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Crimson Veil News

WEEKLY UPDATE!! 6/11/23 PATREON EARLY ACCESS

After more than two years, the hiatus is finally over! The newest content for the vampire route is here and available to play for all of my patrons!

If you haven't been following this project closely or have been waiting for the return of the vampire route to play, there has never been a better time to pick up Crimson Veil! With the included save files, you can quickly pick back up from where you left off, and the Developer's Room* will give you access to tools that further customize your returning playthrough!

(*check the pinned post at the top of my Patreon page for further details).

So what are you waiting for?! If you aren't a patron already, follow the link below to download the latest version for Windows and Mac!

(Android port will be released at a later date).

https://www.patreon.com/MKRUdesign

Thank you all so much for your continued support on this project over the last few years. It's been refreshing to return to this route after so long and I know many of you have been clamoring for more vampire gameplay. I apologize for the long wait.

As always, I am open to hearing your thoughts on where the game can be improved. Please report any issues you encounter with the game so that they can be corrected for the game's public release on 6/25/23!

I hope you all have a fantastic time!

WEEKLY UPDATE!! 6/4/23

Version 5.2 is now done! Hooray!! I just sent out the pre-release version to my testers so that I can pad out a few bugs before it's released. That means that the latest version will be released next Sunday 6/11/23 to all of my patreon supporters, at the usual update time (8 P.M. EST). If any of you are still interested in being added as an NPC for this update, be sure you become a tier 4 patron by this Wednesday 6/7/23. If you are unsure where your custom NPC's location is, be sure to check the .txt file titled "level 4 patron locations" in the game's root folder. You'll find your name and location there. If you have any other concerns or questions about this perk, feel free to send me a direct message or email ([email protected]). I usually respond pretty quick.

https://www.patreon.com/MKRUdesign


The public release on Steam and Itch.io will be on 6/25/23, so the cutoff to be added as an NPC in that version will be Wednesday 6/21/23.

Thank you all so much for your patience during this update cycle! I hope you're all looking forward to finally returning to the vampire route next week. See you all then!

WEEKLY UPDATE!! 5/28/23

I’m finally back from my vacation! The return trip home was a tiring experience. The late night flight was delayed by a few hours, so I returned home at around 10 AM, my time. I wanted to post a short bonus update last week, but I was pretty exhausted and jet-lagged...

(Also I wanted to play Zelda since it came out while I was gone…)

Here’s a few pics I took during my cruise!



Seeing actual mountains like this is a real treat for me. My home state is pretty flat, so this sort of view is extraordinary to see in person! My inner cabin even had a virtual balcony!

It was a neat addition… if it didn’t glitch out to the windows screen every night at 2 AM.
It felt very appropriate to work on the Terror of the Seas quest while actually out at sea. I did however, get fairly seasick on the second night, so that wasn't very fun.



I am, however, happy to be back home. The chaos of travel always tires me out. I feel like I need a vacation after my vacation! Overall, I had a pretty good time but I think I'm done with sea travel for a few years at least.

Anyway, onto what you’re really here for!

I’m finishing up the last few scenes for the update. These take place after the Terror of the Seas quest and are just some small interactions with your new thralls. The other scene I’m finishing is the mermaid bad ending, which I wanted to write after all the art for it was finalized. I’ve also decided that the first side quest will become mandatory to complete as a requirement for Chapter 3. Not only to formally introduce contracts into the vampire route, but obtaining a ship will become necessary for future story events…

The cruise did give me some time to work on art, and I’ve got a whopping 3 art previews to share with you this week after my absence! Each with multiple versions! Here are a few teasers!







The full versions of the art are currently available for all my $5 and up patrons. Check it out if you want to help support me.

https://www.patreon.com/MKRUdesign

I’m working on the finishing touches on the last illustration for this update and some minor revisions to character portraits. But, we are getting close to the release of the latest update! I hope you’re excited to experience some new content in the vampire route!

That's all I have to share with you this week. Until next time everyone

WEEKLY UPDATE!! 5/7/23

Howdy everyone! I’ve got a smaller update today as it’s been rather hectic this week while I’ve been preparing for my big trip. Still, I feel like I’ve gotten to the point in development where most of the things I can share are somewhat spoilery. The scenario for the second side quest is mostly finished. From there, I just need to test the entire vampire route’s scenario for any new bugs that may have come up during the development of this update and finishing up any remaining art.



A mental note that I want to put in writing this week is that going forward, I plan on having two development versions available to me at all times. What I mean by this, is that if a critical error occurs with a public release and I find out about the issue late, I want the time it takes for the patch to roll out to be much shorter. There is currently a major bug in the Steam release with the Casino Quest. While I have already patched it on the upcoming version, Steam players still have to deal with it and wait for it to release and that's not fair to them. By backing up the project file for the public releases, I can roll out patches in a timely manner by fixing the error in that project, instead of the current version. This may be something obvious and something I should have been doing from the start, but hey I’m just one guy and I’m figuring things out as I go along!

As I stated in a previous update, regarding my upcoming trip, I will be away from work for the next two weeks. I will return with weekly updates on May 28th. I plan on working on the game during this period. I will have limited access to the internet, but I will do my best to reply to any comments and questions sent my way. It’s going to be nice to have some quiet time to sit back and focus…

Lastly, let me share the teaser for this week: An underwater shot of a Mermaid Mila. Really fun to work on, especially with the colors. (Do any artists still do MerMay? I remember that was a thing a while back)



The full version is currently available for all my $5 and up patrons. Check it out if you want to help support me.

https://www.patreon.com/MKRUdesign

That's all I have to share with you this week. See you all on the 28th!

WEEKLY UPDATE!! 4/30/23

The Countess in Crimson quest is now completely done, down to the small details. It’s been a really fun quest to make with a bunch of small details that I hope players will find during their time with it. Scripting for the second quest is now well in progress, but I don’t have anything earth shattering to share on that front this week aside from it progressing as usual.

Steady progress gameplay wise, so let’s get to this week’s teaser: Mila munching on a juicy maid



The full version has 2 images and is currently available for all my $5 and up patrons. Check it out if you want to help support me.

https://www.patreon.com/MKRUdesign

That's all I have to share with you this week. Until next time everyone!