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Crimson Veil News

Crimson Veil 5.2.1 NOW AVAILABLE TO ALL!

The update is now live on Steam and Itch.io! Go download it now and check out the latest content on the long awaited vampire route!

Crimson Veil on itch.io

Crimson Veil on Steam

If you enjoy what you've played, please consider leaving your thoughts with a review! Your continued feedback helps me improve the game with each new release! The support of the community has helped me grow this game over the past 4 years and it's only getting better! I appreciate any time you can give to share your thoughts.

For returning players, please keep in mind that save files created in older versions have compatibility issues. Please use the multiple save files provided in the link below for the best experience:

5.2.1 Save Files Link

Next week, I will be detailing what's in store for the next update! I hope to see you then! Until next time, everyone!

Version 5.2.1 Public release notes

5.2.1
•Claudia now gives Mila the "Enhanced QTW" at the end of chapterV-1.
•Puzzle in Cabin 5B of the Ruddy Raider has been updated with additional hints.
•Misc Bug fixes.

5.2
•Contracts have been added to the vampire route, accessible after chapter 2-V. (“Terror of the Seas” and “Countess in Crimson”
•Pet System updated. Vicilla, Lauren, and Edith added as playable partners.
•New title screen after the start of the Vampire Route.
•12 Images added to Picture Gallery. (134 total)
•Vampire hunters are pushed back after escaping from battle.
•Food items are now limited to use outside of battle.
•Bat transformation skill adjusted, (No longer forced out of form when hit. Greater decrease to stats when in form.)
•Adjustments to enemy health and damage to accommodate partners.
•Blood skills have been adjusted in health cost and effectiveness.
•Fixed progress bug during the casino side quest in the main route.

WEEKLY UPDATE!! 6/18/23

Happy Sunday everyone! Thank you so much on all the recent feedback on version 5.2. I’ve cleaned out each of the bugs players have brought to my attention. I know that many of you have mentioned having difficulties on one of the puzzles during the Terror of the Seas quest, so I’ve modified it slightly to be a bit less cryptic. My hope is less players will find themselves stuck. But, if you're still stuck, I will be releasing the updated walkthrough next Sunday with all the answers and tips you'll need!

Additionally, I’ve introduced another quality of life change in 5.2.1. At the end of Chapter V-1, Claudia will now give Mila the Enhanced Q.T.W!



While playing through the campaign recently, I realized how redundant the standard statues are for travel, especially with the Invoke Fog skill. Along with this change, I’ve also added warp points at the Port of Abelleth, Rosenblad Estate, and Noctorna HQ Ruins. Travel will now be way more convenient!



As I’ve stated last week, the public release of version 5.2.1 on Steam and Itch.io will be next week. If you are interested in becoming an NPC in time for this update, please become a tier 4 patron by Wednesday, 6/21.

That's all I have to share with you this week. Until next time, everyone!

WEEKLY UPDATE!! 6/11/23 PATREON EARLY ACCESS

After more than two years, the hiatus is finally over! The newest content for the vampire route is here and available to play for all of my patrons!

If you haven't been following this project closely or have been waiting for the return of the vampire route to play, there has never been a better time to pick up Crimson Veil! With the included save files, you can quickly pick back up from where you left off, and the Developer's Room* will give you access to tools that further customize your returning playthrough!

(*check the pinned post at the top of my Patreon page for further details).

So what are you waiting for?! If you aren't a patron already, follow the link below to download the latest version for Windows and Mac!

(Android port will be released at a later date).

https://www.patreon.com/MKRUdesign

Thank you all so much for your continued support on this project over the last few years. It's been refreshing to return to this route after so long and I know many of you have been clamoring for more vampire gameplay. I apologize for the long wait.

As always, I am open to hearing your thoughts on where the game can be improved. Please report any issues you encounter with the game so that they can be corrected for the game's public release on 6/25/23!

I hope you all have a fantastic time!

WEEKLY UPDATE!! 6/4/23

Version 5.2 is now done! Hooray!! I just sent out the pre-release version to my testers so that I can pad out a few bugs before it's released. That means that the latest version will be released next Sunday 6/11/23 to all of my patreon supporters, at the usual update time (8 P.M. EST). If any of you are still interested in being added as an NPC for this update, be sure you become a tier 4 patron by this Wednesday 6/7/23. If you are unsure where your custom NPC's location is, be sure to check the .txt file titled "level 4 patron locations" in the game's root folder. You'll find your name and location there. If you have any other concerns or questions about this perk, feel free to send me a direct message or email ([email protected]). I usually respond pretty quick.

https://www.patreon.com/MKRUdesign


The public release on Steam and Itch.io will be on 6/25/23, so the cutoff to be added as an NPC in that version will be Wednesday 6/21/23.

Thank you all so much for your patience during this update cycle! I hope you're all looking forward to finally returning to the vampire route next week. See you all then!