Added five new accessories and their requirements:
Gem Slime (Defeat Giant Slime in Grotto).
Earth Serpent Mask (Defeat Earth Serpent in Grotto).
Mushroom Hat (Defeat Spore Golem in Grotto).
Moose Antler (Defeat Hammer Moose in Crypt).
Pumpkin. (Win a survivor mode once).
This update made all bosses in the base game mode reward players with an accessory or an outfit as we intended. But this isn't the end, as new outfits and accessories will continue to be added throughout the rest of the Early Access phase.
Optimized the pathfinding functions.
Fixed an issue where a memory leak could occur when the camera was not working.
Fixed a rare case where memory leak from pathfinding AI could occur with certain computer configurations.
While we thoroughly checked the scenes for pathfinding issues, there may still be cases in which unexpected behavior occurs due to significant changes on the back end. Please let us know if you encounter any odd or unexpected pathfinding behavior!
Optimized memory management in the Tree Branch Chamber (Survivor Lobby). Instead of loading everything at the scene load, the relevant data will only be loaded when requesting to view or equip the respective classes.
Fixed an issue with the Pyromancer outfit sometimes disabling the charge attack. The game will attempt to remove an invalid enemy from the data at multiple points to prevent this issue. Also, fixed an issue with summoned enemies (Worm caller and Gem slime) at the end of the level.
Spell disk 0.5.2d hotfix
Fixed an issue where restarting the game from the lobby after quitting the game mid-run can disable outfit and accessory abilities.
Fixed an issue where affliction values could be stacked indefinitely on enemy when enemy game objects was recycled (same type of enemy died and spawned again).
Fixed an issue where summoned enemies (worm caller spell) could not receive any effect from the new elemental outfits.
Charging disk will now fill at the same rate across all weapons.
Fixed a rare case where the default icon for the accessory is shown as something not available in the game.
Spell Disk 0.5.2c hotfix
Optimized and fixed issues that occurred with the new elemental outfits (pyromancer outfit & electromancer outfit), where their abilities would be fail to activate after meeting certain conditions.
Spell Disk 0.5.2b hotfix
Changed the Pyromancer Hat accessory behavior. It will now only convert spell damage into fire affliction. This change was made to reduce frustrating situations where near-fire-immune enemies would hinder progress for a significant amount of time.
Changed the Bonecage Amulet's behavior to apply all respective elements instead of just the fire element. Increased its rarity from 2 stars to 4 stars.
Fixed Jester's Fleeting Foot to reset its movement speed on dash, addressing a case where players could retain the speed buff even after releasing the charge.
Fixed an image error with the Archer's outfit. Now, the player will properly wear boots.
Fixed an issue where the last image frame of the teleport animation in Survivor mode would be stuck to the player.
Fixed an issue where auto-casting would sometimes be disabled upon sudden weapon mana gain from other sources.
Spell Disk 0.5.2a hotfix
Fixed an error where the player's current image at the end screen would appear as a white box (tofu?) when using certain new accessories or certain weapons by resetting the image data again.
Fixed an issue with multiple error logs when too many spatial sounds were called by certain enemies (Fire Wizard, Laser Sorceress, Red Knight, and Warrior Captain).
Corrected some typos and capitalization inconsistencies in certain descriptions.