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Doom 2 goes Warhammer 40k in this full conversion mod

Doom has always had a bit of that Warhammer 40,000-style grimdark science fiction too it, and this mod makes that influence a bit more literal. Trench Foot is a full conversion Doom 2 mod that turns the FPS game into a bloody hellscape of religious idolatry. Well, moreso than usual.


An early version was released this week by creator Mr. Moon, letting you play a full level of demon-hunting action. The premise is simple: you're a religious zealot battling on the frontlines against a demon-worshiping cult. The backdrop feels similar to any World War 1 game or movie, lots of concrete and wood between makeshift bases and trenches. Rotting corpses are strewn everywhere in the dreary landmass, stuck eternally beneath a stormy sky. Such Doom, much gloom.


Enemies are either green-eyed soldiers in uniform, or yellow-eyed flying mutations. Your shotgun, handgun, and machine-gun deals with them all the same. "As you can probably guess I'm going for a grimdark. dieselpunk, 40k Siege of Vraks kind of atmosphere," the description on ModDB reads. "Putting you in the role of a fanatical religious zealot on the front lines of an apocalyptic war against demon worshiping degenerate cultists." The Siege of Vraks was a 17-year-long war between the Imperium of Man and the Forces of Chaos to take back the planet of Vraks Prime. Literally all of the non-military population of Vraks Prime died in the crossfire, so whatever story Trench Foot tells, don't hold out for that happy ending.


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Ratchet and Clank become Doom Guy in this Doom 2 mod

Doom 2's next free add-on comes with 32 new levels with branching paths

This Doom 2 mod adds rats holding guns, so it's basically homemade Vermintide

Ratchet and Clank become Doom Guy in this Doom 2 mod

The wacky weapons in Ratchet and Clank are some of the best reasons to play the action-adventure games. One fan understands this, and has brought the plucky duo to PC by way of a Doom 2 mod.


Ratchet and Clank: Hot and Bothered is a mod for Doom 2, Final Doom, and FreeDoom, implemented using GZDoom, that adds a load of weapons, sounds, and monsters to make the FPS game feel more like Insomniac's platform game. If you aren't familiar, Ratchet and Clank is a long-running Sony series, starting back on the PlayStation 2, about a rodent action hero, Ratchet, and his robot sidekick, Clank. They travel from planet to planet, completing quests and trying to defeat evil, using an array of weapons like the Groovitron, Sheepinator, or trusty Omniwrench.


Here, modder That_Blind_Guy has included the likes of the Blitz Gun, Infector, and Mini-Turret Launcher, each capable of its own brand of chaos if you use it right. Ammo is well laid out, to make sure you're staying in good supply, and sound effects include both Ratchet and Clank cheering about acquiring a new tool of destruction. You can upgrade the weapons, just like in Ratchet and Clank, up to V5, and your health up to 400.


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RELATED LINKS:

Doom 2's next free add-on comes with 32 new levels with branching paths

Doom 2 goes Warhammer 40k in this full conversion mod

This Doom 2 mod adds rats holding guns, so it's basically homemade Vermintide

Doom 2's next free add-on comes with 32 new levels with branching paths

Bethesda has added another Doom 2 add-on to the FPS game for you to busy yourself with if you fancy some more retro action during these festive times. This one is called Doom Zero, and it brings heaps of new content to Doom 2 for you to try out.


It was initially released last year as a mod to celebrate Doom 2's 25th anniversary. It features 32 freshly created levels alongside new enemies, sounds, music, and sprites. The mod creator explains on one of the game's forums that the goal behind the new levels wasn't to reuse the basic mechanics of the original Doom 2, which is finding a key, unlocking a door, and then heading to the next level. Instead, you'll find a variety of branching paths here to make traversal more engrossing.


If you haven't used one of Bethesda's issued add-ons, the good news is that it's a breeze. All you have to do is download from the main menu, so it's an easier time for those unfamiliar with mods. You can also download it on console and Switch, so you can play Doom Zero on the go if you fancy.


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RELATED LINKS:

Doom 2 goes Warhammer 40k in this full conversion mod

This Doom 2 mod adds rats holding guns, so it's basically homemade Vermintide

Shrine is a Lovecraft-inspired total conversion mod for Doom 2

Mouse Fix Update Released

A small update has been released for our modern DOOM and DOOM II ports today. The only change is a fix for FPS dependent mouse sensitivity. Your sensitivity will feel different for the same slider value compared to before, however it will now feel more consistent, especially at higher framerates when vertical sync is disabled.

DOOM II Update - September 3

Note for existing users


The unmodified, original DOS version running under DOSBox is still available! When launching the game, select "Launch DOS version" and you will have access to the previous version.



[h2]Added Steam Support[/h2]

Anyone who already owns either The Ultimate DOOM or DOOM II: Hell On Earth on Steam will automatically receive the new re-releases in their libraries. The original DOS versions are still available as a separate launch option from within Steam, and the original DOS IWAD files are in their original location on disk. Please note: if you have modified the files in the Steam install folder directly, some files may be overwritten. You should not modify files in the Steam folder directly, as this may cause issues. Anyone who purchases Steam copies of DOOM or DOOM II: Hell On Earth in the future; it will default to the re-releases but can access the original DOS versions as a separate launch option from within Steam.

[h2]Added widescreen rendering support[/h2]

For the first time in an official port, the original DOOM renderer has been modified to natively render 16:9 without any letterboxing. The FOV has been increased to reveal more image on the side instead of chopping off the top and bottom. All new 16:9 versions of the titlescreen, intermission, and ending screens have been added. Many of our Add-Ons have also had widescreen support added, so download the latest version from the Add-Ons listing to check it out!

[h2]DeHackEd support[/h2]

The engine now can load DeHackEd patches, a popular tool for the original release that modified the game in order to support more advanced behavior. Add-Ons can now use new weapons, change enemy behavior, and more!

[h2]Deathmatch 3.0 in split-screen multiplayer[/h2]

Split screen deathmatch has been changed to what is commonly known in the community as "Deathmatch 3.0." Weapons will stay in the world after being picked up in order to account for the extreme lethality of DOOM's weapons, and the weakness of the starting pistol, while all items and ammo respawn on a 30 second timer. Invulnerability and Invisibility will never respawn after being picked up for the first time.

[h2]Added optional crosshair[/h2]

A crosshair, which can be disabled in Gameplay Options, will also change colors when targeting an enemy. This means less guessing if firing a rocket is going to aim at the enemy above you, or fire directly into your face, bringing about an untimely death. Enabling the crosshair may also help reduce motion sickness by giving you a fixed point to focus on.

[h2]Added Gyro Aim[/h2]

Gyro Aim, enabled by default when a DualShock 4 controller is plugged in, allows you to look left and right by either turning the controller, or rolling the controller left or right. This allows for an additional amount of precision by enabling fine corrections to turning in order to track moving enemies, while still using the right analog stick for large turning movements. Gyro Aim can be set to either use the controller's yaw, or pitch, or disabled entirely, along with a separate sensitivity slider.

[h2]Added FPS Limiter[/h2]

You can set the FPS limiter inside Video Options to 30, 60, 120, 144, 165, 240, and unlimited FPS.

[h2]Added millisecond accurate timer[/h2]

A millisecond accurate timer has been added to the minimap, and to the end of level intermission, for anyone looking to speedrun levels.

[h2]Keyboard entry of cheat codes[/h2]

iddqd, idkfa, idclip, and all of their friends can now be entered from the keyboard, in addition to the Cheats menu, as in the original 1993 release.

[h2]Added secret area notification[/h2]

A message and notification is now displayed when you enter into a secret area for the first time.

[h2]Added Ultra-Violence+ Skill Level[/h2]

Ultra-Violence+ is a twist on our existing Ultra-Violence skill level. Deathmatch/Co-op only weapons will spawn in, and enemies are fast like in Nightmare mode. In DOOM II, this means you get the BFG and Rocket Launcher right from the start, but in Final DOOM: Plutonia you'll have a Spider Mastermind staring you down as soon as you spawn in on the first level. It cuts both ways.



  • Nightmare behavior has been fully restored to the original 1993 release by making enemies move twice as fast.
  • In honor of double speed enemies returning, the warning when selecting Nightmare difficulty has been restored.
  • Resolved an issue where lighting in split screen was not accurate compared to single player.
  • Improved behavior of additional lighting option to increase light levels more accurately across walls and floors.
  • PC/Switch: Reduced input latency by disabling rendering extra frames in advance.
  • Reduced delay in starting certain MIDI music in Add-On levels.
  • Resolved an issue from the original 1993 release where the Super Shotgun blast will linger for an extra frame.
  • Resolved an issue from the original 1993 release where the Former Human would not light up when firing.
  • Resolved a rendering issue from the original 1993 release where certain textures wouldn't tile vertically, commonly known as the "Tutti-Frutti Effect




  • Restored original attract loop to the original 1993 release. The original title screen and credits screen are now visible between demo playback.
  • Restored cut message from the original 1993 release when picking up a medkit, while having with less than 25 health.
  • Restored cut "ouch face" from the original 1993 release for when a lot of damage is taken in a single hit.
  • Intermission screen is now shown after boss levels, instead of cutting immediately to the ending screens in order to see level completion stats and time. Par times have been added to E1M8, E2M8, and E3M8.
  • Random SFX pitch is now disabled for chainsaw sounds to allow for better looping. Random pitch variation has been reduced for other sounds.
  • Pickup sounds and player voices will no longer interrupt weapon firing sounds.
  • PS4/XB1/PC: VSync option in Video Settings to minimize input latency, at the cost of potential screen tearing.
  • Add-Ons will now use their intended custom graphics during intermission and level loading screens.
  • Latest Add-Ons appear on the top of the Downloaded list.