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ASYLUM News

Trading cards, soundtrack, Steam Deck verified, and more!

Ahoy inmates!

We trust you've been enjoying your stay in the Hanwell Mental Institute. It's been over two months since ASYLUM was finally unleashed, now nearing 300 reviews with a Very Positive rating. I can tell you that everyone at Senscape is delighted with the reception of a game that was a challenge to produce, and as a big 'thank you', today we bring a number of promised cool updates:

[h2]Trading cards![/h2]

At last, they're here. Find your favorite characters, all eleven featuring their original concept art. The big cards feature an in-game location that is somehow connected to each character:



Also, the badge progression is particularly cool, if I may say so. And wait till you see the foil one! Who will get it first?



[h2]Animated stickers! Animated wallpapers! Animated everything![/h2]

In addition to the cards, our Points Shop is open for business too. Players can now express themselves in a number of unique ways, from the unexpected fan-favorite Babydog (thanks Princess Magpie for her incredible work with this sticker) to highly disturbing avatars and wallpapers.



My personal favorite is Menacing Syringe:



Go impress your friends with this and much more in the Points Shop: https://store.steampowered.com/points/shop/app/230210

The new cards are a great opportunity to revisit Hanwell if you managed to get out. But careful, you may not be so lucky the second time đź‘€

[h2]Soundtrack now available![/h2]

Our intention was to release a number of add-ons and goodies next Halloween, but fans seem to have really liked the soundtrack and wanted to get it ASAP, and we listened. Now YOU can listen! Relive your favorite moments from the game:

https://store.steampowered.com/app/1311030/ASYLUM_Soundtrack/?beta=0
You might be interested to learn that these are slightly alternate takes, the "composer's cut" so to speak. Since all the tunes were layered programmatically while in-game, these mixes may sound different (case in point, Undiagnosed Disease). We much prefer these takes ourselves.

[h2]Bug fixes galore![/h2]

In case you missed the patch notes, we've been squashing bugs and applying your feedback since launch day. Notably, full controller support and verified Steam Deck compatibility are in the bag. Mac users can now enjoy the experience without any issues as well.

We very much appreciate your patience and reports during these first few weeks. The game is more polished and stable now, and thus the frequency of updates will be reduced (but we're not done yet!).

Here's the full history of updates for your perusal:

1.1.25314 "Death to Videodrome" 1.1.25317 "Send more paramedics!" 1.1.25319 "Angels to some, Demons to others" 1.1.25326 "Bedelia! I want my cake!" 1.1.2544 "It's gone, MacReady" 1.1.25411 "Death by stereo!" 1.1.25421 "Ki ki ki, ma, ma, ma" 1.1.25430 "I've got a real good eye for prime meat!" 1.2.2971 "Your mother ate my dog!" 1.2.2985 "We're gonna get you"

And that's it for now. It's been a joy reading your comments and theories about ASYLUM, so please keep them coming. See you soon, and enjoy your weekend!

—Agustín

Patch 1.2.2985 codename "We're gonna get you"

A minor, yet cozy update this week. More quality of life tweaks, addressing your comments. Note that the Mac build is finally in great shape!

  • New: We're Steam Deck verified!
  • Mac: Fixed an annoying issue in which cutscenes would lose sound.
  • Mac: Properly switches to fullscreen now.
  • Fix: Menu pages can now be turned with gamepad shoulder buttons.
  • Fix: Eberschacher's tape can be played multiple times.
  • Fix: Just as well, Hawthorne's tape can be played multiple times, in case you want to relive the horror.
  • Fix: A certain item during a certain puzzle at 12:00 AM is now more visible. Nobody likes pixel hunting.
  • Fix: Sometimes music could be missing when entering the Foyer for the first time.
  • Fix: Conversation log feature more readable in different resolutions and properly honoring the selected language.
  • Fix: Sometimes Julia could be missing while in certain areas of the foyer.
  • Fix: A weird black square could appear in the Low Risk cell. Thankfully, the problem was real and you weren't losing your mind.
  • Fix: Removed a hotspot in Rehabilitation that didn't make sense.
  • Build string: version 1.2.2985 (test with CTRL + V).

Patch 1.2.2971 codename "Your mother ate my dog!"

Ah, nothing like a Friday night game update! The crux of this particular release involves Steam Deck fixes to guarantee the Verified status, much more readable Cyrillic fonts, extra love for Mac customers, and many more quality of life tweaks.

Also, we're applying some small changes to our upcoming trading cards, profile wallpapers, and points shop items following feedback from Valve. We expect to launch them next week and (rumor has it) they're pretty cool.

As for the patch dreaded by canines:

  • Fix: Improvement stick sensitivity when using a gamepad.
  • Fix: Better Russian/Ukrainian font characters.
  • Fix: More readable menu items across the board in small screens.
  • Fix: Just as well, the whole 3D menu is larger when the screen resolution is low.
  • Fix: Renamed menu items "Achievements" to "Collections" and "Interviews" to "Logs", which admittedly make more sense.
  • Fix: Changed the format for several videos to ensure they are more compatible, crucially in the case of the Steam Deck. This alleviates a potential softlock too. You would think that playing an in-game MP4 in this day and age would be easier, but no. This is still causing us headaches.
  • Rant: Shame that the amazing Theora codec (used for Scratches) was ignored by the whole darn industry.
  • Fix: Julia video in the Foyer was slightly displaced, resulting in a small glitch that many of you noticed. You're really into details.
  • Fix: Subtitles always enabled by default for all languages.
  • Fix: The syringe could automagically disappear from your inventory under certain circumstances. But rejoice fans of syringes, not anymore.
  • Fix: Characters wouldn't animate at all if speech volume was set to 0. This was a fun bug and we're sorry if you missed it.
  • Fix: The storm while in the terrace next to the greenhouse had some weirdly annoying flashes. Someone touched something that wasn't supposed to be touched, and now this inspiring storm looks better.
  • Note: Guys, when I say the car is significant to understand the greater narrative arc, you're not supposed to look for hidden clues INSIDE the car. Look at the big picture.
  • Fix: An incorrect hand cursor was used instead of the more suitable magnifying glass for a certain interaction in the boiler room. See if you can spot which one!
  • Fix: A certain scream during a certain moment in the topmost floor has a certainly more appropriate volume now. Certainties are good, yo.
  • Fix: Incorrect keyboard icons were showed for some tutorials when using a gamepad.
  • Mac: All our releases are now properly signed and notarized, meaning the app should launch faster and never ask you any questions.
  • Mac: We still have that one outstanding issue in which cutscenes lose audio after some time, and this final big fix for Mac is just around the corner!
  • Note: We have changed the way we version these releases to make them more consistent and readable. We are now at a proper 1.2 status after this batch of fixes (Major + Minor), and the last four digits (Patch) will be the actual Perforce commit from our server. Crystal clear for everyone.
  • Build string: version 1.2.2971 (verify with CTRL + V)

And that's it for today's patch. See you next week with another update. Have a spooky weekend!

Horror adventure ASYLUM updated for Steam Deck and on the way to being Verified

Senscape continue to tweak their supernatural horror adventure ASYLUM, with a recent update making a few changes to be on the way to getting it Steam Deck Verified. Also, the developer is still working on the Native Linux version.

Read the full article here: https://www.gamingonlinux.com/2025/05/horror-adventure-asylum-updated-for-steam-deck-and-on-the-way-to-being-verified/

Patch 1.1.25430 codename "I've got a real good eye for prime meat!"

Ahoy there, inmates! Here's an interim update, yet delightful, while a bigger one is on its way:

  • New: Now fully Playable on Steam Deck! Only a few tweaks left related to font sizes to get the coveted Verified status next.
  • New: Full controller support validated! Moving the cursor during close-ups with a gamepad should feel much smoother now.
  • Fix: Greatly improved detection of a connected gamepad to properly show tutorials and input tips.
  • Fix: Menu settings wouldn't properly detect fullscreen status. Now they do.
  • Fix: A non-essential transitional cutscene late in the game was missing following a previous fix. It has been reinstated in all its cutscene-y glory.
  • Fix: Also, 2 frames were fixed in the aforementioned cutscene. No idea what this means, I'm going to trust the changelist on this one.
  • Fix: That puzzle in the topmost floor still had a few issues involving the timing of certain sound effects. No more.
  • Fix: Annoyingly, the head bobbing effect persisted while the menu was opened, making it difficult select stuff. Luckily for you, we are now sparing this annoyance.
  • Fix: Increased tab size in notepad, which is specially useful for the Steam Deck. No, it wasn't you and you don't need glasses, the text was indeed too small.
  • Fix: Fonts scale better now in lower resolutions, including the menu. Again, another win for Steam Deck!
  • Build string: version 1.1.25430 (verify with CTRL + V)


That's it for now, but stay tuned for more. As usual, your reports/feedback are very much appreciated. Everything is taken into consideration! ❤️‍🔥