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Beyond These Stars News

Space whale city builder Beyond These Stars now lets you visit planets, but not in a colonial way

Space whale city builder Beyond These Stars has been delayed till 2025, developers Balancing Monkey Games have announced, for there are too many monkeys to balance, and too many astral cetaceans to wrangle before the early access launch. I react to this news with mingled happiness and disappointment. Disappointment at the delay, and happiness, because I hadn't heard of Beyond These Stars before. To coincide with the delay announcement they've released a new trailer, below, which talks us through the business of foraging on passing planets. It looks engrossing.

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Beyond These Stars - Developer Diary: Settleable Planets

We’ve just returned from a busy stint at PAX Australia - but today we’re dropping the elevator pitch to go deep into the yet-unrevealed details of a significant feature of Beyond These Stars: settleable planets!

[h2]🌌 Settleable planets[/h2]

Space can get lonely - particularly when you’re a hapless Peep emerging from decades of life in shelters, or floating through parts unknown.

This mutual feeling of loneliness, this longing to reconnect with others of their species, forms a spiritual parallel between the journey of the Peeps and that of their Space Whale companion, Kewa. The Peeps of Beyond These Stars continue a legacy of rediscovery that began in the game’s prequel, emerging from generations of (literally) sheltered life to rebuild civilisation among the deserted interplanetary colonies of their Ancestors. Kewa is similarly adrift among the cosmos, long separated from the rest of their kind. Over the course of the game, these intertwined journeys come to occupy the gulf of loneliness surrounding our main characters; they also compel the player through the vastness of space, towards exciting new discoveries.

Among the many celestial bodies and bits of interstellar junk encountered by the player, are Ancestral Planets that the Peeps can settle:

(Now where’d I park that Space Whale?)

Playable planets may not come as much of a surprise to players of Before We Leave, which did feature its fair share of planetary settlement & travel, but in Beyond These Stars you’ll always be coming back to Kewa. We’ll also note here that because these planets belonged to their Ancestors, the Peeps are effectively reclaiming land that used to be theirs; we took care to ensure no implication that they would be displacing any other beings in the process.

[h2]🌿 Resources[/h2]

In Beyond These Stars, Kewa is always your main ride. From a gameplay perspective, we don’t intend for players to divert too much of their attention from our space whale friend; rather, settleable planets largely function as outposts that reinforce the core gameplay on Kewa’s back.

The range of resource types available on Kewa is intentionally limited. You’ll always have access to the materials needed for basic buildings that sustain life & a certain degree of population growth, but more advanced buildings will require you to wade further through the depths of space - to explore beyond just these stars, if you will. (heh)

Interstellar travel introduces you to planets with unique biomes and unusual resources. These new planets will expand gameplay by unlocking new resource types - which in turn are necessary to build new, more advanced buildings back on Kewa. There are further gameplay and narrative implications here, but we’ll be covering those in greater detail later.

(Mmmm...leaf.)

[h2]🌏 Biomes [/h2]

Each settleable planet is composed of one type of land biome, and one type of ocean biome.

Biomes dictate not just resource availability, but infrastructure opportunities as well. Land can be built upon and traversed, but ocean cannot - nor can it be terraformed (mostly). There are also implications for temperature and climate (more on that further down the track).

Let's take a look at the first settleable planet you'll encounter!

(Is this a familiar view to anyone?)

After some exploration, the Peeps eventually land upon a fertile, welcoming expanse of lush vegetation and rolling waves. We start you off easy: this planet doesn't quite present the gameplay challenges of later-game environments, though there are some limitations compared to what you're used to on Kewa. Forests for example are less dense here, and produce less wood per tile.

The combination of basic ocean & fertile land biomes here allow all kinds of interesting resources to flourish. One such resource is the Shell, which your Peeps can harvest by way of the Trawler:

(Spot the Peep at the wheel!)

As the unique flora of this planet implies, you’ll discover a greater variety of edible plants and their seeds, which you can bring back to your farms on Kewa. You may also notice a lack of stone & ore deposits. This is intentional: while we want to give you the necessary tools to sustain a basic outpost on each planet, we don’t want you getting too settled in. The game ultimately revolves around Kewa, where you will also have much more buildable space to play around with and nurture. Planet-side resource & space limitations help encourage you to engage with the shipping system we’ll be implementing – more on that in the coming weeks!

We’re also very excited to confirm that you will indeed be meeting some little guys!!

(Name a more iconic duo.)

As to what their role is in the resource chain, before you ask: no, Peeps are strictly vegetarian!! But we’ll chat more in our later diaries about the actual function and utility of animals.

Naturally, not all planets will be quite so breezy and idyllic. Some may present far more of a challenge than others. Some might not even contain any water sources at all, which presents obvious environmental consequences - namely in a lack of soil fertility. How will you navigate such harsh conditions? And just how weird are we going to get with it?? (we’re curious to know your thoughts on how strange our future, later-game planets may be!)

(Flora detail)

(New water effects & (cosmetic) aquatic plants)

[h2]📣 New trailer - and a note on Early Access release[/h2]

We also have a brand new trailer, which features some completely new footage of what we’ve discussed above! Behold:

[previewyoutube][/previewyoutube]

We’re very much excited for you to explore new and unusual planets in Beyond These Stars, along with many other features that we’ve not yet revealed.

Those with keen eyes will have noticed at the end of the trailer an adjustment to our estimated release year. It’s very important for us that we take the time to implement everything properly for our Early Access launch, and that we do so in a way that doesn’t burn out our team. Because of this, our initially projected 2024 release date has had to shift.

We truly love that so many people have been eagerly awaiting Beyond These Stars releasing into Early Access, and we’re working hard to make sure you get the best possible version of the game that we can give. Look to the skies in 2025!

With love,
Lia (Community Manager) 💓



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https://store.steampowered.com/app/2295060/Beyond_These_Stars/

Beyond These Stars - Developer Diary: Player Feedback & EA Sneak Peeks



Hey peeps!

‍It’s been a couple of months now since we first released the Beyond These Stars demo into the wild. We’ve already talked a little bit about our feelings around Next Fest - see: this blog post, and our all-hands roundtable stream - but now that we’ve had some time to digest this into meaningful action, we thought we’d address some of your feedback for the demo in a bit more detail.

Some commonly requested features included things we’d already planned, but were somewhat undecided on. Some had been implemented to varying degrees in internal development builds, and some were truly impressive ideas we’d not thought of before. We can’t talk about everything here, of course - but here are some small things that we can address.



Composting


Composting received some attention for its perceived imbalance. Players pointed to the sheer scale of plank production needed to generate enough wood waste to satisfy composting needs, particularly over larger areas (and ambitious landscaping only exacerbated this problem).

This is one of a few pain points we saw that were partly a result of the limited scope of the demo: you’re not quite *meant* to be able to perfectly and thoroughly transform Kewa so soon into the game, you see.

In the case of Composting, Early Access will see an alternative by-product resource: Food Waste. This will be produced by a particular type of building, which we will explore in further detail at a later date.

(I think I ate this on a flight one time.)

Wood Waste itself will also be in less demand once you unlock alternative sources for power generation. Currently you can set the Burner building to consume the Wood resource (something which admittedly was not super clear to many players), but Early Access will also add more options for power-producing buildings, which will be fuelled by other resources to come. Overall, our intent is that these Composting issues will be largely solved through progression.

Pollution


In the Beyond These Stars demo, we introduced the Pollution mechanic: how it is generated, the impact it has on your Peeps, etc. However, the demo stops just short of providing you the tools to actually address all that bad stuff slowly spreading through your settlement.

‍In Early Access, you’ll have two methods of addressing Pollution: one of them indirect, the other direct.

Players of Before We Leave will be pleased to know that Forests will passively absorb pollution, at a very gradual rate. Though this is what we’d consider the “indirect” method, the player does exert some influence over this, considering that you can plant trees by way of the Tree Nursery.

‍The more direct method of addressing Pollution will be through the Cleaner building, which we’ve mentioned briefly before. Peeps will mix Water and Chemicals (a new resource that will slot nicely into the resource-byproduct-resource chain) and scrub away, scrub away, scrub away…



UI, quality of life, and other gameplay features


For the demo, it was vital that we refined our core gameplay as much as possible, and development in the lead-up to NextFest compelled us to focus on polishing the game’s fundamentals. Your feedback means that we can continue improving on the systems at the heart of Beyond These Stars, making for a smoother gameplay experience overall. Everybody wins!

[h2]Peep happiness[/h2]

Happiness is a deeply important game mechanic in Beyond These Stars. It influences birth rate (as Peeps will only procreate if their Happiness is above a certain threshold) and worker productivity (and thus Resource generation). Learning to manage Peep Happiness is thus a key ingredient for success, naturally - we heard your requests for more detailed information about it, and we agree!

Here is an idea of what we’ll be adding to help you track Happiness:

  • Tooltips indicating the cause of decreases in Happiness. Similar to how it worked in Before We Leave, you’ll be able to hover over a Peep’s Happiness graph to see what was making them unhappy at that point in time.
  • A Happiness effect overlay allowing you to see sources of Happiness at a glance.
  • A section for average Happiness in the Location Summary.


[h2]Paused buildings[/h2]

Some of you were pretty eager for clearer visual indicators of this. Technically we did give players the option to view infopins showing a building’s Paused status, but this was locked behind a setting in the Options menu. As a fix for this, we now show the player Paused infopins by default, and also give a more explicit option to see them:



[h2]Slower game speed options[/h2]

A few of you asked for this, and we heard you! The fix we’ve implemented is not so much the addition of completely new game speed options, but rather the ability to lower the base game speed in the Options menu - which will then be further adjustable through the Game Speed keys in the top Info Bar.



[h3]…and more![/h3]

This list is very far from exhaustive, so be aware that there will be much more by the time we launch in Early Access!

But please, do keep the feedback coming. We value every suggestion, every request, and every bit of feedback: positive & negative alike! You are but one part of a relatively small machine working on a big, complicated game, and we appreciate that very much.

New content


That smooth gameplay experience is important, but we’d wager that a good portion of you are also looking forward to some good old ✨content✨.

‍Unfortunately, this is also the section where we’re going to have to be really, really vague. We don’t want to spoil things, you see, and I (your friendly local Community Manager) have taken great care to map out all the grand reveals in a well-paced, exciting manner.

‍Broadly, from what we’ve seen: players would like to be driven by more varied objectives (rather than “just surviving”); would like to see random events influencing Kewa; and would like more encounters of the intergalactic kind. We can confirm that you’re all definitely in for a treat. ;)

The road to Early Access


Overall - what can you expect from our initial Early Access launch? And how are we going to achieve this?

We’ve always had quite a clear vision of what we wanted the game to look like upon initial release into Early Access, so we’ve not deviated much from what you would have seen at the end of our demo:



But of course, any nice surprises will be kept firmly up our sleeves until the right moment. We’ve also spent a fair amount of time planning and laying the foundations for things we want to add throughout the months after we launch. This is also not to mention the spaces we have intentionally left pending community reception and input!

So stay tuned as we show off the above along our road to Early Access release. And as a bonus treat, here’s some concept art and screenshots from development:



‍Note that these are all *very* much a work in progress and not necessarily representative of how they'll be in the actual game - but we wanted to give you some teasers to chew on. ;)

‍What do you think of our response to player feedback? And which of our upcoming features are you most excited for?

‍Let us know in the comments here, or hope on over to our Discord to chat with us! We're pretty active on there.

 If you'd like to keep up to date with the latest Beyond These Stars news and announcements:
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See you all around!

- Lia (Community Manager) 💗

Beyond These Stars in Tiny Teams fest!



[h2]Celebrating small creators making the next "big" thing
[/h2]
We are quite proud to be part of this year’s Tiny Teams festival, celebrating big things coming from small studios!

Tiny Teams connects solo developers and micro studios with content creators through the Yogscast network - and we’re lucky to be benefiting from some of that coverage ourselves.

📺 Tune in to the Yogscast Twitch stream on August 13/14 to catch some Beyond These Stars:

  • Central European Time (UTC +1): Tue, 13 Aug at 2:00 pm - 5:00pm
  • Pacific Time (UTC -7): Tue, 13 Aug at 6:00 am - 9:00am
  • NZ Standard Time (UTC +12): Wed, 14 Aug at 1:00am - 4:00am
(yes, fellow Kiwis and Aussies: we are once again cursed with short end of the stick when it comes to “prime time” streams. But keep an eye out for the VOD!)

The Tiny Teams festival itself will be live on Steam from now until August 15th. If you’re a fan of indie games and passion projects (and we assume that you are), we encourage you to check out and support some of the other participating games!

[h3]🎇 Check out other Tiny Teams games here! [/h3]

[h2]
Beyond These Stars update
[/h2]
To those craving some actual news on the game: we’re cooking up a big (communications) update for you all very soon. Watch this space!

 If you'd like to keep up to date with the latest Beyond These Stars news and announcements:
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Build on a Space Whale

Build a city on the back of a Space Whale and learn to coexist as you journey through the stars. Manage intricate supply chains and the needs of your people as you build outposts, meet aliens, and uncover the mysteries of the universe.

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/2295060/Beyond_These_Stars/