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Crimson Veil News

WEEKLY UPDATE!! 2/23/25

I've finished the event scripting for Liora's quest and took the time to playtest it all the way through—I’m genuinely satisfied with how it’s coming together. While I still need to finalize testing the bad endings, that half of the update is nearly wrapped up. 



Now, my focus shifts to the second half of this update, which I haven't shared much about in a few weeks. It's progressing smoothly, and after rethinking the story, I've made some changes to the script to give it a more compelling edge. I'm still refining the details, but I did manage to complete a new piece featuring Eve.



This new illustration is available exclusively to all my $5+ Patrons

https://www.patreon.com/c/MKRUdesign

—but there's a twist! It will debut on the brand new Crimson Veil Discord server, specifically in the Hall of the Hunter's channel, created just for patrons at the 5+ tier. The server had a soft opening for some patrons last week, and it's now open to everyone!



Here’s the link to join: 

https://discord.gg/Mqz6WGn95j

Please feel free to share it! 

Joining the Crimson Veil Keep Discord means you get to hang out with fellow fans and have easy access to helpful resources. It’s a chill space to chat, share ideas, and even score some cool roles if you’re a higher-tier supporter. Come join the conversation and be part of our inner circle! And if you’re not on Discord, don’t worry—I’ll also be posting the new Eve illustration on Patreon later this week! 

That’s all I have for you this week; I hope to see you all at the new server!

WEEKLY UPDATE!! 2/16/25

This week’s focus has been on scripting the events of Liora's quest that I had written. Unfortunately, I haven't had as much time to work on illustrations as I would have liked, so I channeled my energy into these scripting and testing tasks to remain productive. Thankfully, I’ve only got a few more drawings to finish! This upcoming week I'm likely to have more free time to make them, so that's good at least!

After wrapping up the dialogue last week, I spent most of my time putting together and testing out the various scenes to ensure everything flows perfectly in-game.



Scripting the event for Liora's support conversations are nearly finished as well, which is a huge relief. I just need a few more passes at testing it. I also added in the recent Tier 4 Patron NPCs to the game and created some more character portraits to characters that I haven’t shared yet. I feel that things are progressing smoothly and I’m certain I’ll be done with Liora’s quest by the end of this month.

In addition to the in-game work, I've been collaborating with a few dedicated people to get a Discord server setup for the game!


I'm really excited about this development, as it promises to be a central hub for community discussions, updates, and helpful resources. The server will feature Patreon integration, a place to catch up on weekly updates, and easy access to various useful links for players. It's been a project in the making for some time, and we're nearly ready to launch it! I hope you'll all join us there so we can continue the conversation and build a close-knit community.

Thanks as always for catching up with the updates! Until next time everyone!

WEEKLY UPDATE!! 2/9/25

This week has been a productive one on the writing front—I’ve completed all of Liora’s quest and support conversations, and I’ve begun scripting her support conversation scenes in the game. I expect this part to be wrapped up by the end of the upcoming week. In addition to that, I managed to carve out some time during work to tackle various small tasks: I finally took care of a few miscellaneous images and character portraits that were needed to enhance some scenes, something I had been putting off for a few weeks.

On the art side, I finished the Dryusk Bad Ending scene, and you can catch a snippet of it here:



For those interested in a deeper dive, the full-resolution version—complete with alternate versions and an animated rendition—is available to all my $5+ patrons. 

https://www.patreon.com/c/MKRUdesign

I also experienced a couple of rare, uninterrupted art sessions on Monday and Thursday at work. While I can’t share that work just yet, I truly appreciated those moments of focused drawing, where I felt completely free from outside distractions. Here’s hoping for more of these golden windows as the release date looms closer.

Until next week, everyone!

WEEKLY UPDATE!! 2/2/25

​This week has been a bit of a mixed bag in terms of progress. While I haven’t had as much time to work on the game as I’d like, I did manage to complete a new bad ending scene—one where Mila meets an unfortunate fate at the hands of Kyless.



Let’s just say… she won’t be moving anytime soon.

My $5+ Patrons can check out the full resolution sequence now as well as an animated gif version of it!

​https://www.patreon.com/c/MKRUdesign​

On top of that, I’ve also been experimenting with something new that I hope the community will be interested in!



I’m still still figuring a few things out, but I’m excited to share more once the time is right…

So, how’s your week been? I won’t lie—things have felt a bit gloomy and stagnant on my end. But I’ve been doing what I can to stay inspired and keep a positive mindset.

This week, I sketched Tera again on a whim, and it was refreshing to create something just for myself. Here it is, in case you missed it:



So often, I feel like any time I spend drawing needs to have a purpose—whether it’s for a commission or for Crimson Veil. While I love creating art, it’s also time-consuming and mentally draining, which makes it easy to talk myself out of drawing for fun. Lately, with my limited free time and energy, I had convinced myself that personal art wasn’t worth it—but I’m glad I pushed past that, even just this once.

I’ve also been making an effort to connect more with mutuals and friends, and I’ve been revisiting old positive comments from the community. It’s been a great reminder of why I create and why making art is worth it in the first place. Thanks for sticking by me.

Until next week, everyone.

WEEKLY UPDATE!! 1/26/25

January has continued to be a challenging month for me both physically and mentally. It feels like there have been so many external factors eating at me and pulling me in all sorts of directions. I want to set aside time to focus, but all these things compound to me having little energy or drive. It’s moments like this when I’m so grateful to have a support base on my Patreon, as well as other places, who continue to encourage me week by week. It’s been hard, really hard for me for reasons I prefer not to discuss, but regardless, I press on…

This week, I updated the game’s database with some updates to items and weapons. There are a few new weapons for Edith and Lauren to pick up as well as a new whip for Mila or Ophelia. I also added in the new enemy data and adjusted their stats. The latest enemy that hasn’t been shown in full are the Petrified Puppets. 



Indeed, Kyless’ petrified victims are in fact capable of moving to serve the gorgon’s will. They lack a variety of skills, but make up for it with raw stats. Petrified Puppets have an enormous attack and defense stat, although they are vulnerable to certain types of magic, so use that to your advantage! Should the puppet overcome Mila, they’ll drag her to their gorgon Mistress to be turned into a statue too… 



I finished the sketch of that scene as you can see, and I’m working on the colors as of writing this. It will have a few alts when it’s done to show the petrification sequence! I also want to announce that I aim to release the next update sometime in March, so expect it then!

Thank you all so much for your continued support. Until next time, everyone!