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Build-A-Planet | Update 32



Customize the look and topography of planets and moons with a library of realistic color and height maps. Turn Earth into Mars or mix-and-match maps to create your own worlds.



[h3]Elevation Maps[/h3]
Blend, shift, and flip any two of the elevation maps in Universe Sandbox to create your own custom surface that governs water flow, temperature simulation, and more. Learn more
Guides > Tutorials > Creating Planets from Scratch & Transforming Planets

[h3]Color Maps[/h3]
Change the surface map of any planet to match other planet images included in Universe Sandbox.


[h3]Apparent Elevation Intensity[/h3]
Change the apparent difference between high and low elevation, also called the normal map, under
Visuals > Elevation > Exaggerated Terrain

[h3]More Highlights[/h3]
Invert a planet’s elevation with the push of a button under
Surface > Elevation > Elevation Map > Flip


View a planet's simulated surface without high-resolution corrections under
Properties > Visuals > Enhance Surface Detail
Turning off the enhanced view shows the map resolution we use for simulating object surfaces, including water flow and snow.



Turn off the visual glow from high temperatures, also called blackbody radiation, under
Properties > Visuals > Heat Glow


This update includes 9+ additions and 3+ fixes and improvements.

Check out the full list of What's New in Update 32

Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.

Space is Big | Update 31.4



“Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.”

    - Douglas Adams, The Hitchhiker's Guide to the Galaxy

And now we’ve made it a bit easier to comprehend the scale of space.

[h3]Scaling Space[/h3]
The unit of measurement selection menu now explains what each unit means to help you better understand the vastness of space. Unit names based on the properties of other objects (like Earth mass) have also been updated for clarity.


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[h3]Juno Flyby of Europa[/h3]
On September 29, 2022, the Juno spacecraft performed a flyby of Jupiter’s moon Europa, coming within 352 kilometers and taking the highest-ever resolution close-up image of the moon’s surface. Watch this close flyby in our new simulation
Juno Flyby of Europa in 2022

[h3]More Highlights[/h3]
You can now view and monitor the data views for all objects in a simulation at once, also called the Atlas, by going to Open View Panel Settings > 2D Settings > Show All Maps Atlas. The interface for this type of view is a work in progress.


Object holograms have been updated to look the same, be more visible across different backgrounds, and clearly show their positions in front of or behind other objects


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After


This update includes 4+ additions and 15+ fixes and improvements.

Check out the full list of What's New in Update 31.4

Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.

Betelgeuse, Betelgeuse, BETELGEUSE: Naming Astronomical Objects

Stars have different naming formats, from Altair to HR 4623, as shown in the Nearest 400 Stars simulation in Universe Sandbox.

You’ve probably heard of the star Betelgeuse. It’s the second brightest star in the constellation Orion and made headlines in 2019 when it dimmed very quickly (don’t worry, it’s back to normal now). But have you heard of the star HR 2061? What about HIP 27989? You may not have heard of them, but they’re just different names for Betelgeuse!

In the constellation Orion, Betelgeuse is roughly where Orion’s hand would be.

Why do some astronomical objects have multiple names? Thousands of years ago, there were no rules for how to name them, and different cultures had different names for stars. Many familiar star names come from Arabic, including Betelgeuse, whose Arabic name (which was most likely Yad al-Jauzāʾ and translates to “the hand of al-Jauzā’”) references its position in the constellation Orion.



[h3]The Rules[/h3]
Nowadays, humanity has observed billions of astronomical objects, and it would be very inconvenient to give them all individual names. Instead, astronomers follow a set of rules set by the International Astronomical Union (IAU), including

  • Objects outside the Solar System are named using an acronym, which refers to the catalog name (such as “HIP” for the Hipparcos Catalog), followed by an identification number
  • Dwarf planets beyond the orbit of Neptune are named after a deity or figure related to creation myths (like Makemake)
  • Minor planets can be named by the person who discovered them after a formal review. If not named, minor planets are given only a sequential identification number. The ID number for the minor planet Mr. Spock (which you can find in Universe Sandbox) is 2309.
  • Comets are named based on the type of comet (P for periodic, C for not-periodic), the year they were discovered, a letter for the half of the month they were discovered in (for example B for the second half of January), and then another number indicating the order of discovery. P/2005 S2 is a periodic comet discovered in 2005 that was the second comet discovered in the first half of October.

[h3]Hello, My Name Is Gaia DR2 4152993273702130432*[/h3]
These rules, while complicated, make it much easier to reference objects in large catalogs, like the Yale Bright Star Catalog. This catalog, which is included in Universe Sandbox, contains 9,110 stars visible to the naked eye from Earth and uses the letters “HR” as a reference to its original name, the Harvard Revised Photometry Catalogue, which came out in 1908. Current space telescopes like Gaia have observed and cataloged over 1 billion astronomical objects, showing how valuable these naming rules are!

[h3]A Multitude of Names[/h3]
The same objects are often part of multiple astronomical catalogs, with a different name for each catalog. Betelgeuse, for example, has 46 different names! While databases like SIMBAD collect these different names in one place, sorting through them can be difficult.



Universe Sandbox contains a database of over 45,000 known astronomical objects sourced from different catalogs, including the Open Exoplanet Catalog. While this is small compared to the billions of known astronomical objects, including all of them would make Universe Sandbox quite large (the Gaia catalog alone is over a terabyte of data).

If you want to find Betelgeuse in Universe Sandbox, you can search for Betelgeuse, HR 2061, or HIP 27989 and find it under the searched name. In the future, we plan to allow you to view all of the names that a star has in its properties, but for now, each object can only show one name at a time.

Three Betelgeuse’s each with a different astronomical name

For now, try checking out some Solar System objects with interesting name origins in Universe Sandbox
  • C/1906 E1 - The “C/” designates this as a non-periodic (only passes by the Sun once) comet. 1906 is the year of its discovery, and E1 means and was the first comet discovered in the first half of March (between March 1-15)
  • Haumea - A dwarf planet named after the matron goddess of the island Hawai’i
  • 2014 NW65 - A yet-unnamed minor planet. 2014 is the year of its discovery, N means it was discovered in the first half of July (between July 1-15), and W65 means it was the 1647 object found during that half month.

To join our community discussions, please join us on our Steam Forum and our official Discord community.




[h3]*Bonus Naming Rules: What is Gaia DR2 4152993273702130432?[/h3]
Gaia DR2 4152993273702130432 is the designation for the star UY Scuti, one of the largest known stars, in the Second Data Release (DR2) of the Gaia catalog. Here “UY” doesn’t stand for a survey but instead follows a different set of IAU naming rules for variable stars. Scuti means that the star is located in the constellation Scutum, and UY indicates it was the 38th variable star discovered within this constellation.

Variable star labeling starts at R, S, etc., and goes through Z (9 labels total), then goes to RR through RZ (another 9 labels), then SS through SZ (8 more labels), until we get to ZZ. This is why UY is the 38th; 9 (R-Z) + 9 (RR-RZ) + 8 (SS-SZ) + 7 (TT-TZ) + 5 (UU-UY) = 38. Wow, this gets complicated quickly.

If more labels are needed, after going to ZZ, it starts over at AA going through AZ, then BB to BZ, and up to QQ through QZ for a total of 334 unique names for variable stars within a single constellation.

Stellar size comparison showing how much bigger UY Scuti is than other well-known stars.

Planetary Defense DART | Update 31.3



[h3]DART Mission[/h3]
NASA’s DART mission will intentionally collide the DART spacecraft with the asteroid Dimorphos, attempting to change its orbit & testing humanity's ability to protect Earth from future asteroids. Check out our simulation of this mission:
Open > DART: Humanity's First Planetary Defense Experiment

[h3]More Highlights[/h3]
Fragment temperature and glow from collisions are now realistically based on the collision energy. Low energy collisions, like the one shown here, don’t generate enough energy to make the particles glow.


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After




Camera transitions after the target collides are smoother


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Explosions now create rock fragments and dust clouds


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After




Under-the-hood improvements to make referencing known objects more reliable



This update includes 1+ additions and 20+ fixes and improvements.

Check out the full list of What's New in Update 31.3

Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.

Seven-Year Steam Launch Anniversary



Today, August 24, 2022, marks the seventh anniversary of Universe Sandbox’s Early Access launch on Steam!

To celebrate, Universe Sandbox is on sale for another 120 hours (that’s until August 29). Pick up a copy for yourself or a friend today.

Over the last seven years, we’ve added tons of new features to make Universe Sandbox better than ever, and we’re still going strong. Our current development plans include
  • Adding more materials to simulate planetary features lakes of liquid methane on Saturn’s moon Titan
  • New rigid body physics for more realistic interactions between objects like bowling pins and satellites
  • More realistic planetary collisions

Learn about what we’re working on in our 2022 Roadmap
https://store.steampowered.com/news/app/230290/view/4963541146758964452

All of this would not be possible without the support of our community. You all use Universe Sandbox in ways we could never have imagined, and we are so grateful for all of you. Here’s to another amazing seven years.