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Spell Disk News

Spell Disk Demo 1.12b Update

Hi, all! I hope you are having fun at Steam Next Fest! We have a quick small update for our demo version of Spell Disk. Thank you for your valuable feedback!
  • Improved direction control of charge attack. In the older version, the character locked in the direction they were aiming at as soon as they press charge attack button. In the updated version, the character will aim toward player's movement direction.
  • Changed numeric value display for disk items. Time based disks will have per second indication and stat-scaling disks will have percentage indication. (example. Time Flow Disk: +14 Mana Produce / Second; Spell Damage Disk: 60% Mana Produce for each spell damage dealt). We hope to bring more clarity on disk's relative value compared to instance-based disks.
  • Adjusted wall hit-boxes for gem spells.

Thank you for playing Spell Disk!

Spell Disk Demo 1.12a



I hope everyone's having fun with Spell Disk. We've got a small hot-fix and some updates for some spells for our demo.

Spell Disk Demo 1.12a
  • Added "Alpha" Text in the app version indicator.

  • Adjusted balance of Charging Disk.
  • Adjusted balance of Overheat Disk.
  • Adjusted balance of Gem obtain Disk.
  • Adjusted balance of Gem spawn Disk.
  • Adjusted balance of Spell Time Disk.
  • Adjusted balance of Stationary Disk.
  • Adjusted balance of Time Flow Disk.

  • Updated visual on Arctic Shock.
  • Updated visual on Boiling Beam.
  • Updated visual on Shockflame Laser.
  • Updated visual on Spark Ray.
  • Updated visual on Lava Tread.
  • Updated visual and increased size of Roundfire.
  • Reworked Volatile Shell mechanism to be more effective.

Thank you for playing Spell Disk!

Demo Version 1.12 and Steam Next Fest



I hope you are having a blast at Steam Next Fest! Thank you for checking out Spell Disk. Anyways, here's the patch notes.

Spell Disk Demo 1.12:
  • Katar, the second weapon accessible in Demo, is unlocked by default. Players no longer have to defeat the boss to try it out.

  • Fixed an issue certain sound effects could not be silenced after setting the SFX volume to 0.
  • Volume bar in the settings menu scales their respective volume linearly, instead of exponentially.
  • Readjusted volume level of BGM, SFX to be more consistent as whole.

  • Upgraded knock-back physics of enemies and objects.
  • Knock-back is calculated in accordance with Unity's physics engine, and should be more efficient.
  • Fixed some path-finding issues on flying enemies (Drake, Moth).

  • Adjusted strength of some items.
  • Fixed a gap between tiles that can happen on certain resolutions.

Thank you for playing!


Dev Livestream for Spell Disk 2



Thank you all for watching the dev livestream on Monday (June 19th 2:00 PM PDT). We are doing great on Steam Next Fest, and hope to keep it up!

Our next dev livestream will be on June 22nd, 8:00 PM PDT.

We might have a sneak peak at 2nd stages that are not accessible in the demo! Come check it out and as always ask us anything on the chat! Thank you all for playing Spell Disk.

Dev Livestream for Spell Disk


Sunpeak Games will be holding Dev Livestream for Steam Next Fest on:
June 19th 2:00 PM PDT.
June 22st 8:00 PM PDT.

Ask us anything, or watch us comment on the game design and the future plans for the game. Thank you!