1. Spell Disk
  2. News

Spell Disk News

Steam Deck Verified!



We are thrilled to share that Spell Disk has received Steam Deck Verified Status! We've been working on improving legibility and tweaking settings for some time to achieve this status, so we are incredibly happy to have it.

Thank you for your support and thank you for playing Spell Disk.

Spell Disk 0.4.6b hotfix

  • Fixed an issue where Survivor Data was disrupting the base game mode.
  • Corrected some typo in the item description.

Spell Disk 0.4.6a

  • Disk UI is no longer shown with a green hue, as it has been reducing the glance value of the disk identity. Additionally, the green hue was part of an old mechanic that is no longer part of the game. Furthermore, Disk UI no longer performs size-scale bouncing upon activation, as it used to hide necessary information such as the current mana filled and the current overheat meter. Instead, the Spell UI beneath the Disk UI will now perform the size-scale bouncing.
  • The blue outline for the weapon spell slot ready indicator will be removed upon unequipping the spell.
  • Improved legibility of the Survivor mode objective UI.
  • Insight UI is now hidden upon entering the Survivor mode map. 
  • Sorted the display order of level, timer, objective, and enemy defeat UI in the survivor mode. We may adjust it in the future so all of these information can be visible while the inventory is open, but we didn't want texts over texts in the top sections of stat panel.
  • The mouse cursor will highlight the selected item when hovering over the item selection in Survivor mode.

  • Fixed a bug where the item information panel would break and not be displayed properly if you attempted to view the item information before 1 second had passed since its first damage against the enemy. 
  • Fixed an issue with displayed stats not properly updating with the Rooster set artifacts. 
  • An internal cooldown has been added for Royal Sorcerer's Boots only in Survivor mode, which prevents infinite dashes with certain items.
  • Fixed the hammer enemy's jump attack collider, which was remaining active longer than intended.

Spell Disk 0.4.6 patch

  • Partially implemented the new memory management system for some parts of the game, such as player's stat data. While we initially planned to improve memory management for all parts of the game, we also wanted to check whether this new memory management system could cause unexpected errors before undergoing such substantial change. Hence, although the code base for the new memory management system has been established, the game will gradually implement the new system.

  • Fixed an issue where some boss patterns continued to spawn after the boss had been defeated.
  • Fixed an issue where selecting a class in the Tree Branch Chamber would generate unnecessary objects behind the scenes.
  • Fixed an issue with the gazer class in survivor mode seemingly providing infinite mana with certain permanent upgrades or artifacts.
  • Fixed an issue with rooster artifacts providing twice the stated stats. Increased their power level to mitigate this fix. Additionally, the critical chance display will now be properly updated.
  • Fixed an issue where the level modifier icon would appear at the top of the lobby. Added a new special icon for the top level of the dungeon.
  • Improved wall detection for the hammer's charge attack, reducing the likelihood of ending up inside a wall. Also reduced the likelihood of the hammer's charge attack jittering against the wall.
Thank you for playing Spell Disk!

Spell Disk 0.4.5 patch



  • New boss added for Citadel: Archer Captain.

  • Added a letterboxing effect for the boss intro to indicate that you can't control the player during that moment.
  • Adjusted the player's and the boss's initial positions to fit into the screen. Previously, the boss's health bar hid the boss, which was not the intended effect of the boss intro.
  • The boss's location will now be factored into the camera location. We believe this gives more impact to the boss's presence and also ensures the boss is more often on the screen, making it easier see their telegraphed patterns regardless of their distance to the player.

  • Fixed a bug where entering the boss floor slightly zoomed in the camera.
  • Fixed a bug where dashing in the same frame as you enter the boss room could disable dash and make the player invincible.
  • Fixed pathfinding issues with the moth enemy. Now, they will more aggressively seek the player and try to avoid sticking to the wall.
  • Some boss patterns still linger even after this update. We're working on safely stopping certain patterns that occur even after the boss' death.

Thank you for playing Spell Disk!