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ASYLUM News

Patch 1.2.2971 codename "Your mother ate my dog!"

Ah, nothing like a Friday night game update! The crux of this particular release involves Steam Deck fixes to guarantee the Verified status, much more readable Cyrillic fonts, extra love for Mac customers, and many more quality of life tweaks.

Also, we're applying some small changes to our upcoming trading cards, profile wallpapers, and points shop items following feedback from Valve. We expect to launch them next week and (rumor has it) they're pretty cool.

As for the patch dreaded by canines:

  • Fix: Improvement stick sensitivity when using a gamepad.
  • Fix: Better Russian/Ukrainian font characters.
  • Fix: More readable menu items across the board in small screens.
  • Fix: Just as well, the whole 3D menu is larger when the screen resolution is low.
  • Fix: Renamed menu items "Achievements" to "Collections" and "Interviews" to "Logs", which admittedly make more sense.
  • Fix: Changed the format for several videos to ensure they are more compatible, crucially in the case of the Steam Deck. This alleviates a potential softlock too. You would think that playing an in-game MP4 in this day and age would be easier, but no. This is still causing us headaches.
  • Rant: Shame that the amazing Theora codec (used for Scratches) was ignored by the whole darn industry.
  • Fix: Julia video in the Foyer was slightly displaced, resulting in a small glitch that many of you noticed. You're really into details.
  • Fix: Subtitles always enabled by default for all languages.
  • Fix: The syringe could automagically disappear from your inventory under certain circumstances. But rejoice fans of syringes, not anymore.
  • Fix: Characters wouldn't animate at all if speech volume was set to 0. This was a fun bug and we're sorry if you missed it.
  • Fix: The storm while in the terrace next to the greenhouse had some weirdly annoying flashes. Someone touched something that wasn't supposed to be touched, and now this inspiring storm looks better.
  • Note: Guys, when I say the car is significant to understand the greater narrative arc, you're not supposed to look for hidden clues INSIDE the car. Look at the big picture.
  • Fix: An incorrect hand cursor was used instead of the more suitable magnifying glass for a certain interaction in the boiler room. See if you can spot which one!
  • Fix: A certain scream during a certain moment in the topmost floor has a certainly more appropriate volume now. Certainties are good, yo.
  • Fix: Incorrect keyboard icons were showed for some tutorials when using a gamepad.
  • Mac: All our releases are now properly signed and notarized, meaning the app should launch faster and never ask you any questions.
  • Mac: We still have that one outstanding issue in which cutscenes lose audio after some time, and this final big fix for Mac is just around the corner!
  • Note: We have changed the way we version these releases to make them more consistent and readable. We are now at a proper 1.2 status after this batch of fixes (Major + Minor), and the last four digits (Patch) will be the actual Perforce commit from our server. Crystal clear for everyone.
  • Build string: version 1.2.2971 (verify with CTRL + V)

And that's it for today's patch. See you next week with another update. Have a spooky weekend!

Horror adventure ASYLUM updated for Steam Deck and on the way to being Verified

Senscape continue to tweak their supernatural horror adventure ASYLUM, with a recent update making a few changes to be on the way to getting it Steam Deck Verified. Also, the developer is still working on the Native Linux version.

Read the full article here: https://www.gamingonlinux.com/2025/05/horror-adventure-asylum-updated-for-steam-deck-and-on-the-way-to-being-verified/

Patch 1.1.25430 codename "I've got a real good eye for prime meat!"

Ahoy there, inmates! Here's an interim update, yet delightful, while a bigger one is on its way:

  • New: Now fully Playable on Steam Deck! Only a few tweaks left related to font sizes to get the coveted Verified status next.
  • New: Full controller support validated! Moving the cursor during close-ups with a gamepad should feel much smoother now.
  • Fix: Greatly improved detection of a connected gamepad to properly show tutorials and input tips.
  • Fix: Menu settings wouldn't properly detect fullscreen status. Now they do.
  • Fix: A non-essential transitional cutscene late in the game was missing following a previous fix. It has been reinstated in all its cutscene-y glory.
  • Fix: Also, 2 frames were fixed in the aforementioned cutscene. No idea what this means, I'm going to trust the changelist on this one.
  • Fix: That puzzle in the topmost floor still had a few issues involving the timing of certain sound effects. No more.
  • Fix: Annoyingly, the head bobbing effect persisted while the menu was opened, making it difficult select stuff. Luckily for you, we are now sparing this annoyance.
  • Fix: Increased tab size in notepad, which is specially useful for the Steam Deck. No, it wasn't you and you don't need glasses, the text was indeed too small.
  • Fix: Fonts scale better now in lower resolutions, including the menu. Again, another win for Steam Deck!
  • Build string: version 1.1.25430 (verify with CTRL + V)


That's it for now, but stay tuned for more. As usual, your reports/feedback are very much appreciated. Everything is taken into consideration! ❤️‍🔥

Patch 1.1.25421 codename "Ki ki ki, ma, ma, ma"

Another straightforward maintenance patch, and quite short, but hey, this means the list of big issues is growing smaller by the minute:

  • New: You can now fast forward feedback lines while interacting with the notepad. Just click on the same notepad row while the line is typing to complete it.
  • New: Steam Deck improvements across the board. Give it a try and let us know! Should be verified soon.
  • Fix: The new option to disable camera effects for those players sensible to motion sickness was enabled by default for new customers. Please, make sure you have the option "Disable camera effects" unchecked if you want to see all the fancy camera animations.
  • Fix: A certain puzzle involving the morgue could get unfairly difficult to solve depending on which documents you had read at that point, and in which order. This is now better streamlined.
  • Fix: Similarly, a certain puzzle in the topmost floor could get confusing depending on the order of actions performed to solve it. Also, it was easy to miss a cool spooky moment. All this section has been revised and tweaked for that extra oomph of horror and much less frustration.
  • Non-linear adventures are painful to do, folks.
  • Tweak: Behind the scenes video player upgrades to resolve potential rare issues on Windows. Performance should be improved as well in the case of older computers.
  • Mac: Related to the above, important video issues were resolved that could block your progress. You can now properly solve a certain puzzle in the High Risk section at 12AM. Also, a particular video involving a crayon was not playing either — now it does!
  • Mac: We are aware of a recurring problem involving cutscenes suddenly missing audio and the team is actively working on the fix. While far from the ideal workaround, you can quit and restart the game to temporarily have audio in cutscenes again. This is the last known issue remaining on this platform — almost there!
  • Build string: version 1.1.25421 (verify with CTRL + V)

Remember: if your favorite fix wasn't present on this changelist, don't fret! We appreciate all the feedback and the team is working on the vast majority of stuff that was reported. We're delighted that you're enjoying the game so much and won't stop until ASYLUM is in pristine shape ✨

Patch 1.1.25411 codename "Death by stereo!"

What's this, more boring Friday patch notes?

  • The macOS build is deemed fully operational now. Thanks everyone for your reports and patience. We've been testing the in-game videos with a new Unreal media player (for future generations, it's called Electra), and that's been working great. Please report any further issues, though.
  • Fixed an occasional freeze when credits were launched from the menu. Unacceptable.
  • Nasty bug preventing some folks from achieving the 6AM achievement has been resolved.
  • The whole basement puzzle is better executed now, with red lights appearing when they should appear. No more unnecessary confusion with incorrect lighting when you're bored and leave the puzzle.
  • Subtitles during the intro no longer appear in front of the amazing actors who were involved in the game.
  • Users running the game with Proton on Linux reported a softlock in the morgue while trying to push a button. This is fixed now, which is a temporary patch while we keep working on the native Linux/Steam Deck version.
  • Ropes were incorrectly hanging in a certain room in the topmost floor. By "incorrectly hanging" we mean floating out of thin air. No, this wasn't a plot point, just a mere rendering error.
  • Removed hardcoded feedbacks which resulted in improperly translated strings. Note to future devs: never, EVER hardcode stuff.
  • A certain task at around 1AM didn't trigger as expected, but now it does, thus resulting in more comfortable gameplay.
  • Apparently there was a video patch missing for Lenny at 12AM in the low-risk section, meant for a more seamless transition when he walks away after speaking with players. We love you Lenny, please don't leave us alone in this spooky place. Come baaack.
  • Not sure about this patch note, but someone said there was an incorrect hand icon for a hotspot in Corridor2C, and I'm inclined to believe this report. The hand is pointing correctly now.
  • Chapter marks (you know, when you see the 1AM, 3AM videos, etc) have been polished and debugged. It seems that some people could miss these videos under obscure circumstances due to the complicated nature of modern game development, which in turn resulted in missing achievements. Horrendous! We're deeply sorry, everyone should be able to fully complete and show their achievements to family and friends now.
  • A certain missing element in a certain puzzle at around 2AM had been missing since a previous update, making the puzzle more unfairly difficult. It was an honest mistake, no hidden plot point. Now you should fully realize how and where to use the acid. Nothing to see here folks, move along.
  • There was a weird rectangle floating in the first scene when you started the game. We don't understand what was the purpose of this bizarre geometry, but it resulted in a glitched, otherwise inspiring horizon that was supposed to look gorgeous.
  • Why is everyone obsessed with shapes in this game? When did this happen? Is this something we said...?
  • Updated ending credit videos. Further people missed have been added. Presentation also polished overall. It all looks very professional now. Less punk, more capitalist.
  • Build string: version 1.1.25411 (verify with CTRL + V)


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