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Spell Disk News

Spell Disk 0.5.2 Update

  • Added new outfits and accessories:
  • Pyromancer Hat.
  • Frost Hair Stick.
  • Thunder Halo.
  • Pyromancer Outfit.
  • Cryomancer Outfit.
  • Electromancer Outfit.
  • You can unlock them by defeating the Construct bosses (second boss).

  • Added the best danger level recorder for weapons, outfits, and accessories. While the weapon's best danger level was recorded in previous versions, the danger levels for outfits and accessories will only be recorded starting from version 0.5.2.
  • Added a text indicator for automatic weapon casting.
  • Adjusted the outline and shadow images of the wardrobe.
  • Fixed an issue with the hammer's charge animation.

Thank you for playing Spell Disk!

Spell Disk 0.5.1b hotfix

  • Fixed an issue where the Elemental Echo artifact and certain other items ramped up their damage until it overflowed into the negative. This issue had been occurring for some time but only became noticeable due to recent internal changes. Prior to version 0.5.1a, damage numbers only appeared when the damage part of the hit exceeded 0. This meant that a billion affliction value and zero damage would result in billions of affliction damage but wouldn't display a damage number to indicate it. To circumvent this issue, some artifacts like elemental cape artifacts and gazer artifacts had "0.0001" damage components to display affliction damage numbers. In 0.5.1a, this was fixed--If enough affliction was dealt to produce damage, it would display a damage number regardless of its damage component. Which means in the older versions, the billion affliction damage was not visible. This issue may have been contributing to crashes and other performance problems because combining these infinitely ramping items with 'affliction disk' or 'damage disk' could generate an unreasonable amount of mana. It has now been fixed. Thank you for your feedback.

  • The lobby scene will load after the player's data has been properly changed. Changing the classes while the player was able to control the character was prone to causing some issues.
  • Fixed a rare case in which accessory equipment could be set to "nothing" when continuing the ongoing game from the main menu.
  • Also, fixed an issue where the Assassin's mask accessory was displaying as a default image even though it had no effects or hadn't been unlocked.
  • Fixed a quick fade transition that was not occurring in the main menu.
  • Fixed an issue that occurred with the outfit and accessory during the first-time clearing of the run event.

Spell Disk 0.5.1a patch and fixes

  • Added a stun resistance parameter to weapons. As a result of this change, some weapons will have a shorter player stun duration.
  • No weapon = 0% reduction in player stun duration.
  • Sword, Katar = 10% reduction in player stun duration.
  • Staff, Scythe, Spear = 20% reduction in player stun duration.
  • Hammer, Axe = 30% reduction in player stun duration.
  • Some weapons' charge attacks will no longer be interrupted by short player stuns (Big attacks by large enemies will still interrupt most charging). Some weapons will withstand stronger attacks, while some weapons can still be interrupted by smaller attacks.
  • Increased the charge speed of the scythe by 25%.
  • Decreased the charge speed of the katar by 20%. It was unintentionally faster than other weapons, and it is still significantly faster than other weapon charges.
  • These new weapon values may be adjusted in future updates.

  • Addressed an issue in the game-over scene where an extra frame was added to render the images but did not solve the white box image issues. The game will now load the image from a separate sprite instead of relying on the animator function's rendering order.
  • Loading the game into a run without a weapon spell equipped will no longer show an empty blue box indicator.
  • Fixed an issue with Shield Starter artifacts providing more shields than intended.
  • Rounded some numbers on the spell item information panel.
  • Added a function to reposition player into the center of crafting circles if the player's saved position happens to be outside the wall bounds of the level upon loading the scene from "Continue".

Spell Disk 0.5.1 patch and fixes

  • Added a way to view the current outfit and accessory's abilities in the inventory menu. Hovering over weapons will show outfit information alongside the equipped weapon data, and hovering over a new slot next to the artifact slot will display accessory information.
  • Hovering over a weapon will now display the weapon's damage and stagger for each combo attack and charged attack.
  • Removed empty space between class or accessory names and their description.
  • Fixed an issue with the class description giving "[v]" instead of numerical values.

  • Added and fixed the colliders around the wardrobe.
  • Reworked how mouse drag and drop functions work because some world objects (such as danger level controllers, bosses, etc.) sometimes blocked the mouse interaction.
  • Added a recent damage taken indicator (white bar) to the boss's HP bar. Now their actual HP will be reflected immediately, while the recent damages are shown as a white bar, which is how normal enemies were already behaving.
  • Increased the speed of the hp bar filling up animation of the boss HP Bar. Adjusted the timing of the health bar fill and the moment the boss becomes active.

  • Fixed an issue with the player hit flash effect, heal effect, and outline effect not displaying correctly with the new player sprite images.
  • Fixed an issue where the player outfit and accessory sprite would sometimes appear as white boxes on the end game screen by giving an extra frame to render the images.
  • Updated the corrected values for the axe's last combo attack. Due to the new memory management system introduced in the 0.4.6 update, the weapon data was being compiled from our cached data, not the actual editor data. We will clear and reset the cache to avoid these kinds of issues in the future.
  • Fixed an issue where 'Dash Through Disk' did not activate while equipping the Assassin outfit. Performing a basic attack disabled the dash through collision detector, and the assassin's dash attack immediately disabled the dash attack.
  • Fixed an issue with the item info panel breaking in Survivor mode. While we had accounted for cases involving average damage, average affliction, and average trigger of items, we had not accounted for the specific case of creating mana with an unlinked disk.
  • Fixed a typo in the Shield Starter artifact description.

  • Optimized and fixed some display error issues with the player's in-game UI (Key image and instructions above the player's head).
  • Optimized the refund function in the Root Chamber, significantly reducing frame drops when interacting with the refund function.

Spell Disk 0.5.0b hotfix

  • Added a player image to the base mode's game over screen to visualize the equipped outfit and accessory as a temporary solution. Visualizing this can help us understand which outfits and accessories are either too powerful or underperforming, guiding us toward the right balance.

  • Fixed an issue where the game would sometimes freeze if the player equipped Padded Shoes artifact while equipping the Assassin outfit.
  • Fixed an issue where the Assassin outfit was providing twice the intended stamina for each hit. Increased the base stamina regen per hit value to mitigate the negative impact of this fix (2 -fix-> 1 -buff-> 1.5 per hit, where 10 is one green stamina bar).
  • Fixed the issue where the last combo of the axe attack did not have the last combo tag, which had been previously fixed but recurred due to some internal changes.
  • Resolved a bug that caused the player to freeze when attempting to equip a locked weapon. Now, the player will return to the idle state upon interacting with a locked weapon.
  • Fixed an issue where exiting to the menu while standing on slow traps gave a permanent debuff to players until the application was restarted. This interaction was fixed for some traps, but not for all types of traps that slowed down the player.
  • The Trapper Potion artifact will now correctly remove the slow debuff from traps.