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Hotfix: Newsletter Signup & Postal Worker Skin Unlock

Darkest Greetings Underlord,

This is a minor fix to ensure that users can still unlock the Postal Worker Skin by signing up to the Brightrock Games newsletter.

[h2]Bug Fixes[/h2]
  • Fixed an issue which prevented users from signing up to the Brightrock Games newsletter
  • Fixed an issue which caused the postal worker skin to not be unlocked when signing up to the newsletter


Until next time Underlords,

- Brightrock Games

Invaders From Beyond

Darkest Greetings Underlord,

Far above the warmth of your dungeon, something stirs in its antipode; cold, unfeeling beings, drifting in the void, “tending”, and “tinkering”, and mopping up strange vomit, and driven overall by the benign intent to “make things better”. Sickening, really.

[h2]A New Worker Skin is Coming?[/h2]

These feckless automatons have managed to reach our realm of Kairos through tears in the fabric of space. Fortunately, our creatures reacted appropriately to the intrusion of these machines, and have bashed every such intruder to death with hammers.

An early look at the new skin. Coming this year for owners of Galacticare!

Your workers are now busy havesting the dead machines’ steel, Underlord, and you’ll soon get to see them adorn their meaty bodies with the metals harvested from these useless, smiling invaders when the tome known as Galacticare is safely stored within your Steam “Archive” following its release later this year.

No doubt we shall also find some way to make your presence known in their world as well Underlord… speaking of which.

[h2]Galacticare Demo[/h2]

Rest assured that the time will come when our powers will wax once more, but for now we must bide our time and observe. Fortunately our cultists have developed a way to pierce the aether so that you may partake in a “demonstration” of the latest developments for the next few days while the Steam Fest runs.

Indeed until the 26th of June you may now experience this “Galacticare” for free via the Steam demo.

[h2]Galacticare Gameplay Streams[/h2]

Should you find yourself short on time, or wish to speak to the development imps we have sent forth to survey this new realm, then you can join them via the gameplay streams on Twitch, Youtube and Steam:

  • Wednesday June 21st @ 18:30 UTC (20:30 CEST / 11:30 PDT)
  • Saturday 24th @ 23:30 UTC / (00:30 CEST / 16:30 PDT)


Until next time Underlord,

Brightrock Games


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From the Underworld to the Stars

Darkest Greetings Underlords,

After a long period of silence, we’d like to provide an update as to what we’ve been doing the past few years.

This post is being crossposted from the new Galacticare development blog, where we also just posted a first look at our alien species, but future posts won’t appear on WFTO pages. If you’d like to receive further updates from us, please be sure to wishlist & follow Galacticare on Steam, join us on Discord, follow us on Twitter, and sign up to our newsletter.

We hope you will join us on our journey to the stars, and although WFTO is very much in maintenance mode with the release of the final update (Patch 2.1) last year, rest assured that the dark, homely, depths of the underworld are never far from our evil hearts.

Patch 2.1’s graphics & performance Improvements were a surprise to be sure, but a welcome one

Now without further ado, Read on Underlords!

----------------

I’m Josh: resident Brightrock robot, creative director of Galacticare, and primary author of these blog posts. Over the coming months, we’ll be diving into the features, characters, gameplay, world, and development of the game. We’ll give you insights into what Galacticare is, why we made it this way, and how we’ve grown along the journey.

The post you are about to read focuses on the past, and what brought us here as a studio. We’re going to take a stroll through the last few years and talk about our road from War for the Overworld, to the inspirations for Galacticare, and squeeze in some updates from the studio.

For those of you unfamiliar with our history, I’d like to start by providing links to a few blog posts, videos, and interviews.

A youthful WFTO team with Richard Ridings and some community volunteers meeting for the first time at EGX London 2013.

We’ve not provided much of an update from the studio since then - so let’s dig into the past few years and the road to Galacticare.

[h2]Galacticare[/h2]
We first started talking about Galacticare (or “Project Star Wards”) in 2015, shortly after the initial release of War for the Overworld. Although we still had a long way to go in order to fully realise our ambitions for WFTO, we couldn’t stop ourselves from theorising about future projects in parallel.

Early concept art for Project Star Wards

A very common request from our fans during (and after) the development of WFTO was that we revisit other legendary Bullfrog and Lionhead titles. Theme Hospital was at the top of that list, both for us and the community.

However, we wanted to do more than create another spiritual successor (not that there’s anything wrong with that - we just wanted more of a challenge!), our desire was to push the boundaries of the management game genre and create something unique.
So, we had a hospital and a broad goal. What next?



Let’s consider the core building blocks of the hospital management experience: patients, diseases, and treatments. What better way is there to push the boundaries of these concepts than by setting the game in space? Aliens, exotic diseases, crazy treatment technologies?

Yes please.

However, an exciting setting alone isn’t going to push the genre forwards. For that, we needed to go deeper. What other elements did we want to add to the mix? What else did we want to look at for inspiration?


There were many answers to that question, and throughout our team’s discussions the overarching theme was that we wanted to create a much more cohesive experience than the genre typically provided.

As opposed to traditional management games, we didn’t want to create a series of independent, semi-sandbox levels with no interconnection. We wanted to create a longer adventure that you, the player, are actually a part of. We wanted you and your capabilities to grow as the game progressed. We wanted you to feel like you were inside a real (albeit ridiculous) universe.

We’re bringing a mix of god-game and RPG mechanics into the hospital management genre...
This led to us exploring numerous gameplay systems and narrative features to build up the rich connective tissue which binds together the systems, content, and stories of Galacticare. We’ll be exploring plenty of these systems and features on this blog over the coming months!


Another key goal was that each level should feel like an episode of a comedic sci-fi anthology. We wanted everything to feel characterful - not just the doctors, patients and mission givers, but also the rooms and everything else, all the way down to the individual conditions that your patients are suffering from.

In order to achieve this, we needed to continue our strong use of voice talent that started in War for the Overworld. Every character and all dialogue in the game will be fully voiced. We’re happy to announce that we’ll have several returning cast members from WFTO, along with a few newcomers - the first of which is Ben Kearns. We can’t wait to reveal more of the cast!

We also wanted to evolve the gameplay side of things. We’re bringing a mix of god-game and RPG mechanics into the hospital management genre by giving the player an ever-growing arsenal of tools and unique hero characters. This is the area we’re most excited to talk about in this blog, so keep your eyes peeled for more updates.

[h2]Updates from the Studio
[/h2]However, the future remained mostly on the backburner until we released patch 2.0 for WFTO in 2018, at which point we moved most of the team over to Galacticare. And then for a while, we stuck our heads down and worked in peace and quiet - until 2020, when the Coronavirus pandemic turned the world upside down.


We switched to remote working as soon as it hit the UK, thinking we’d only be home a few months. As we’ve all since learned, the universe had other plans.

Over the next few months we evolved and reinvented many of our practices and processes. We had to rethink how we reviewed each other's work - no longer could we simply walk across the office and peek over a shoulder. We were also able to change how we approached meetings, as it became more practical for team members to listen in whilst still being at their desk and working.

Some of our Discord channels at the time this post was being written.

Although we already made extensive use of Slack, the video calling features weren’t able to keep up with our needs. We also spent some time with Google Meet and, eventually, moved over to Discord. The permanent voice channel structure was a huge hit within the team; it let us easily stay in contact with each other, demo our work using screenshare, and even communicate with our development partners.

Towards the end of the year we made the decision to go remote permanently, and decided to donate the remainder of the lease to our neighbours on the floor below us - the wonderful Clocktower Sanctuary (a frequent recipient of GamesAid funding) - as they needed additional space to maintain social distancing whilst continuing their vital work.

Going fully remote has given us the benefit of being able to freely recruit from further afield. As a result, several new face (and one returning face) have joined the team!

Say hi to the expanded crew!

Something we knew we wanted to do this time around was work with a publishing partner. While we enjoyed the experience of releasing WFTO solo… it was a lot of work, and publishing a game really does distract from its development. We spoke with quite a few publishers over the years, many of which we admired, but could never find a set of terms that we were comfortable with.

We had resigned to the fact that we wouldn’t be able to find a publisher that we’d be happy working with… until CULT reached out to us last year.

We immediately hit it off, they wanted the same things we did - to make cool things and have fun. Within a few months we’d signed a deal.

We're not far from each others' offices, as CULT is located in the heart of London.

And with all that, we were at long last finally ready to announce the game! Which is exactly what we did a few months ago:

[previewyoutube][/previewyoutube]
[h2]Aliens?[/h2]
Eager to learn more about Galacticare? You’re in luck!

Today we’ve published not one, but two blog posts. The second is a deep dive into the gameplay, narrative, and visuals of some of the alien species in the game. Check it out here.

[h3]Want to help us improve Galacticare?[/h3]
We're starting to ramp up testing and, just like we did with War for the Overworld, we'd love to get the community involved in giving us feedback on bugs, balancing, and everything else in order to help make our game as good as it can be.

Recently we've opened up very pre-early alpha builds to a small group of community testers, and we'd like to slowly grow this group over the coming months. If you'd like to get involved please head on over to our sign-up form.

[h2]Final Words[/h2]

Game development is hard. We’ve been lucky to do it in the company of an amazing team, both in the past and now, and seeing the project we’ve dreamed of take its final shape is incredibly fulfilling - but ultimately, the thing we most look forward to is getting our game in the hands of the players we’re making it for.

It’s been incredibly exciting to share bits of Galacticare with you over the past two months, and we’ve been amazed by the reception so far. We hope this has been an interesting insight into some of our goals for the project, its history, and where things are going from here.

Until next time Director,

- Brightrock Games


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Don’t forget to join us on Discord!



We're The Fools

Darkest Greetings Underlord,

Is it strange to apologize for the lack of an unobligated yet fun yearly gaff? We’re honestly not sure. We’ve certainly never seen it happen but we can’t remain silent today.

What we do know is that on this day, every year, without fail, we have pushed out jokes both big and small. We’ve had a lot of laughs with you and, over time, it became something of an institution - something many of you look forward to as much as we do.

Each year we thought of ways to push the boat, to raise the bar on the years before or at least keep it high. It became a challenge for us to push ideas out there that made you, our players who are the reason we get to pursue our dreams, sensibly chuckle on your morning commute, say “Is this real? I unironically want this”, or even, on occasion, fool you entirely.


This is definitely a real game

This year we’ve not been able to make it in time. It’s been a busy year with work on our upcoming new game Galacticare (Don't forget to wishlist!) taking a focus in preparation for its announcement last month.

Before we knew it, it was the 31st of March, 3:30PM and we realized we had to do SOMETHING. We scrambled for ideas in a team-wide meeting, scratched some things together, knuckled down for a mad dash. But we didn’t want to disappoint you with something that fell short, and we feel you deserve a better laugh than...this.

Dr. Medichunder was unironically some of our finest work,

For years, in each April Fools, we joked that Aftercare had been canceled, that we had a new plan entirely. Well this year the tables have indeed tabled and Aftercare, now Galacticare, has canceled April Fools.

This year, we’re the fools. Next year it’ll be you.

Dr. MEDIChunder isn't real, Dr. MEDIChunder can't hurt you.

In the meantime you can enjoy the previous years gaff’s from these links:

Cult of Duty The Power Hand of Evil Street Fight for the Overworld War for the Overworld: Console Edition Dungeon Hearts Skargz War for the Overworld: Australia Edition The Cynical Imp (Which became real for charity!)
The Democorn

Until next time Underlord,

- Brightrock Games


Join us on Discord

War for the Overworld & Galacticare Developer Q&A

Darkest Greetings Underlord,

This Thursday the 16th of March we will be hosting a Q&A Session on our Discord server where we'll be answering your questions regarding our upcoming new title: Galacticare!

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/494730/Galacticare/

We'll also be taking any other questions on War for the Overworld and we'll be joined by our partners at CULT Games to answer questions regarding our partnership with them to bring Galacticare to your Steam library.

Q&A with Brightrock Games & CULT Games



Join us on Discord and ask your questions in our dedicated questions thread

Until next time Underlord,

- Brightrock Games