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Spell Disk News

Spell Disk 0.4.3d update

  • Adjusted some attack signal patterns of base mode enemies. Enemies that move along with the attack motion will be indicated by an arrow pattern inside the signal, while enemies that will not move will have a solid color. It's a work in progress, so enemy patterns will receive more holistic and consistent signals in later updates.
  • Auto-casting will be disabled after clearing the level in the base mode. Spell sounds were disrupting to some players and may have caused some issues when the spell was cast right as the elevator finished ascending and unloading the scene.
  • Added a blue outline indicator on the weapon spell slot. It will provide a better visual indication that your weapon spell is ready compared to the previous transparent vs. full-colored icon. The indicator will have a fast fade duration to minimize flashing images.
  • Off-screen enemy indicators will now reflect their current color instead of their base color. Elite enemies with different coloring will have their color appearing on their respective off-screen enemy indicator.
  • The Survivor mode boss at the 15-minute mark will drop a chest upon defeat in the endless mode.
  • Fixed the spin sound of Warrior Captain boss not disappearing upon defeat. Also, fixed enemy pattern sounds that were not receiving distance volume (fire wizard's fire and red knight spinning).
  • Fixed the worm caller minion spell. They will no longer rotate in strange directions upon being summoned. Also, they will no longer receive negative modifier effects (heal nearby enemies on death, explode for damage on death).
  • Being slowed from affliction or traps will no longer also slow down the hammer's charge attack marker movement speed. You can no longer 'flick' the hammer's charge attack marker off the wall. That was an unintended behavior from checking for wall colliders.
  • Fixed an issue where the first dialogue sound was generating an unnecessary log.
  • Fixed some typos and other outdated descriptions in certain languages.

Spell Disk 0.4.3c hotfix

  • Fixed a bug where the mouse was registering menu input an additional time on certain conditions. On certain mouse configurations, the left mouse click was registering input more times than necessary, resulting in multiple attempts to load a scene. This sometimes caused the player to be stuck on the loading screen while the player was active behind the scenes, and possibly caused a lot of other issues behind the scenes. Thank you for your reports and feedback.
  • Elemental affliction disks now work with the player's elemental affliction from enemies and self-affliction.
  • Reworked the worm caller to be more efficient by making it a survivor-mode type enemy. They will no longer show an HP bar and elemental icons, and will not perform pathfinding calculations; they will simply always move toward the player. Additionally, the minions will now degenerate their health over time to reduce the chance of crashing the game due to infinite stacking. Due to this change, the game can handle significantly a lot more minions at once.

Spell Disk 0.4.3b hotfix

  • Reverted normal mouse behavior to no longer be constrained within the window. Additionally, we have added an option in the settings menu to enable or disable mouse lock mode.
  • We have removed the minimum resolution requirement from the resolution settings. Initially, we had set a minimum resolution in the settings due to certain graphic issues and blurriness at lower resolutions. However, recognizing that some players prefer lower resolutions, we have removed this limit. Your screen's lowest possible resolution will now be included in the list of available options.
  • Fixed an error that occurred when you skipped the elevator rise sequence in the Root Chamber or Tree Branch Chamber. If you exited to the menu while the player was rising from the elevator and walking toward the center of the room, the game would throw an error. The result was the camera not focusing on the player, among many others. Thank you for your report and feedback.

Spell Disk is on SHMUP Fest!



We are thrilled to announce that Spell Disk is participating in Steam SHMUP Fest, starting on September 25th.

https://store.steampowered.com/app/2292060/Spell_Disk/

Thanks to your incredible support, we've managed to land our game on the first page of New & Trending games on SHMUP Fest! We're grateful to the community for their support and valuable feedback.

Have fun!

Spell Disk 0.4.3a hotfix

  • Adjusted default mouse behavior. While the application is focused, mouse movement will remain inside the game window. This change aims to reduce frustration for mouse players when playing in windowed mode, without affecting those playing in fullscreen.
  • Fixed the bug where you could go over walls using Hammer's charge attack. Also, the hammer charge attack indicator will no longer go through walls.
  • Fixed the bug where you would get soft-locked on the game over screen. Attempting to click the menu while the screen was transitioning would lock the screen under certain conditions. This issue was often encountered by players when they died at the same time as the boss, as they were in the process of clicking buttons during the transition. This issue has been resolved.
  • Fixed the Shuriken artifact, which was not behaving as intended. Its description was updated but was still functionally working in the old way, which was having a critical chance of adding 30 damage to your attacks.
Thank you for playing Spell Disk!