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Crimson Veil News

WEEKLY UPDATE!! 8/11/24

This week has been all about diving deep into the creative process! I've carved out dedicated time for brainstorming and writing sessions, and I’m excited to share some updates. I’ve finished the outline for Clover’s contract quest, which is a major step forward. Starting next week, I'll be focusing on crafting the dialogue and scripting the events that will bring her story to life. I’m really looking forward to making this quest engaging and memorable for everyone!

Additionally, I’ve completed writing and scripting all of Clover's support conversations. She’s set to be the next Pet available in the game, and you’ll be able to unlock her by completing her contract. I can’t wait for you all to meet her!



As a playable character, she’ll take the role of a sort of rogue, who is less likely to be targeted by enemies. Her weapon of choice is the bow and while her damage output is low, she is a good support member of your team.

Also, here’s a sneak peek of Clover’s max support scene illustration. She’s got a relaxed and easygoing vibe, but don’t let that fool you—she’s got her own set of challenges and a hidden depth beneath her laid-back exterior. Check out the preview below!



For my $5+ Patrons, you can now access the full art of Clover’s support scene as well as her vampire character portraits. I’m excited to see how fans will respond to her once players get to interact with her in the game!

https://www.patreon.com/MKRUdesign

Thank you all for your continued support and enthusiasm. Stay tuned for more updates as we move closer to the next update’s release!

That’s all I have for you this week. Until next time everyone!!

WEEKLY UPDATE 8/4/24

I have reached another milestone for this update cycle. I have finished all of the art for the four new enemy types as well as added them into the game. As previously mentioned, the four new enemy types being added into this update all focus on a singular skill type (Axe, Cross, Bomb, and Knife/Dagger). They have been sprinkled into older areas, replacing certain vampire hunters. However, I’ve also added in a few extra enemies to some areas, so that’s more opportunities to gain BP from fighting them!



As shown here, the new enemy types will appear as early as the mountainside area, to give players plenty of chances to get familiar with them and how they fight. The heavy hitting, axe-wielding Berserkers in particular are rather tough to fight early on. I hope that this encourages players to use different tactics to defeat them.

I did say that all the art for these enemies was done, so here is a small teaser of the Righteous Acolyte’s fall to Mila’s embrace…



I currently have the juicy, full resolution Bite Scene images available as a preview for all my $5+ patrons. It’s a 2 image set.

https://www.patreon.com/MKRUdesign

I forget offhand if I mentioned it, but I have finished all the sketches I need to make for all of this update’s art, so that hurdle is well on its way to getting done. I’m also working on some more bonus art to share with you all, this time focused on Bianca! I have 3 more illustrations to finish for this update cycle and I can’t wait to share it with you!

Anyway, that’s all I have for you this week. Until next time everyone!!

WEEKLY UPDATE!! 7/28/24

Another week goes by, another progress update for you all. I updated the lore bible from last week to fill out some of the parts I hadn’t yet written. There's more I want to add to it, such as the character portraits, but for now I’m using it as a reference sheet that can be easily accessed through google docs. If I make it look fancy now, it could make it cumbersome to scroll through at a moment’s notice, so that’s a project for another time.

However, some of you who’ve read certain parts of it will notice that I made a change to the lore. Specifically with the name of Viviene’s Dark Lord. I’ve gone back and updated every instance (I could find) of the name Satan and changed it to Sanguineus. Vampire mythology is often associated with Christianity, but aside from the use of crosses, I’d rather have my game’s lore follow its own rules and not mess with any real world religion or its figures. I think that goes without saying in a work of fiction, but I’d rather avoid the “ Umm, actually…” comments.

I have finished the layout of the Shrouded Academy. I still need to decorate the interiors as well as add in a few… gimmicks. I will elaborate further on that in a future update. The main room that I worked on is the final one where the boss is fought. An underground cavern surrounded with waterfalls. I’ve also started work on the boss fight, As seen below.



I’m purposefully trying to keep details on this vague…

And for this week’s art, I have the bite scene for the Berserker enemy type.



I currently have the full resolution Berserker Bite Scene images available as a preview for all my $5+ patrons. It’s a 2 image set.

https://www.patreon.com/MKRUdesign


This week has felt rather chaotic in terms of time management. Summer has given me little free time between my day job and babysitting my 4 year old nephew. And I just found out I have another one on the way! I’m excited, but also dreading caring for an infant again. I love taking care of my nephew, but kids are draining, especially at that age.

I’m sticking to a development schedule that works best for me. I’ve said this before, but I’m repeating it again for myself more than anything. I’m focusing on getting small goals done each week for you all. That being said, I’m still aiming to have this update out by late September. If I can keep this pace going, I should be able to meet my deadline. With any luck, I should have a bit more free time in August.

Anyway, that’s all I have for you this week. Until next time everyone!!

WEEKLY UPDATE!! 7/21/24

Hey everyone! This week I began working on something that I had been thinking about making for a long time. As a solo creator, it's hard for me to keep track of all the facts within my fictional world, especially as Crimson Veil continues to grow in its scope. To help catalog these details, I have started writing a Lore Bible for the game. So far, I have added short bios for each of the characters, including facts that are not said explicitly within the game’s text, but help flesh them out. There’s also details such as each character’s full name, age, height, weight, and the nationality they are based on.

Crimson Veil takes place in the fictional world of Gaia Solvus. The areas players visit are inspired by European countries. I have not created an official map yet, as I feel it could limit me creatively, but I have still given each of the characters a nationality that can later be adapted to my world’s equivalent.

This is a list that I am continuing to update as I go,
but if you are interested in learning a bit more about the game’s world, you can read through it here:

Crimson Veil Lore Bible

Be cautioned however, that there are some facts that could be considered spoilers, so I recommend that you at least finish the main story before skimming through it. Also, I’m only human, so if I miss a fact or misstate something here, please let me know so I can address it. I’m trying to keep things consistent moving forward, and this side project will most certainly help with that! Also, if there are any details you think that I should add, let me know.

Next up, I have a preview of the Edge Weaver’s fate upon being defeated.



I currently have the full resolution Edge Weaver Bite Scene images available as a preview for all my $5+ patrons. It’s a 2 image set.

https://www.patreon.com/MKRUdesign

That’s all I have for you this week. Until next time everyone!!

WEEKLY UPDATE!! 7/14/24

Happy Sunday everyone! Despite me getting hit with a pretty bad cold in the middle of the week, I managed to hit one of my milestones by finishing all the sketches necessary for scenes! I finished 5 this week, which for me, feels like a lot! Here’s a quick preview of one of them!



I also wanted to share another enemy type that I briefly previewed in a past update. That being the Blast Chemist!



This nerdy gal specializes in bomb and explosive skills. The skills can do a lot of damage when they hit, and can also numb you, leaving you open for a follow up attack. However, this dorky chick occasionally has too much fun with her concoctions, opting to waste a turn to laugh at you instead.

Just like the other enemies though, once you’ve defeated her, you can punish her however you see fit…



I currently have the full resolution Blast Chemist character portraits as well as her Bite Scene images available as a preview for all my $5+ patrons. I hope you’ll check her out and tell me what you think of her design!

https://www.patreon.com/MKRUdesign

That’s all I have for you this week. Until next time everyone!!