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Spell Disk News

Spell Disk 0.4.1c hotfix

  • Fixed an issue where the item database could be depleted in the Root Chamber because the item pool was not being reset upon entering the Root Chamber as intended.

Thank you for your bug report!

Spell Disk 0.4.1b hotfix

  • Reworked Overflow Disk as it was still causing crash issues. Now it generates mana per weapon spell mana regenerated.
  • Added an interactable object that explains the game's mechanic inside the Root Chamber. We planned to add a detailed explanation of game mechanics in the Compendium feature, which was a part of our roadmap goal. We decided to make this as a placeholder until Compendium arrives.

Thank you for your suggestions and feedback!

Spell Disk 0.4.1a

  • Fixed a bug where the player would be stuck in the death animation if certain enemies defeated the player.
  • Updated the description of the Reinforcement Scroll to specify that it only applies to spells with multiple projectiles.
  • Updated the description of the hidden slingshot artifact. It no longer has a cooldown.
  • Fixed the description of the Lion Guard Shield artifact.
  • Fixed the incorrect name and description of the second Anvil upgrade.

Thank you for playing Spell Disk!

Spell Disk 0.4.1 patch

On this patch, we're implementing some of the requested quality-of-life features.

  • Added No Rush mode for the base game. Gems will no longer disappear after a set period of time. The end screen will indicate this mode, just like Easy Mode.
  • Item performance in Survivor mode is reworked. Now, item descriptions and the end screen will show the total cumulative performance (mana, damage, etc.) in the last 30 seconds.
  • Added an interactable object in the Root Chamber that allows you to refund all upgrades in the base game. It's a book with a question mark.
  • Added an option in the settings to enable instant item craft on crafting circles.
  • Weapons or classes can be hovered over in the inventory. This will be useful to check your class in Survivor mode and serves as a foundation for something exciting in a future update.
  • Pyromancer's Tome artifact has a limit of 1 activation per frame as a safeguard measure.
  • Fixed the attack speed not resetting when playing Survivor mode with a weapon.
  • The mouse will no longer try to select a hovered item slot if it remained idle for the last 0.2 seconds. This change will probably not affect players who used the mouse to organize the inventory but will remove the 'sticky' feeling of the inventory for players who used a keyboard and mouse.

Thank you for playing Spell Disk!

Spell Disk 0.4.0f hotfix

  • Implemented a maximum possible mana gain for disks to 100,000 mana. It is normally unachievable, and this change can effectively prevent infinite loops that cause a crash.
  • Implemented an auto-cast option for the base game. There is an altar in the Root Chamber next to the starting spells and weapons where you can enable or disable this option.
  • Removed local lighting from Worm Caller (minion summon spell) to optimize the game.
  • Updated icons for the shield totem.
  • Updated icons for modified levels without treasure (marked by X).
  • Weapon spell cast animation speed is increased.
  • Fixed the incorrect values of weapon mana regeneration in the stat panel in the inventory.
  • Fixed incorrect instruction on the final elevator.

Thank you for playing Spell Disk and thank you for your feedback.