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Spell Disk News

Dev Livestream for Spell Disk 2



Thank you all for watching the dev livestream on Monday (June 19th 2:00 PM PDT). We are doing great on Steam Next Fest, and hope to keep it up!

Our next dev livestream will be on June 22nd, 8:00 PM PDT.

We might have a sneak peak at 2nd stages that are not accessible in the demo! Come check it out and as always ask us anything on the chat! Thank you all for playing Spell Disk.

Dev Livestream for Spell Disk


Sunpeak Games will be holding Dev Livestream for Steam Next Fest on:
June 19th 2:00 PM PDT.
June 22st 8:00 PM PDT.

Ask us anything, or watch us comment on the game design and the future plans for the game. Thank you!

Steam Next Fest and Demo 1.11 Version

Spell Disk will participate in the Steam Next Fest June 2023, which will run from June 19 to June 26. Thank you all for playing the demo and providing feedback!

Spell Disk Demo 1.11

  • Reworked spell signal for weapon cast spells.
  • Reworked enemy-seeking behavior of spells to be more consistent whether it was cast by disk or by weapon.
  • Internally adjusted enemy-seeking behavior to be more efficient.
  • Updated some enemy sprites.
  • Updated enemy's attack box collider in some cases.
  • Fixed missing audio issue on some enemies.
  • Fixed an issue with deactivating traps on loading a level from previous save file.
  • Fixed an issue with spells with body colliders (worm caller, thunder waltz, etc.)

Spell Disk Demo 1.10

Spell Disk Demo Ver 1.10
  • Improvements made to player and wall colliders.
  • Players no longer get "stick" to wall on dash or move.
  • Implmented safety net for out-of-bound issues. Reloading a scene by going to the menu and continuing the game will make the game check the player's saved position. If the player is in improbably position, the game will relocate the player to default position.
  • Enemies no longer spawn overlapping each other.

  • Introduced new item crafting economy system to the game.
  • Crafting cost is no longer permanently increased. Instead, its cost is relative to the amount of items you hold.
  • This change means recycling an item will reduce the crafting cost.
  • This change also means obtaining items from altar or shop will increase the crafting cost as well.
  • Adjusted recycling and purchasing price for this new change.

  • Game Over screen now tracks weapon spell cast / mana gained.
  • Added or adjusted audio effect for all spells.
  • Improved game object handling for spells for more efficient.
  • Adjusted weak or too powerful items.

  • Added indicator for arrow trap to increase clarity of intention.
  • Improved mandragora's stunning scream pattern to be more clear and avoidable.
  • Improved visual clarity of various UI texts.

Thank you for playing!


Spell Disk Demo 1.09


Spell Disk Demo 1.09
  • Added new starting spell choice mechanic.
  • Starting spells are three spells that you've obtained before.
  • You must have obtained more than 4 different spells before to enable this feature.

  • Replaced feedback button with link to the official Discord channel.
  • Added Discord button on the main menu.

  • Fixed an issue where some objects could be unintentionally seen on edges of screen.
  • Fixed an issue where dash was not able to cancel attacks on certain cases.
  • Fixed an issue with Charge Creation Disk not having its proper requirement.
  • Reworked spark jab spell to avoid error on rare cases.

Thank you for playing!