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Spell Disk News

Demo hotfix 1.13c

A small hotfix has been implemented for the demo version of Spell Disk.
  • Fixed an issue with an unexpected behavior with starting spells.
  • The game will save the last weapon you've equipped. Turning the game off will not reset the equipped weapon back to the default weapon, staff.
  • Improved splash screen to avoid screen flash and game parts being visible during initial loading.

Thank you for playing Spell Disk and providing your valuable feedback!

Demo hotfix and improvement 1.13b

A small hotfix has been implemented for the demo version of Spell Disk.

  • Fixed the damage type of Spark Jab spell to Continuous-type damage. It was Blunt-type, which was not shown in the display.
  • Fixed the behavior of Blood Dice to be more consistent with the regular reroll control. (Hold to reroll, instead of click to reroll.)
  • Added Physical-type category in the summary panel of the inventory (the panel to the right of the screen).
  • Added an indication that all weapon attacks are physical-type by adding attack-type icon and charged-type icon into the physical-type category.
  • Removed attack speed stat on the summary panel. It often gave out incorrect value as it updated its text only on certain intervals, and the information it provided was not necessarily difficult to obtain otherwise.
  • Adjusted UI behavior of equipped spells at the bottom of the screen. Previously, only spells linked to disks were shown. New UI behavior shows equipped spells even if they're not linked to the disks.
  • Fixed the save address issue of the game. Some may see the tutorial again, but it can be skipped on the pause menu.


Thank you for playing Spell Disk and providing your valuable feedback!

Demo hotfix 1.13a

A small hotfix has been implemented for the demo version of Spell Disk.
  • Adjusted knockback impact of icicle fan.
  • Adjusted stun rate of mushroom man's attacks.
  • Removed some internal, invisible test objects from the game scenes. It will make the game load a bit faster.

Thank you for playing Spell Disk!

Spell Disk Demo Version 1.13


Thank you for your feedback during Steam Next Fest! We hope to address many issues that were raised by the community with this patch.

Spell Disk Demo Version 1.13
  • Rebuilt the controller system to be more stable and flexible.
  • If the game does not have a graphical representation of a button or a key you're trying to bind, it will give a question mark [?] graphic. But it will bind, instead of breaking the key configuration system.
  • Fixed an issue where the game registered inventory and pause keys with a same button on certain type of controllers.
  • Added PlayStation button arts for Play Station controller players. Plugging in a PlayStation controller will let the game know to use the PlayStation button art assets.
  • Assigned upgrade key to interact button, and recycle key to re-roll button. By assigning destructive function (recycle and re-roll) onto same button instead of other action button, we hope to reduce accidentally recycling your items.

  • Added weapon damage type display in the Root Chamber. It will make the player easier to understand the weapon's damage type properties.

  • Adjusted damage type and elemental type icons to be more consistent across the game.
  • Updated some disk's sprite images to be more intuitive and clear on their function. (example. Basic Attack Disks now have a sword icon instead of a blue X symbol.)
  • Updated some disk's description to be more descriptive. (example. Vanish disks (which occurs when an object is removed from the scene) renamed to be finished disks.)
  • Increased Mana production for some disks (elemental death, idle, etc).

  • Rebuilt the movement, knock-back, and stun system to be more stable.
  • Enemies or objects with AI movement will be aware of other enemies or objects that does not use AI movements.
  • Fixed an issue where a knocked-back enemies could teleport back to where they started. Previously the game's knock-back system and AI movement was not collaborating with each other, so the issue was addressed and fixed.
  • Stun system for enemies are overhauled.
  • Previously, the game checked whether an attack passed an enemy's stun threshold to see if the enemy gets stunned or not. Then, when it passed the threshold, the enemies got stunned for a pre-determined duration of time.
  • Now, the enemies will be stunned based on the strength of 'stagger' stat of the attack or the spell. Usually, stronger attacks or spells will now inflict longer stuns.
  • Implemented a stun resistance stat for enemies. Some enemies will resist the stun better than the other. (example. Bats will take 50% increased stun duration, while tree monster will take 50% less stun duration.)
  • Changed the enemy flash on hit behavior. Previously, it was a flat 0.5 seconds of color flash on enemy body. Now, the flash on enemy body on hit will be based on how long they will be stunned for. Thicker the color and longer the duration the flash is, the more stunned enemy is. This will be a great indicator how much enemy is resisting its stun.
  • Added indicator for how much stun effect each spell has on item information panel.

  • Adjusted crafting cost increase / decrease behavior throughout the duration of the game. When recycling an item, the reduction of crafting cost will only be affected starting on next floor.
  • After the introduction of new crafting cost economy, players felt they were forced to craft->pick up->re-roll->recycle->craft... and so on to get the best value. This strategy devalued the dice resource by a huge margin, so we hope to bring a feeling of risk/reward instead of tediousness on recycling items.

  • Save data will be deleted for a ongoing run on update. This is necessary to avoid the game crashing with incorrect data from previous versions of the game.

  • Adjusted random seed generation for item crafting.

Thank you for playing Spell Disk! Your feedback are truly appreciated!

Spell Disk Demo 1.12b Update

Hi, all! I hope you are having fun at Steam Next Fest! We have a quick small update for our demo version of Spell Disk. Thank you for your valuable feedback!
  • Improved direction control of charge attack. In the older version, the character locked in the direction they were aiming at as soon as they press charge attack button. In the updated version, the character will aim toward player's movement direction.
  • Changed numeric value display for disk items. Time based disks will have per second indication and stat-scaling disks will have percentage indication. (example. Time Flow Disk: +14 Mana Produce / Second; Spell Damage Disk: 60% Mana Produce for each spell damage dealt). We hope to bring more clarity on disk's relative value compared to instance-based disks.
  • Adjusted wall hit-boxes for gem spells.

Thank you for playing Spell Disk!