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Spell Disk News

Spell Disk 0.5.3f

  • Switched the UI position of the upgrade and recycle buttons on the inventory panel. The recycle button, which has the default binding to LB, is now on the left, and the upgrade button, with the default binding to RB, is on the right. While suddenly switching up the UI location isn't what we initially intended to do, we believe experienced players would have become accustomed to their controls enough not to rely on the UI, and new players would be less likely to confuse the two controls.
  • Fixed a graphical issue where the wardrobe's circular UI would hide the player's shadow in the Root Chamber lobby.
  • Fixed an issue where sometimes the dialogue audio would play earlier than intended, which was most obvious in the tutorial.
  • Fixed an issue where echo blades created charge attacks with unintended values, causing unexpected behavior with axe and hammer charge attacks.
  • Fixed an issue with the Old Mage's Hat. While it was functional even in the autocast mode, it was sometimes challenging to notice its effectiveness due to the nearly instant casting. We introduced a slight delay in the spell creation to differentiate the artifact's free weapon spell casting.

Spell Disk 0.5.3e hotfix

  • Fixed the warrioress's attack ID, which was misassigned with the Fire Construct's ID, resulting in incorrect damage and an incorrect display on the game over screen.
  • Adjusted the Attacker's Delight artifact to activate whenever the last combo is created, instead of the player performing the last combo attack.

Thank you for playing Spell Disk!

Spell Disk 0.5.3d hotfix

  • Prevented an unintended interaction between Dagger Locket (x10 critical damage on every 10th critical hit) and Assassin's Mask accessories (enemies can also deal critical strikes).
  • Adjusted colliders on the top floor to ensure that the gate/item detection collider cannot be skipped with a dash.
  • Vulture Soul artifact will now be capped at 500 extra damage, as stated in its description. While infinitely ramping charge was somewhat okay, it led to having to farming damage with summonable minions before facing the boss if you had the Vulture Soul artifact along with the Worm Caller or Gem Slime accessory.
  • Padding shoes will now provide mana to the Stamina Full Disk at all times.
  • Fixed the description of the warrior outfit to accurately reflect its current function.
  • Fixed an issue where, in the base mode, the off-screen indicator for enemies would occasionally display different images.

Spell Disk 0.5.3c hotfix

  • Improved the behavior of auto-casting spells. After the end of the battle, the auto-cast is disabled as usual. However, players can now self-cast the weapon spells even when the auto-cast spell is enabled. Auto-cast players can also attempt to self-cast to restart the auto casting if it gets stuck.
  • Fixed an issue where defeating the run with a staff unlocked almost all weapon classes in the survivor mode. They will unlock their respective weapons as intended.
  • Changed the behavior of warrior class's outfit. While we wanted to give a unique characteristic to the warrior class's identity, we felt that no dashing distance was somewhat frustrating on a lot of occasions. Now, the warrior will dash a slightly shorter distance and create a shockwave at the end of the dash.

Spell Disk 0.5.3b hotfix

  • Thank you to all who reported the issues on the forum and Discord channel. We are aware of the Survivor mode bug and are working to fix it. While this hotfix may not be a permanent solution for the reported bug, it will reduce the chances of these issues reoccurring. It appears that due to changes in how the game data was being handled, the game caused several race conditions leading to undesirable outcomes. If you encounter the same error again, please let us know.

  • Implemented additional measures to remove items from the new item pool in Survivor mode.
  • Fixed an issue where the second spell and subsequent ones wouldn't receive the spell visibility setting applied in the Settings menu. For the best results, please restart the game application to ensure the consistent application of this setting throughout all game modes.
  • Fixed an issue where the item database wouldn't always be rebuilt when entering the Tree Branch Chamber.
  • Reworked the player's class data to be more lightweight and independent of other data references by removing the item database from it and adding a ban-list instead.
  • Unified the internal logic of class selection from both the base mode and the survivor mode for more stability.
  • When changing classes in the Tree Branch Chamber, the player will be rendered immobile until the data is fully loaded. This typically takes only a few frames, so it shouldn't be too bothersome.
  • Optimized the initial data loading in the Tree Branch Chamber by consolidating 28 separate save file reads into a single file read.
  • Optimized the Tree Branch Chamber by eliminating the behavior of selecting the survivor class twice.
  • Optimized how class information is loaded onto the information canvas in the Tree Branch Chamber. Instead of loading the entire class data, the game will now load only the necessary partial data, such as its name and description, to present the information.