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Seeker: Quest News

Seeker: Quest v0.48 - NEW SEASONAL SEEKER (Patch notes)

[h3]Greetings everyone![/h3]

Thank you very much for yesterdays launch party, it was so great to stream with such an active people in the chat.
But today I decided to address most of the issues that people have encountered during the first day of gameplay. (See patch notes below)

But that's not all. There is a new SEASONAL SEEKER available in the game: Poppy!

Poppy will spawn in secret locations, but only with a 35% chance!

Poppy will be available within the game until the end of year. So be sure to go and catch it before that!



  • Added a new Seasonal Seeker into the game. “Poppy”. Poppy will spawn on some specific levels by random. If you can find him, defeat him and obtain its Seekegg, you’ll unlock it as a playable character.
  • The Bullets got renamed to: Pooplets
  • There is now proper information for using the number keys for character selection
  • Added “Out of ammo” -sound
  • Added reload sound when obtaining new bullets
  • Added more clear information for the character selection to press E to begin the level
  • Quard has the wrong Seekegg visuals. Should now be the Fire Seekegg
  • “Knocked out” text was not disappearing on the inventory screen when closing the character selection window. Should not behave as expected.
  • Village building texts were someway cut off from the screen. Should now be fixed.


Happy adventures everyone and remember to join our growing Discord channel! We just arranged an competition to design a new Seeker. The winner Seeker design will be implemented into the game rather soon!

Have a great week everyone!

Launch Party - Seeker: Quest Early Access Livestream

Greetings!

Welcome to the launch party!

Seeker: Quest - The Creature Collector and Bullet-hell top-down shooter is coming out on December 12th at 8 PM (GMT+2)

Come and join the stream!

Patch v0.47 (Patch notes) - Risky update before launch

Greetings!

I like living on the edge. This time I'm doing it by releasing an update couple of hours before the release. I just had to do it. I got the "Mini Bosses" feature functioning (as it seems) and also some bug fixes, which I wanted to address.

Seeker: Quest Steam Store Page

Patchnotes below:

Please note that the controller is kind of supported now. But for best gaming experience, I suggest using keyboard only. You may encounter some funny stuff within the user interface, if even having a controller plugged in.

- Added round range indicator to characters (Easier to see how far you can strike)
- Added randomly spawning "Mini Bosses" - There is a 5% chance that any enemy that spawns is a "Mini Boss" - which has high attributes and deals massive damage. It also glows.
- Enemy Kabook Detonation was dealing flat damage, it should now scale depending on it's level and elements
- Mughi had lost it's vision and was no longer chasing the player, instead, running around aimlessly. Should now have its vision back.
- Dart was dealing flat damage on rocket hit. Should now be fixed to deal damage accordining his own damage. (Before was flat 50)



Come join our Discord channel for further discussions!

PS:
If you want to check out my Youtube video I just uploaded, where I reflect the thoughts of the upcoming release, you can see it HERE.

Small update - Seeker: Quest v0.46

Hey!

Just a quick update to address some issues, but also add a small layer of polish. Some of the items below:

- Added effects for Arena Island bosses when they spawn
- Changed Leer Norzu boss bullet behavior (it slows now and destroys when hitting walls)
- Changed sizes for both Arena Island bosses (Quard & Isegon)
- Disabled player being able to move when dead (could do it for couple of seconds)
- Added more power to hero ability Wild Bag (from 1 to 5)
- Changed dialogue "Let's scout that forest..." to "Let's scout that island" - referring to Haven Island
- Added more controller support visuals. (Information for player which button works and such, still some scenes are missing the information, ex. hatching scene + score)
- Added soud effects for Cruone, Isegon, Mughi, Quard (Death + take hit sounds)
- Changed Mughi behavior so that it chases the player more often (cooldown decreased by 3 seconds)

Looking forward to tomorrows release!

Br,
Klaus

Seeker: Quest Early Access Launch Day

Greetings everyone!

I'm so thrilled to announce the upcoming Early Access release of Seeker: Quest! We are going live with the game on 12th of December, 8 PM (EET).

Visit & Wishlist: Seeker: Quest Steam Page

To celebrate this, I recorded a video of the ~20 minutes of gameplay what you'll encounter when jumping into the planet of Naturia in the first Early Access release.

Come join the "Hype Train" on our Discord as well where we run a stream on the release day.

There are two videos available for you to choose. The developer commentary version and the non-commentary one. Pick your favorite below:

SEEKER: QUEST EARLY ACCESS GAMEPLAY - DEVELOPER COMMENTARY
[previewyoutube][/previewyoutube]

SEEKER: QUEST EARLY ACCESS GAMEPLAY - NON-COMMENTARY
[previewyoutube][/previewyoutube]


I'm so excited to hear feedback, ideas and thoughts for the first time. Can't wait for Thursday to arrive!

Yours,
Klaus, The Jester