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CARNAGE OFFERING TD News

Update 32: Balanced difficulty

-Balanced difficulty
-Optimized enemy waves on the last 5 levels
-Enemy movement speed, hit points and damage
-Some normal mode paths have been moved on some levels
-Turret balancing
-Rate of fire, damage, range and resource cost
-The "Fusion Mortar" turret has a higher rate of fire on mark 4 and 5 of the 2nd version.
-Balanced distribution of all resource gains on certain levels
-Hero movement and navigation improved on some levels
-Some collision bugs corrected
-Optimization of graphic resources on some levels


The final launch of CARNAGE OFFERING TD is just around the corner, and more than 32 updates have already been made to the game since its early access release. But we're not immune to errors and oversights, so don't hesitate to leave a review on Steam with your personal recommendations.
With your support, we'll be able to improve the game, and DLC could be released with new environments, a new atmosphere and unusual turrets.
Thank you all and enjoy the game;)

Update 31: Hardcore Mode Complete! (and it's my birthday today;)

The final level hardcore mode is available!
The game is now 100% complete and will be coming out of early access in a few days.

Other improvements:

-2 easter eggs have been added, as well as 2 Steam achievements
("Shredder out of order" and "Jake's spaceship")
-Difficulty rebalanced on all levels
-A bug related to a path in the craboid world has been corrected
-A problem moving the hero has been corrected on level 15 "the world of demons".
An interface bug in the color-coding of turret recycling has been corrected.
-Various collision and navigation bugs corrected

Update 30: Supercharged Waves

Levels are now more dynamic, thanks to a balancing of the way enemies appear.
Waves are better distributed to avoid waiting for certain enemies at normal speed.
Some enemy appearance paths have been reduced for greater dynamism.
As a result, the game is generally more pleasant to play, and the difficulty is more evenly distributed and increasing.
(Some changes will be made thanks to players' recommendations during their evaluation on Steam).

Other corrections and improvements:

-A new unit in level 6 has been added to the monster ranks: "Big Werewolf".
-Some sound effects bugs have been corrected, and the volume of certain sounds has been reduced.
-Some animations have been improved
-Improved interface: color-coding for repair, overdrive and recycling towers has been changed.
depending on whether or not the player has sufficient resources.
-Improved level design on some environments.
-Various bug fixes

UPDATE 29: On the hunt for bugs!

Sound of laser turrets less present and improved spatialization
Volume balancing for all in-game music
Mission 1 earns more money than before
Increased number of enemies on the first 3 levels
Corrected some interface and turret description issues
New tutorial on camera movements using keyboard, mouse and combined commands
Improved animations
Hardcore mode is now displayed in the interface at the end of a mission
Improved sound for Paul's lightsaber
Sound level lowered for some deafening sound effects
Correction of a bug in the game's end credits
Fixed a bug related to the position of the "Airdrop" crate delivery ship

The final launch of CARNAGE OFFERING is coming soon!
If you spot any other bugs, don't hesitate to share them in the Steam reviews.

Update 28.5

Improved final level
Airstrike" technology bug fixed