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Spell Disk News

Spell Disk 0.4.6 patch

  • Partially implemented the new memory management system for some parts of the game, such as player's stat data. While we initially planned to improve memory management for all parts of the game, we also wanted to check whether this new memory management system could cause unexpected errors before undergoing such substantial change. Hence, although the code base for the new memory management system has been established, the game will gradually implement the new system.

  • Fixed an issue where some boss patterns continued to spawn after the boss had been defeated.
  • Fixed an issue where selecting a class in the Tree Branch Chamber would generate unnecessary objects behind the scenes.
  • Fixed an issue with the gazer class in survivor mode seemingly providing infinite mana with certain permanent upgrades or artifacts.
  • Fixed an issue with rooster artifacts providing twice the stated stats. Increased their power level to mitigate this fix. Additionally, the critical chance display will now be properly updated.
  • Fixed an issue where the level modifier icon would appear at the top of the lobby. Added a new special icon for the top level of the dungeon.
  • Improved wall detection for the hammer's charge attack, reducing the likelihood of ending up inside a wall. Also reduced the likelihood of the hammer's charge attack jittering against the wall.
Thank you for playing Spell Disk!

Spell Disk 0.4.5 patch



  • New boss added for Citadel: Archer Captain.

  • Added a letterboxing effect for the boss intro to indicate that you can't control the player during that moment.
  • Adjusted the player's and the boss's initial positions to fit into the screen. Previously, the boss's health bar hid the boss, which was not the intended effect of the boss intro.
  • The boss's location will now be factored into the camera location. We believe this gives more impact to the boss's presence and also ensures the boss is more often on the screen, making it easier see their telegraphed patterns regardless of their distance to the player.

  • Fixed a bug where entering the boss floor slightly zoomed in the camera.
  • Fixed a bug where dashing in the same frame as you enter the boss room could disable dash and make the player invincible.
  • Fixed pathfinding issues with the moth enemy. Now, they will more aggressively seek the player and try to avoid sticking to the wall.
  • Some boss patterns still linger even after this update. We're working on safely stopping certain patterns that occur even after the boss' death.

Thank you for playing Spell Disk!

Spell Disk 0.4.4e

  • Upon completing a level, all enemy attack objects will attempt to despawn. Fixed or adjusted some enemy attack patterns to fade rather than disappear completely in an instant. If there are any lingering attacks that damage you after completing the level, please let us know. We might have missed a niche interaction or a rare case scenario.
  • Gems can now pass through walls when collected (via the end-of-level collection effect, normal collection, etc).

  • Fixed an audio issue with the Warrior Captain, where a looping sound occurred instead of a thud noise when hitting the wall while performing the spinning attack.
  • Optimized the gem spells by removing rigidbody components from them. While they are slightly less physics accurate, the game will be able to handle more gem spells at once. Additionally, gem spell parts will 'bounce back' a little when obtained, similar to actual gems.
  • Adjusted the size of the Gem Horizon's collection collider. It was much larger than intended.
  • Optimized some old code in the disks.

Spell Disk 0.4.4d

  • Adjusted the overheat meter graphics. Instead of looping around three times, it will now display the proportion of additional mana you must produce relative to the spell's base mana cost. The red counterclockwise bar represents the extra mana required to activate the linked spell. The part of the circle that is not covered by the red bar represents the linked spell's mana cost. For instance, if the overheat is filled halfway, you're paying twice the base mana cost (100 base mana cost + 100 additional mana to compensate for overheat). If the overheat bar is filled 75% of the circle, you're paying four times the original mana cost of the spell (100 base mana cost + 300 additional mana to compensate for overheat). While this new design has an issue where it is difficult to see the overheat reduction when there's a massive amount of overheat, we believe it's an improvement from the previous version where you couldn't tell how much overheat you had after 3 loops.

  • Fixed the Grotto biome boss's floating island collider before the entrance.
  • Fixed the player color effect on the potion obtained to be green, which was erroneously displayed as red.
  • Treasure Chests that spawned outside the boundary of the survivor map will move toward the boundary so they can be obtained.
  • Removed gem drops from survivor mode mini-bosses that were using base game gems (which are visually indistinguishable). They caused some issues with certain mechanics of the survivor mode and were thus removed.

Spell Disk 0.4.4c

  • Adjusted sound effects for bosses to telegraph their patterns more effectively.

  • Added new audio sounds for the Giant Slime boss.
  • Fixed some sound delay issues for the Slime boss's effects.
  • Fixed an issue where the Giant Slime would suddenly flip to their side before launching their 5-way missile attack.

  • Added new audio sounds for the Spore Golem boss.
  • Fixed a collider issue on the top side of the wall in the Spore Golem boss room.
  • Fixed floor tiles in the Spore Golem boss room.

  • Added new audio sounds for the Earth Serpent boss.
  • Fixed an issue where attack objects would disappear too quickly in some cases.
  • Fixed audio delays on some sound effects for the Earth Serpent boss.

  • Added new audio sounds for the Construct bosses.