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ASYLUM News

A week of horror, big update, news, and something else...

Ahoy there, patients of the Hanwell Mental Institute! 👋

Slowly, but steadily we're crushing all the bugs there were reported during these early days. The community (that means YOU!) have been absolutely amazing reporting and helping us figure out some of these issues. Several wishlist items were sorted out today. Let's see...

[h2]Patch 1.1.25321 codename "You're so cool, Brewster![/h2]
  • Cloud saves are now enabled! Windows, Mac and Steam Deck are syncing perfectly. Really embarrassed about this one which was a combination of issues, including a single checkbox that had to be unchecked. Thanks nian in the forums for your superb help.
  • Camera motion can now be disabled! Getting sick while playing the game, and not because of the disturbing horror? Go into your Record Book and check the conveniently titled Disable camera motion setting. Transitions will play pretty much like Scratches. If you need to slow down the camera movement, adjust the Speed of reflexes to Slow. No need to have a sickness bag nearby now.
  • Big Mac improvements! The amount of crashes reported on Mac (related to pesky video codecs) have been significantly reduced. We still have pending issues left to work out, but the experience is way less frustrating now.
  • No more crashing when loading certain savegames! Some game conditions, and in particular the High Risk section, posed quite a few unexpected issues which should have been resolved now. If you're experiencing a crash when loading a saved game, please let us know ASAP, either in the forums or by email at [email protected].
  • Text overlay for easier reading now fully functional! Use the mouse wheel or thumbsticks (including Deck) to scroll the text. No more squinting.
  • Added missing Julia video in a certain closeup.
  • Added missing VOs from Bruno when you're pestering a certain someone.
  • A certain date that should have been blurred is now blurred. Ya'll really paying attention to the tiniest of details.
  • Fixed some savegames showing the title "Invalid!". No, that wasn't a secret clue, just a random bug.
  • Fixed a window in a surgery room that didn't show rain when it's raining. We know you love rain and felt awful for taking away the rain from you.
  • End credits updated because we forgot to include some cool and supportive people. We're horrible developers.
  • Further translation fixes across all languages. The big localization (and final update) is schedule for next week.
  • Build string: version 1.1.25321 (test with CTRL + V).

The more complete menu options in which you'll be able to tweak many other settings to your content and obliterate our artistic vision is due out next week. For fans of the oppressive vignette: you will be able to reenable that. I also heard a complain that the old ASYLUM demo was more noisy and grungy. Fine. We'll give you a setting to enable the "grindhouse" edition of the game. Super noisy and dirty, like the tape of an old VHS covered in mold and fungi.

What's next? Pt. 2


When I mentioned that we're readying a big update for Halloween with optional content (this year, yes, 2025) a lot of people groaned. 7 months is way too much of a long wait in this day and age of instant gratification, so we're going to do the following:

We'll give you the possibility to pre-purchase the Halloween add-on very soon, at a discounted rate, and give you some stuff right away:

  • Original soundtrack. Including lavish liner notes, full versions of the songs that didn't appear in the game, and early demos.
  • Art book. Preview with photos and Kirkbride blueprints from real life asylums that inspired the game.
  • A Tour of Hanwell. Preview of the upcoming documentary with our recorded visit to a real life mental institution in Buenos that inspired many aspects of the story.

With this preorder, you'll get the following in Halloween (this year):

  • Full Art Book. Including WIP screens of the early days of development, and a journey through the visual design of ASYLUM.
  • A Tour of Hanwell. The complete documentary with team interviews and the full overview of the whole madness that was this development.
  • Annotated script. The original script dating back to 2009, unchanged but including new annotations. No, I won't reveal the nature of the ending.


[previewyoutube][/previewyoutube]

Also... we didn't forget about Steam cards, emojis, and cool wallpapers, which are on their way. Fans are already at work too and, with their permission, we'd love to include some of their gorgeous art in the upcoming update. The babydog sticker by Princess Magpie is a big favorite in our Discord. Are you doing fan work too? LET US KNOW ASAP.



Speaking of which...

I understand the mixed feelings about the ending. Scratches attempted an unusual conclusion for its time, which devolved in heated forum debates. ASYLUM does something even more risky. Whether it worked or not, only time will tell. For obvious reasons, please don't discuss the ending here, since not everyone following these updates has played the game. The "semi-official" thread in Steam is this one: https://steamcommunity.com/app/230210/discussions/0/552359350148051426. There are many other exchanges in Discord too.

Going through the debate, and some of the shrewd observations already shared, I fully stand by the ending and wouldn't change a thing. Everything is intentional, nothing was rushed. Anything else I say will ruin its lasting effect, so I'll have to bite my tongue and let things flow. I know some of you have already figured out, though (and even when you feel like you "got it", there's going to be more to digest).

Thanks all for your continuing support over the years! Hope you have a lovely weekend!

—Agustín

Patch 1.1.25319 codename "Angels to some, Demons to others"

  • Overlay text box for easier reading can now be scrolled with mouse wheel (full thumbstick support coming shortly).
  • Fixed a recurring crash when loading games saved in certain rooms (in particular the morgue).
  • Improved playback of videos on macOS, as well as no more black borders on Apple Silicon (please note: we aware of a recurring crash on macOS while opening doors, the team is actively working a fix that will be delivered soon).
  • Text fixes in achievements stickers.
  • Various localization fixes.
  • Interviews in the Record Book are now sorted correctly and should no longer crash when certain entries are clicked.
  • Fixed a door video in the third floor leading to the theater.
  • Fixed missing transparency in the lecture room so you can watch the beautiful rain.
  • Notepad task while exploring the third floor now persists further to avoid potential backtracking.
  • Fixed typos in some patient reports.
  • Fixed Bruno's missing lines.
  • Windup key item consistently named across all documents now.
  • Music box consistently named across all documents now.
  • Fixed volume levels not setting correctly or certain sound effects not honoring audio settings.
  • Music now fades correctly when exiting and reentering the asylum.
  • Fixed multiple missing sound effects, or incorrect ones.
  • Fixed light flicker sound effect being too loud in certain scenes.
  • Removed two hotspots with no relevance that couldn't be clicked.
  • Build string: version 1.1.25319 (test with CTRL + V)

Patch 1.1.25317 codename "Send more paramedics!"

  • Fixed Notepad position when interacting with Dr. Miller.
  • Fixed potentially losing an item at 4AM, preventing completion of the game.
  • If you're blocked, please consult the forums with a cheat code that will return this item.
  • Fixed musical box crashing if played for a second time.
  • Added a more accessible hotspot in the Therapy Room for triggering a certain game event.
  • Achievements tweaked and improved, especially a hidden one that triggered at the incorrect time.
  • In particular, Scavenger achievement should now correctly match the Record Book.
  • Fixed placement and strings of certain hotspots.
  • Fixed the possibility of a certain item getting duplicated near the end.
  • Improved localization of achievements in the Record Book.
  • Reduced the intensity of the vignette.
  • Fixed consistency of visual elements when opening certain doors in the basement.
  • Improved animations when grabbing items.
  • Build string: version 1.1.25317 (test with CTRL + V)

Supernatural horror adventure ASYLUM from Senscape is finally out - Linux version delayed

12 years after the successful Kickstarter, the supernatural horror adventure ASYLUM from Senscape has finally seen a release. Although the Native Linux version has unfortunately been delayed.

Read the full article here: https://www.gamingonlinux.com/2025/03/supernatural-horror-adventure-asylum-from-senscape-is-finally-out-linux-version-delayed/

THE ASYLUM HAS OPENED!

Hello Steam community!

Have you heard the news? It happened. It's here. ASYLUM exists.



It's quite surreal to write this update, and it's gonna be days until the moment settles in. I'd like thank everyone for being such cool and supportive people over the years. I REALLY mean that. Everyone around these parts have been ultra nice, and even now our Steam forums are active and fun. I truly hope you all enjoy the game. It's no secret that development has been a nightmare and, as I write this, I still have Slack notifications popping up all over the place since the Senscape team is doing QA for the patch that we're about to launch.

About that: admittedly, the release had more bugs than I'd have wanted to see. We got a bit optimistic. Two dangerous decisions that we made too close to launch for comfort were to rework the main character's voice and translate ASYLUM to 10 more languages. Tackling this feat with a publisher would've been a crazy, now imagine self-publishing the game...

I think these were the right decisions, though — the new VO is being praised, and more people have been able to enjoy ASYLUM at launch. Of course, we are actively working on the bug fixing, and I'm perusing the forums to hear from you. ALL your reports and feedback are very much appreciated. Please, keep them coming! We want to ensure ASYLUM stands the test of time in pristine shape.

[previewyoutube][/previewyoutube]
Launch has been successful, we're seeing positive reviews dropping in, and people are really enjoying the story, characters, and atmosphere. It's what we set out to do all this time: a love letter to the adventure genre, both a nostalgic trip, but featuring modern touches across the board. We can't wait to hear your thoughts and impressions when you're done with the game. About this: Steam reviews are extremely helpful at this stage! If you've already finished the game (quite a few of you did), feel free to leave a review, positive or negative, it doesn't matter. Even early reviews help too, and you can always change your rating if you loved/hated the game when you're done. Thank you for considering this, it's just that these days we are forced to fight against obscure algorithms. The machines are winning the war 🤖

ALSO, be sure to discuss theories and thoughts about the ending in the forums 👀

What's next?

Oh, the story of ASYLUM doesn't end here. There's another story to be told, about how this crazy project came to be. Like The NeverEnding Story, everyone is part of it. YOU are part of this story too! Next steps are to release a special bundle in which you'll be able to acquire an Art Book featuring a glimpse into the early days of production, Soundtrack with variations on the music that you hear in the game, as well as the anticipated A Tour of Hanwell documentary, detailing the wild journey that was required to get to this point (all discounted for current customers, of course). And there's more too... more amazing adventures before we finally return to the ordinary world. But that's another story for another update.



Oh, and look at that. I finish writing the update and the patch is live! Check out the release notes, as surely a number of bugs that were annoying you have been fixed. Have a fun weekend playing ASYLUM, peeps!

—Agustín