to eliminate the rare case where item selection lags behind.
  • Enhanced survivor item selection with mouse control. Simply making any mouse motion within the box will now highlight the item choice box, eliminating the need to exit the box and re-enter for mouse-only selection.

  • Shadows from the spells also receive the spell visibility slider's effect.
  • Fixed a case in which damage number or hit effects could linger from the previous scenes for a half second if the new scene was hub area (Root Chamber, Tree Branch Chamber, or Architect Chamber).
  • Slightly optimized the damage number objects. 

  • Fixed an issue where weapon information was not displayed correctly in survivor mode.
  • Corrected item descriptions for some artifact items.
  • Fixed typos in spell descriptions.

  • Mandrake's scream now has a jagged line to more clearly indicate its negative effect.
  • Corrected map boundaries in some instances, making it possible to see black bars beyond the walls.

Spell Disk 0.9.1b update

  • Fixed an issue Rogue Pants artifact was not updating the max stamina UI. Also fixed the typo in the item name.
  • Fixed an issue gem of 5 value was incorrectly being assigned with gem 1 sprites.
  • Fixed an issue multiple gem of 10 value wasn't spawning multiple times.
  • Removed blurred pixel from the spear's charge attack. Collider size and damage has not been adjusted, as it is only graphical change.
  • Improved the graphic of Laser Wyvern's attacks.
  • Auto Charge Gauntlet now activates charging-related items while passively charging the charge meter.
  • Removed faulty 'trap' tag from Ice Jaw Trap.
  • Made adjustment to dashing after images which may have caused certain visual errors in the game.

Spell Disk 0.9.1a hotfix

  • Fixed an issue where item information would sometimes not display, which was a bug introduced due to recent changes in version 0.9.1.

Spell Disk 0.9.1 update

  • Some internal code changes were made to optimize the item generation and to be ready for the upcoming 1.0 version patch.

  • Adjusted the mouse sensitivity and update frames inside the inventory menu. It should reduce the effect of the selection cursor hand lagging behind a slot that sometimes occurs when controlling the inventory with both the keyboard and the mouse.
  • Fixed an issue where the slow trap modifier would not appear in Summoning Chambers.
  • Fixed an issue Chained Balls artifact could cause some frame drops because it was not recycling the effect object as intended. It also may have caused some memory issues leading to weird behaviors in the game.
  • Fixed a problem where certain sound effects, such as the stair walking noise, were not affected by the 'effect sound' slider bar in the settings menu.
  • Fixed an issue where the Blazing Stabs, Ice Blades, Poison Dagger, Poison Gas, and Electric Cross spell did not have the correct shader to be affected by the spell visibility slider in the settings menu.