Vase, Jar, or Pot will now break after receiving a certain amount of affliction damage, rather than enduring infinite damage.
Clay Magician’s projectiles will no longer attract targeting spells.
Certain weapon-attack-dependent spells won’t be available as starting spells in Survivor mode.
The first stage behind the gate will now have music instead of silence.
The cooldown for Shock Dasher artifact has been slightly increased.
The Additional Spell modifier has been removed from Seeking Fire's upgrade pool.
Spell Disk 1.0.8
Fixed an issue where you could stack charge attacks of the axe with the Snake Ring equipped.
Fixed an issue where Collector's gem in survivor mode would sometimes throw an error upon leveling up. Additionally, the movement of the gem has been changed to be more consistent with the physics engine.
Fixed an issue where Shock Dasher was creating a lot more lightning chains than intended when using dashing spells. Fixed the behavior to be affected by cooldown as stated in the item description. Reduced the cooldown interval of the Shock Dasher.
The elemental debuff from the Cryomancer Outfit's effect will be removed upon changing the outfit.
Internal code cleanups and changes for a future update.
Spell Disk 1.0.7a
Fixed an issue where, in rare cases, the Survivor mode upgrade malfunctioned when an upgrade greater than level 5 was obtained.
Trembler's shockwave in Survivor mode will now work with the Stun Disk and Knockback Disk.
Fixed an issue where the Copycat Outfit would not copy the first instance of Spear's charged attack.
The Pumpkin Head accessory will no longer explode after clearing the level, as exploding around while there's no threat caused inconvenience.
Jester Hood's attack effect will register as an attack performed by the player, so it will interact with attack-perform-conditional items.
Spell Disk 1.0.7
Updated the item pool of the Deranged class in survivor mode. Some artifacts that synergize with disks will not appear.
Fixed an issue where some traps threw an error when hit by specific spells.
Shield loss over time on certain classes or items will activate shield loss effects.
Fixed an issue where the poison arrow would sometimes make an enemy invincible when the poisoned enemy is spawned again in quick succession under rare circumstances.
Minor optimization of game source code.
Spell Disk 1.0.6h
Addressed an issue where the Sturdy Potion could not remove the player's stun on rare occasions.
Fixed an issue where the Deranged class in Survivor Mode had disks appear in their rewards after the recent item pool change.
Optimized the stun and knockback mechanism for players to reduce redundant functions.