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Crimson Veil News

WEEKLY UPDATE!! 10/8/23

How’s everyone doing today?

As I write this, I’m putting the finishing touches on the last illustration needed for this update! There are 6 new illustrations being added in this update, bringing the new total up to 140 images to unlock in the picture gallery!

With that done, I can finally complete the last few touches needed before I begin testing. I expect to have everything done by this week and then I will start testing all of the new content to assure a successful release.

There isn’t much left for me to share but one of the new images I completed during the week, Seraphina’s bite scene.



$5 and up Patrons can check out the full version right now, which includes 2 alts. if they like.
https://www.patreon.com/MKRUdesign

Quick update today, but we are nearing the end of this update cycle, so that should be expected. I hope you look forward to playing the new content soon!

That’s all I have to share with you this week! Take care everyone!





WEEKLY UPDATE!! 10/1/23

Hey, all of you wonderful individuals! Here’s what’s new in this week’s update!

A small but impactful quality of life change has been added! The weapon slots for your Pets are no longer locked! This change of course means that exclusive weapons for them can be discovered over the course of the game. As of this update, two new weapons can be found. This change will hopefully incentivize the use of multiple Pets for different situations. Also, Lauren who previously fought without a weapon, now starts with a basic cleaning broom! …Well, she can use it as a staff to channel her magic, at least.

Next, I'm happy to announce the completion of the last substantial chunk of writing I had left. Seraphina's support conversations are now completely written, scripted and tested.



On Monday I had trouble concentrating, but I managed to pull through over the course of the week and get it done. Working on the game while at my local library was a big help. The place was recently refurbished and had a great, calm atmosphere. I want to return there soon.

On the game’s side, I just have a few more things to get through before release. I need to rebalance the boss fight, finish the enemy placements in the dungeon, update the dev room to include all the new items, cheats, and skips for this version, and finally test the scenario from start to finish. I do however have two more pieces of art to finish, which is what I plan on prioritizing this week.

For this week’s art teaser, I present you with this: Seraphina’s max affection scene.



This preview is a set of 8 alts and as always, is available to view for all of my $5+ patrons.
https://www.patreon.com/MKRUdesign

I still plan on releasing the game this month, but it’s likely going to release late in the month for Patrons and then early November for everyone else. This is to ensure I have plenty of time to test and iron out any flaws I encounter right upon release. Thanks to everyone for being patient!

Until next time, everyone!


WEEKLY UPDATE 9/24/23

Howdy, all of you!

October is approaching and you know what that means! Spooky season is nearly upon us! Oh yeah, the game’s latest update is set to release that month too. This week, I focused on getting artwork done. I’ve just got a few more sketches to finish and I’ll be done with this update. Here’s a teaser of the latest sketch I’ve finished:



Do any of you find it easier to work on personal projects outside of the house? I find that working in my room can often lead to distractions. So, during each update’s production cycle, I usually take a day or two to work on the game away from home to help me focus. I planned on writing Seraphina’s conversations this past week, but those plans fell through. The additional workload I’ve had from my day job has left me drained over the last few weeks (since the start of August, really). I just haven’t been able to come home and focus on writing as much as I would like. Tomorrow, I plan on taking a personal day from my day job to visit the local library and get some quality, focused work done on the game. The scenario’s writing is done. I just need to write Sera’s Pet dialogue.

For those of you who don’t know, I usually write these updates shortly before they go live, every Sunday at 8 PM EST. I do this mainly because Sunday is the day I dedicate fully to working on the game and when I get most of the week’s work done. I intended to finish a drawing to share with you all, but I was running short on time today, and I don’t want to rush it to meet this week’s deadline. I’ll share with you a small teaser for now and I’ll release the full version, once it’s done, to my $5 and up patrons:



Wish me a clear mind for this upcoming week! Until next time, everyone!

WEEKLY UPDATE!! 9/17/23

Greetings, Crimson Veil enjoyers. Welcome back to another weekly update!

This week was spent catching up on some of the smaller tasks I had yet to do. For example, I filled out the dungeon with environmental details, and treasures. I finished adding in the pending level 4 patrons as NPC characters (special thanks to you all!) I also had to put in some thought in creating unique skills for Bianca and Seraphina. I had to think to myself, what is their role in combat? What would make a player want to pick a specific Pet over another (aside from just choosing their favorite). In that regard, I made both of their roles a bit more niche.

Bianca for example, learns moves that can give an enemy a weakness to a particular element. She is also capable of giving Mila half of her own SP, providing Mila with crucial gas in a tough battle.



Seraphina on the other hand, has a skill which acts like Aeriseth’s summon skill, reducing a single enemy’s remaining health by 30% as well as her own. Definitely a powerful opening skill which grows weaker over a longer battle. She is also capable of sacrificing herself for a full heal to Mila as well as a temporary buff to attack and defense. Both skills are useful, but cost a fair amount of SP, so be sure to use them wisely.

I'm working hard to finish the last few sketches to have everything done in time for the October release. Here’s a preview of the latest sketch I’ve done. This one is for Seraphina’s bad ending.



That wraps up what I have to share with you all today. Thanks again to everyone who sent me well wishes for my birthday. Until next time, everyone!

WEEKLY UPDATE!! 9/10/23

Hey everyone! I hope you're all doing well!

After finishing what was left of Bianca’s content, I shifted focus to Seraphina and her quest. The dungeon layout is complete and I just need to tweak some of the puzzle elements and furnish the environments.



Some more scenes have been scripted and I think I’ve created a challenging boss out of her. Seraphina’s power of light will slowly drain Mila (and companion) of her HP, adding additional tension to the fight. If you are at a lower level, you will definitely want to bring a Pet to help you in this fight.

Seraphina’s support conversations and bad ending are the last major pieces of writing I have left. To be honest, I felt stuck with where I wanted her character to go. While writing the boss scene leading up to her bite, I got an epiphany. It required me to go back and create new character portraits, but now the conversations have the capability to be…sexier.



Outside of her initial fall and corruption, I want to explore the sexual deviousness of this wicked, holy woman. While I enjoy writing support conversations, I realize that the conversation tends to lean towards wholesome rather than arousing. While I think that’s worked well for the characters I’ve written for so far, I think there’s a portion of the player base that’s looking for more T&A out of these conversations.

One other quick thing I’d like to share with you all is this sketch of a new enemy type!



I’d been brainstorming ideas for new mook enemy types to add to the vampire route, since fighting vampire hunters can get pretty repetitive, even if their designs are varied. I came up with the idea of adding a hunter enemy that focuses on a singular skill type. This hunter focuses on Axe skills. Eventually, there will be an enemy type for Knives, Bombs, Crosses, and Silver Bullets too! This enemy type will not be added in this update as I already have my hands full, but will appear in the next update, which will advance the vampire route’s story.

I’ll be taking it easy this upcoming week, to celebrate my birthday with some friends. I have some fanart unrelated to Crimson Veil that I’ve meant to finish, but haven’t had the time to. That being said, I want to announce that I plan on releasing the next update some time in October. The last big hurdle is finishing up the art and writing the bad ending scenes, so expect to see those in the coming weeks leading up to the update’s release.

But that’s all I have for you this week. Until next time, everyone!