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Farming Simulator 25 News

Cutting-edge farming: NEXAT PACK coming soon!

Here's something to kick off the first year of additional content for Farming Simulator 25: On March 11th, you can start using the world's first holistic crop production system, NEXAT!

Pre-order is now available for PC and consoles. Owners of the Season Pass get automatic access on release. You can still get it! The Season Pass grants you three packs, one expansion and saves you 25% compared to purchasing everything individually.

What's NEXAT?


NEXAT, an acronym for “Next Generation Agriculture Technology”, is the world's first holistic crop production system. Engineered by the German manufacturer of the same name, it's based on a strong, versatile, and wide-span carrier vehicle.

Letting you integrate various interchangeable modules, it aims to reduce the total number of required machines. That way, the all-in-one machine handles multiple tasks in one pass and to the highest efficiency.


12 Machines & 7 Brands


With the NEXAT Pack, you get 12 machines by seven brands. Included next to the carrier vehicle are the NEXCO harvesting module as well as implement modules from leading agricultural brands for spraying, seeding, fertilizing and more.

Einböck, Geringhoff and Väderstad are also represented, while Dammann, Evers Agro and Wienhoff make their debut to the Farming Simulator series.

List of Machines
  • NEXAT (Carrier Vehicle)
  • NEXAT - NEXCO
  • Dammann - Sprayer Module
  • Einböck - CHOPSTAR MAX
  • Evers Agro - Toric NX 1400
  • Geringhoff - Rota Disc 2030 B
  • Geringhoff - TruFlex Razor
  • Väderstad - Carrier
  • Väderstad - Inspire
  • Väderstad - Seed Hopper
  • Väderstad - Tempo
  • Wienhoff - Slurry Module

👉 Year 1 Season Pass 👈
New Packs & Expansion


Get new content for Farming Simulator 25 and save up to 25% compared to purchasing the new content separately!

Stay tuned and keep an eye on our channels!

State of the Farm: What's next for Farming Simulator?

What's Next
For Farming Simulator


With our teams back, and the internal workflows sparkling like a torrential river in the winter sun, - just before the new content starts to bloom with nature in early spring - we now feel confident to share what we're up to! In the near future, at least.



• Yes, Precision Farming will be back!
• More patches! (FAQ: Why we don't provide dates & more)
• Some popular maps will find their way into FS25 soon.
• Farming Simulator VR will release on Meta Quest on February 28th.


More Details
What About Specifics?


Please note: Things might change, which is why we do not name specific dates and details unless we're absolutely sure.

Also, in a lot of cases, we need to prepare together with partners, and we start communication at the same time. Because that's fair and efficient for all parties.

What Else?
There's More in The Works!


Apart from new content for Farming Simulator 25 and other games, we have even more exciting things planned for you. This includes:

• Community Streams - more infos soon!
• "State of the Farm" updates on the blog
• Articles & interviews between announcements
• Creative trailers & social content on our channels
• and more!

Stay tuned and keep an eye on our channels.

Patch 1.5 | Farming Simulator 25

More performance, fewer crashes, and a variety of other improvements: Patch 1.5 for Farming Simulator 25 is now available to download on PC and consoles. Find out what improvements are included in the changelog below!

Patch Highlights

• Performance Mode on PS5 & Xbox Series X
• Increased performance on PS5 Pro by default
• General performance optimization
• General stability optimization
• Improved water simulation

Found a Bug?

We continue to gather bug reports, feedback, and other data to identify what needs fixing or improving in the future. 👉 Report bugs via our Bug Tracker

Please note, that we don't answer individual reports as you will most likely not be the only one to report a specific problem. Don't worry: Receiving multiple reports on an issue sends us the signal that it must be important to fix - so our support team concentrates on collecting and communicating this internally.

Changelog for Patch 1.5

Please Note! As with all major updates, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled.

New Additions & Improvements

•Increased performance on PS5 Pro by default
•Added performance modes for PS5 and Xbox Series X
•Enabled water reflections on PS5 platforms
•Added shader generation step when loading into a savegame without or mismatching shader cache
•Added small cementFactory
•Added foam to water simulation

Fixes & Changes

•Various technical changes to significantly improve performance
•Various stability improvements to prevent crashes
•Various text / translation adjustments
•Various visual adjustments on several models
•Improved advanced settings do not require a game restart anymore.
•Improved behavior of Go To helper
•Improved collision checks against the ground (less objects falling through / getting stuck in the ground / bouncing mowers)
•Improved generated collisions of cut trees
•Improved color reproduction in HDR mode
•Improved HDR activation does not require a game restart anymore
•Improved quality of AMD FSR 3 rendering
•Improved quality of TAA rendering
•Improved soft shadows casted from various sources
•Improved sugarbeet leaves on the ground
•Improved UI slider behavior with controllers
•Doubled harvest rate of grapes and olives
•Reduced planting costs for grape and olive orchards
•Reduced vehicle paint damage accumulation speed
•Fixed multiplayer sync of ground tire deformation
•Fixed placeable extensions losing connection after reloading a savegame
•Fixed capello diamant8 corn header lowered too far
•Fixed chicken barn small and from Rudolf Hörmann being unable to add custom pasture
•Fixed front axle not being limited on a few tractors when frontloader is attached
•Fixed grain elevator museum interactions and collisions
•Fixed issues with shader cache when it gets corrupted (e.g. crash while saving or some external tool, like Cloud Sync, breaking it)
•Fixed missing collision on husbandries with lely vector
•Fixed momentary hangs when cables on winches are created or removed
•Fixed obsolete great demand on debris cutter and train selling stations
•Fixed placement area's of 250kW BGA
•Fixed Pöttinger SERVO T 6000 P working behavior
•Fixed sound beep on Hutan Pantai in spring
•Fixed wheels on bomech machinery not being declared as care wheels
•Fixed wild animals behavior with various obstacles

Modding


•Added maxHeight user attribute to splines to limit the vehicles that will use it with GoTo AI
•Adjusted color and material of rearLight30
•Fixed loading of mod vehicle types from vehicle type configs
•Added command descriptions in console
•Improved scrolling behavior within the console while typing is disabled.
•scroll to to top' (home) and 'scroll to bottom' (end) (when typing is not enabled)
•scroll 1 page by holding shift while pressing page up or down (when typing is not enabled)

Additional notes

As with all major updates, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled.

Vote now for Farming Simulator 25 in the "SIT BACK AND RELAX" category

Farming Simulator 25 – Sit Back, and Relax

We are nominated for the Steam-Awards in the category “Sit back, and relax”.
This is a big honor for us and we would like to thank everyone
who took the time to nominate us for this great award.

Your support is appreciated. steamthumbsup:

Update Notes for Farming Simulator 25 Version 1.4.0.0

- Bugfixes & Changes:
Allow starting the game with some GPUs again that only support DirectX 12 feature level 11 (e.g. Geforce 700series). Note that this is below the offical minimum specifications and performance and stability might not be ideal
Disabled poplar being destructed when driving over it
Fixed "Gone but not for cotton" achievement (sell 40 cotton bales) not saving progress properly
Fixed "Trailer fill limit reached" icon for trailers not relibably showing for clients
Fixed beetroots displayed on belt systems
Fixed clipDistance mismatch on the large windmill
Fixed color selection on geringhoff headers
Fixed cut ravaged trees (created by twister) not being saved properly
Fixed deletion of weeds with dynamic husbandries
Fixed effect particles being displayed too dark in certain scenarios
Fixed guidance steering working width on Agrio Dino II
Fixed landscaping delay
Fixed mission "deadwood" trees being sometimes outside the map border
Fixed mission "planting soybeans" spawning with incompatible machinery
Fixed missions for fieldwork not progressing in some cases
Fixed mod filter for crossplay refreshing in the mods overview
Fixed terrain paint brush not having option to switch to round shape
Fixed texture flickering issue on the sunflower silo
Fixed various placeables with configurable solar panels not having an income
Fixed various weeders wheels destroying crops
Fixed winch sync with more than 3 trees attached
Improved advanced graphic settings menu
Improved check to fill water trailers on smaller water sources
Improved forestry mulchers removing stumps
Improved guidance steering line visualization
Improved wave simulation on rice fields
Increased fill speed from the larger water tank
Increased height of sawmill unloading triggers to support higher trailers
Removed limestation pipe collision to support higher trailers
Tweaked steering sensitivity for gamepads introduced with 1.3.0.0 and increased available settings range
Limited amount of straw buffered in combines to avoid large heaps when leaving blocked area

Improved performance for various foliage types
Various improvements for Field AI workers
Various improvements for Go-To AI workers
Various localization fixes and improvements
Various visual adjustments on several machines

Hutan Pantai: fixed inability to place buildings on farmland 60
Riverbend Springs: Disabled bee sounds while in vehicle
Zielonka: added additional splines for Go-To AI workers

Major improvements towards game stability


- New additions:
Massey Ferguson Prime Twine & Netwrap+ are now available as branded consumables
JD wheel weight support to groundking & TM1000 wheels
Graphic setting control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much
Visible checkmark to downloaded mods in the mods overview


- Modding
Added "shallowWaterSimulation" placeable specialization to allow for simulated water in placeables