Next-Generation Graphics Coming Soon
[previewyoutube][/previewyoutube]
Prepare to immerse yourself in a universe more awe-inspiring and realistic than ever before with our next-generation Universe Sandbox graphics update. Over the past year and a half, we've been replacing our decade-old graphics technology with a state-of-the-art system that sets the stage for future enhancements.
While there's still more to be done before it's ready for release, we're excited to give you a sneak peek at our progress.
Stay tuned to our Steam Forum and Discord server where we’ll be announcing a preview version you can try before it’s released to everyone. In the meantime, you can check out our 2024 Roadmap to learn more about what we have planned.

The color of hot objects is more accurately based on their temperatures.
Current
Work in Progress
Spacecraft and other human-scale objects will interact with light more realistically.
Current
Work in Progress
Gas clouds no longer create sharp intersections when passing over planets.
Current
Work in Progress
Objects will only glow in areas where they’re hot instead of the entire object glowing based on average temperature.
Current
Work in Progress
Current
Work in Progress
Hot objects will emit light based on their temperature.
Current
Work in Progress
More accurate lighting at a distance for more realistic and cinematic views.
Current
Work in Progress
Explore the beauty of the universe more awesomely than ever.
Current
Work in Progress
We fixed that annoying issue where stars look like they’re being eclipsed when seen from the surface of a planet.
Current
Work in Progress
Stars appear brighter, realistically obscuring surface detail.
Current
Work in Progress
Our new graphics renderer is still a work in progress, and final appearances may look different. We can’t wait to share space in a new light with you.
Join our community discussions on our Steam Forum and our official Discord community.
Prepare to immerse yourself in a universe more awe-inspiring and realistic than ever before with our next-generation Universe Sandbox graphics update. Over the past year and a half, we've been replacing our decade-old graphics technology with a state-of-the-art system that sets the stage for future enhancements.
While there's still more to be done before it's ready for release, we're excited to give you a sneak peek at our progress.
Stay tuned to our Steam Forum and Discord server where we’ll be announcing a preview version you can try before it’s released to everyone. In the meantime, you can check out our 2024 Roadmap to learn more about what we have planned.

The color of hot objects is more accurately based on their temperatures.
Current
Work in ProgressSpacecraft and other human-scale objects will interact with light more realistically.
Current
Work in ProgressGas clouds no longer create sharp intersections when passing over planets.
Current
Work in ProgressObjects will only glow in areas where they’re hot instead of the entire object glowing based on average temperature.
Current
Work in Progress
Current
Work in ProgressHot objects will emit light based on their temperature.
Current
Work in ProgressMore accurate lighting at a distance for more realistic and cinematic views.
Current
Work in ProgressExplore the beauty of the universe more awesomely than ever.
Current
Work in ProgressWe fixed that annoying issue where stars look like they’re being eclipsed when seen from the surface of a planet.
Current
Work in ProgressStars appear brighter, realistically obscuring surface detail.
Current
Work in ProgressOur new graphics renderer is still a work in progress, and final appearances may look different. We can’t wait to share space in a new light with you.
Join our community discussions on our Steam Forum and our official Discord community.
Our new graphics renderer will make hot spots, like those lasered into this planet. This graphics overhaul is a work in progress.
Demonstrating highlights from 2023, including a spherical cow and adding materials like methane and nitrogen to planets.
Work in Progress: Earth and 100 colliding moons after some of our graphics renderer changes.
Current: Dust clouds passing through a planet show sharp lines where they intersect. Our graphics overhaul hopes to remove these lines.
Current: Earth glowing at 2500 °C.
Work in progress: Earth glowing at 2500 °C.
Current: The Moon has lightly glowing craters after being bombarded by many small asteroids. Even though only parts of the object are hot, the entire edge glows red.
Work in Progress: The Moon has brightly glowing craters after being bombarded by many small asteroids. Only the hot impact areas glow.
Work In Progress: Moons collide and heat up. The hot spots glow, illuminating other moons in the simulation.
Work in Progress: Small moons collide and slide across Mars’s surface, creating a long crater and spraying fragments, which create more small craters.
Current: Ceres collides with Earth, creating a circular impact and spraying fragments outwards from the direction it came.
Work in Progress: Ceres collides with Earth, sliding across its surface to create a long crater and spraying fragments that impact and crater Earth.
Work in Progress: A meteor burns up as it flies through Earth’s atmosphere.
Before: 100 moons orbit Earth and collide, creating many fragments and dust clouds that are removed quickly to create new fragments from new collisions.
After: 100 moons orbit Earth and collide, creating many fragments and dust clouds that expand and fill the space while creating new fragments from new collisions. This was released in March as part of Update 34.1.
Work in Progress: Simulation panels are resized, hidden, and revealed as they open and close. This video was taken on a desktop with Universe Sandbox resized to the resolution of a smartphone.
Too much heat or gas kills vegetation. Currently, vegetation only appears where planets have a gas pressure between 0.5 to 2 bars and a temperature between -55 °C to 55 °C.
An automated test showing Neptune disrupting Saturn’s rings. At the end of this test, Universe Sandbox takes a screenshot.
Partial
Earth and many moons collide. Our automated capture system took this screenshot, which was recently added to our
Work in Progress: Earth rotates so quickly that it starts to flatten out. This flattening is purely visual for development purposes and does not affect collisions or the heating effects from the stretching.

Before
After

Before - Additional sulfur dioxide does not make the atmosphere more opaque or tint it orange.
After - Additional sulfur dioxide makes the atmosphere more opaque and tints it orange.
Before
After










A moon bounces off a planet instead of colliding with it while testing new collision physics (new collision physics are work in progress).
Experimenting with new graphics rendering technology made Earth a bit lumpy (don’t worry, it’s a sphere again).



* Due to a change in our analytics system, we have extrapolated 2023’s numbers based on the total increase in player activity on Steam.