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Spell Disk News

Spell Disk 1.0.7

  • Updated the item pool of the Deranged class in survivor mode. Some artifacts that synergize with disks will not appear.
  • Fixed an issue where some traps threw an error when hit by specific spells.
  • Shield loss over time on certain classes or items will activate shield loss effects.
  • Fixed an issue where the poison arrow would sometimes make an enemy invincible when the poisoned enemy is spawned again in quick succession under rare circumstances.
  • Minor optimization of game source code.

Spell Disk 1.0.6h

  • Addressed an issue where the Sturdy Potion could not remove the player's stun on rare occasions.
  • Fixed an issue where the Deranged class in Survivor Mode had disks appear in their rewards after the recent item pool change.
  • Optimized the stun and knockback mechanism for players to reduce redundant functions.

SPELL DISK is on Endless Replayability Fest!

Spell Disk is participating in Endless Replayability Fest, starting on May 13th.
https://store.steampowered.com/app/2292060/Spell_Disk/
We're offering a special discount for the entire event duration. Thanks for your ongoing support and feedback! Have fun playing Spell Disk!

Spell Disk 1.0.6g

  • Unified the internal handling of all achievements in the game.
  • Adjusted and optimized codes related to Steamworks (verification, community tab, etc).
  • Fixed an issue where Moose Antler accessory would reset to 0 power immediately when equipped with the Auto Charge Gauntlet. Beginning a charging attack will now reset to 0 instead.

Spell Disk 1.0.6f

  • Fixed an issue where some tutorial texts went beyond walls.
  • Fixed an issue where the inventory key instruction was not properly updated in the tutorial.
  • Fixed an issue with lightning wisp and electromaner outfit + accessory equipped.
  • Adjusted the text size and length of level modifiers in all languages.
  • Fixed an issue where having multiple controllers attached to the device made certain game texts invisible.
  • Fixed an issue where the buttons were not properly updated (Inventory) in rare cases.
  • Minor optimizations to some internal codes.