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Spell Disk News

Spell Disk 0.4.4b hotfix

  • Adjusted the survivor map's boundary to be more stable. Players will not go out of bounds if they are hit back by enemy attacks.
  • Hovering over the weapon slot in the base mode will display the current attack damage percentage.
  • Fixed the image offset in the Survivor class's image in the inventory.
  • Adjusted the strength of the pulsing boots artifacts. Instead of filling the stamina completely, it will now partially fill the stamina (less effectively in survivor mode).
  • Increased the visibility of the moth enemy's powdery dust attack.
  • Adjusted audio handling for the sorceress enemy's laser. The sound of the laser will become louder as it gets closer to the player and quieter as it moves away. In future updates, this new handling system may be implemented at multiple points in the game where the distance from the continuous sound is significant.

Spell Disk 0.4.4a hotfix

  • Fixed an issue where the player's charge animation would freeze on certain device configurations.
  • Adjusted the charge release control to be more responsive. The player will now turn in the direction where they are aiming instead of the second-to-last frame where they were aiming.
  • Fixed an issue where the last combo of the axe attack wasn't properly registered as a last combo attack.
  • Fixed an issue where the elite teleporting ninja's projectile would become nearly invisible particles after the projectile had been recycled by the game.
  • Fixed the Finisher Caster's incorrect tag type (changed from charger to last combo).
  • Fixed an issue where you could permanently carry over the sword's charge attack speed. It was fun but not safe for the game's stability.
  • Fixed an issue with the martial lens artifact not resetting a certain weapon's charge attack size.
  • Fixed menu navigation around the spell sound SFX in the settings.
  • Adjusted the bonecage amulet to cap out at 3000 elemental afflictions per instance. However, it will now apply affliction of all elements instead of just fire affliction, which was a remnant of its original design (its internal name was called gasoline back then).
  • Slightly adjusted the color scheme of certain monsters to avoid similarity with certain characters.

Spell Disk 0.4.4 patch

  • New boss added: Spore golem for the Grotto stage.
  • Some settings sensitive to the device, such as resolution, framerate, and vSync, will no longer be saved onto the save data. Instead, they will be saved in a separate file named "SpellDiskDeviceSetting.es3." As a result of this change, you may need to reconfigure your settings after the update.
  • Improved the legibility of the texts in Key Configuration, Settings, Tutorial, Tutorial Objectives, Game Mechanics, Item Info Panel, Action Prompts, Level Modifier, Descriptions, and Game Result screens.
  • Added an option to separately configure the spell sound volume in the settings. You can adjust spell effect sounds without affecting other sound effects in the game.

  • Fixed an error where progressing from the base mode to the survivor mode through a cutscene could sometimes disable the item information panel.
  • Removed some unusable artifacts from the survivor mode's weapon item pool.

Thank you for playing Spell Disk, and thank you for your support and feedback!

0.4.3e patch

  • Enhanced the legibility of small text within the game that was located inside the stat panel, item info panel, and weapon choice panel in the Root Chamber. Text will now truncate, meaning that "EXPLOSION" will appear as "EXPLO" instead of displaying the entire text in a small font size. This update also includes a slight optimization of the game's UI elements.
  • Fixed a rare issue where players could become frozen in the Root Chamber without any corrupted data. If you experienced problems with player movement in the Root Chamber, this fix should resolve the issue.
  • Addressed various issues with the "mana shot," a default spell item that only becomes available once the entire item database is depleted. 
  • Also fixed the save issues with the default items, which were: "Mana Shot" for spell items, "Health Lost Disk" for disk items, and "Rubbish" for artifact items. While they were normally unobtainable, they were causing some issues to players who did obtain it somehow.
  • Corrected the behavior of the Shadow Hood artifact, which was correctly increasing critical hit damage but failing to display the critical damage numbers.
  • Boss treasure chests in the base mode will now drop at a faster rate.
  • The "Tree Branch Chamber" cutscene, which triggered the first time you beat a run with a new weapon, will now occur only once upon your initial victory.
  • Adjusted the time-based enemy leveling system. Enemies will now continue to appear until the end of the level, rather than stopping 2 seconds before the timer expires. This adjustment prevents issues where the time-based level wasn't correctly triggering the victory drums and adds one or two more enemies per time-based level.
  • Modified the size of inventory control instructions for certain languages.
  • Introduced an auto-cast icon on the end screen.

Spell Disk 0.4.3d update

  • Adjusted some attack signal patterns of base mode enemies. Enemies that move along with the attack motion will be indicated by an arrow pattern inside the signal, while enemies that will not move will have a solid color. It's a work in progress, so enemy patterns will receive more holistic and consistent signals in later updates.
  • Auto-casting will be disabled after clearing the level in the base mode. Spell sounds were disrupting to some players and may have caused some issues when the spell was cast right as the elevator finished ascending and unloading the scene.
  • Added a blue outline indicator on the weapon spell slot. It will provide a better visual indication that your weapon spell is ready compared to the previous transparent vs. full-colored icon. The indicator will have a fast fade duration to minimize flashing images.
  • Off-screen enemy indicators will now reflect their current color instead of their base color. Elite enemies with different coloring will have their color appearing on their respective off-screen enemy indicator.
  • The Survivor mode boss at the 15-minute mark will drop a chest upon defeat in the endless mode.
  • Fixed the spin sound of Warrior Captain boss not disappearing upon defeat. Also, fixed enemy pattern sounds that were not receiving distance volume (fire wizard's fire and red knight spinning).
  • Fixed the worm caller minion spell. They will no longer rotate in strange directions upon being summoned. Also, they will no longer receive negative modifier effects (heal nearby enemies on death, explode for damage on death).
  • Being slowed from affliction or traps will no longer also slow down the hammer's charge attack marker movement speed. You can no longer 'flick' the hammer's charge attack marker off the wall. That was an unintended behavior from checking for wall colliders.
  • Fixed an issue where the first dialogue sound was generating an unnecessary log.
  • Fixed some typos and other outdated descriptions in certain languages.