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Spell Disk News

Spell Disk 0.5.1a patch and fixes

  • Added a stun resistance parameter to weapons. As a result of this change, some weapons will have a shorter player stun duration.
  • No weapon = 0% reduction in player stun duration.
  • Sword, Katar = 10% reduction in player stun duration.
  • Staff, Scythe, Spear = 20% reduction in player stun duration.
  • Hammer, Axe = 30% reduction in player stun duration.
  • Some weapons' charge attacks will no longer be interrupted by short player stuns (Big attacks by large enemies will still interrupt most charging). Some weapons will withstand stronger attacks, while some weapons can still be interrupted by smaller attacks.
  • Increased the charge speed of the scythe by 25%.
  • Decreased the charge speed of the katar by 20%. It was unintentionally faster than other weapons, and it is still significantly faster than other weapon charges.
  • These new weapon values may be adjusted in future updates.

  • Addressed an issue in the game-over scene where an extra frame was added to render the images but did not solve the white box image issues. The game will now load the image from a separate sprite instead of relying on the animator function's rendering order.
  • Loading the game into a run without a weapon spell equipped will no longer show an empty blue box indicator.
  • Fixed an issue with Shield Starter artifacts providing more shields than intended.
  • Rounded some numbers on the spell item information panel.
  • Added a function to reposition player into the center of crafting circles if the player's saved position happens to be outside the wall bounds of the level upon loading the scene from "Continue".

Spell Disk 0.5.1 patch and fixes

  • Added a way to view the current outfit and accessory's abilities in the inventory menu. Hovering over weapons will show outfit information alongside the equipped weapon data, and hovering over a new slot next to the artifact slot will display accessory information.
  • Hovering over a weapon will now display the weapon's damage and stagger for each combo attack and charged attack.
  • Removed empty space between class or accessory names and their description.
  • Fixed an issue with the class description giving "[v]" instead of numerical values.

  • Added and fixed the colliders around the wardrobe.
  • Reworked how mouse drag and drop functions work because some world objects (such as danger level controllers, bosses, etc.) sometimes blocked the mouse interaction.
  • Added a recent damage taken indicator (white bar) to the boss's HP bar. Now their actual HP will be reflected immediately, while the recent damages are shown as a white bar, which is how normal enemies were already behaving.
  • Increased the speed of the hp bar filling up animation of the boss HP Bar. Adjusted the timing of the health bar fill and the moment the boss becomes active.

  • Fixed an issue with the player hit flash effect, heal effect, and outline effect not displaying correctly with the new player sprite images.
  • Fixed an issue where the player outfit and accessory sprite would sometimes appear as white boxes on the end game screen by giving an extra frame to render the images.
  • Updated the corrected values for the axe's last combo attack. Due to the new memory management system introduced in the 0.4.6 update, the weapon data was being compiled from our cached data, not the actual editor data. We will clear and reset the cache to avoid these kinds of issues in the future.
  • Fixed an issue where 'Dash Through Disk' did not activate while equipping the Assassin outfit. Performing a basic attack disabled the dash through collision detector, and the assassin's dash attack immediately disabled the dash attack.
  • Fixed an issue with the item info panel breaking in Survivor mode. While we had accounted for cases involving average damage, average affliction, and average trigger of items, we had not accounted for the specific case of creating mana with an unlinked disk.
  • Fixed a typo in the Shield Starter artifact description.

  • Optimized and fixed some display error issues with the player's in-game UI (Key image and instructions above the player's head).
  • Optimized the refund function in the Root Chamber, significantly reducing frame drops when interacting with the refund function.

Spell Disk 0.5.0b hotfix

  • Added a player image to the base mode's game over screen to visualize the equipped outfit and accessory as a temporary solution. Visualizing this can help us understand which outfits and accessories are either too powerful or underperforming, guiding us toward the right balance.

  • Fixed an issue where the game would sometimes freeze if the player equipped Padded Shoes artifact while equipping the Assassin outfit.
  • Fixed an issue where the Assassin outfit was providing twice the intended stamina for each hit. Increased the base stamina regen per hit value to mitigate the negative impact of this fix (2 -fix-> 1 -buff-> 1.5 per hit, where 10 is one green stamina bar).
  • Fixed the issue where the last combo of the axe attack did not have the last combo tag, which had been previously fixed but recurred due to some internal changes.
  • Resolved a bug that caused the player to freeze when attempting to equip a locked weapon. Now, the player will return to the idle state upon interacting with a locked weapon.
  • Fixed an issue where exiting to the menu while standing on slow traps gave a permanent debuff to players until the application was restarted. This interaction was fixed for some traps, but not for all types of traps that slowed down the player.
  • The Trapper Potion artifact will now correctly remove the slow debuff from traps.

Spell Disk 0.5.0a hotfix

  • Fixed a bug where selecting "Continue" would reset the gem, dice, and health of the player to the default value from the lobby.
  • Added background panel for the wardrobe key controller instructions for improved visibility.

Thank you for your feedback and thank you for playing Spell Disk!

Spell Disk 0.5 Update Is Here!

  • Added the wardrobe in the Root Chamber. Upon completing certain feats in the game, you will gain access to various outfits and accessories that can modify your playstyle throughout the game.
  • We plan to add more outfits and accessories throughout the duration of the Early Access phase.
  • At the current state, a lot of quality of life features and progression tracks are not implemented yet. On upcoming future 0.5 version patches and updates, we plan to improve the system and add more content to this new outfit and accessory system, including making the accessories available in the survivor mode.

  • Due to an internal data change, version 0.5 cannot continue an ongoing run started from version 0.4. The game application requires you to recall your last worn outfit and accessory, which the previous version does not have. Upon updating to the new version, the game will reset your ongoing run to prevent data-reading errors. Additionally, this will become the default behavior for game updates going forward. Updating from the previous version will result in the removal of the currently saved ongoing run, causing the "Continue" option to disappear.

  • Adjusted and fixed player image.
  • Fixed gem horizon's spell tag.
  • Fixed some slow movement traps giving slow debuff permanently on quitting the game while standing on them.
  • Rogue outfit now generates a void gem when hitting infinitely summoned minions.
  • Fixed unintended interactions between the archer outfit and certain spells, such as gem horizon, new sun, and sword spin.
  • Fixed an issue where quitting the game with a costume and then restarting the game would disable the outfit's features.
  • Fixed the archer hat accessory not properly working with the weapon attacks.
  • Fixed an issue with the mouse interaction in the wardrobe.
Thank you very much for those who participated in the beta!