1. Universe Sandbox
  2. News

Universe Sandbox News

Betelgeuse, Betelgeuse, BETELGEUSE: Naming Astronomical Objects

Stars have different naming formats, from Altair to HR 4623, as shown in the Nearest 400 Stars simulation in Universe Sandbox.

You’ve probably heard of the star Betelgeuse. It’s the second brightest star in the constellation Orion and made headlines in 2019 when it dimmed very quickly (don’t worry, it’s back to normal now). But have you heard of the star HR 2061? What about HIP 27989? You may not have heard of them, but they’re just different names for Betelgeuse!

In the constellation Orion, Betelgeuse is roughly where Orion’s hand would be.

Why do some astronomical objects have multiple names? Thousands of years ago, there were no rules for how to name them, and different cultures had different names for stars. Many familiar star names come from Arabic, including Betelgeuse, whose Arabic name (which was most likely Yad al-Jauzāʾ and translates to “the hand of al-Jauzā’”) references its position in the constellation Orion.



[h3]The Rules[/h3]
Nowadays, humanity has observed billions of astronomical objects, and it would be very inconvenient to give them all individual names. Instead, astronomers follow a set of rules set by the International Astronomical Union (IAU), including

  • Objects outside the Solar System are named using an acronym, which refers to the catalog name (such as “HIP” for the Hipparcos Catalog), followed by an identification number
  • Dwarf planets beyond the orbit of Neptune are named after a deity or figure related to creation myths (like Makemake)
  • Minor planets can be named by the person who discovered them after a formal review. If not named, minor planets are given only a sequential identification number. The ID number for the minor planet Mr. Spock (which you can find in Universe Sandbox) is 2309.
  • Comets are named based on the type of comet (P for periodic, C for not-periodic), the year they were discovered, a letter for the half of the month they were discovered in (for example B for the second half of January), and then another number indicating the order of discovery. P/2005 S2 is a periodic comet discovered in 2005 that was the second comet discovered in the first half of October.

[h3]Hello, My Name Is Gaia DR2 4152993273702130432*[/h3]
These rules, while complicated, make it much easier to reference objects in large catalogs, like the Yale Bright Star Catalog. This catalog, which is included in Universe Sandbox, contains 9,110 stars visible to the naked eye from Earth and uses the letters “HR” as a reference to its original name, the Harvard Revised Photometry Catalogue, which came out in 1908. Current space telescopes like Gaia have observed and cataloged over 1 billion astronomical objects, showing how valuable these naming rules are!

[h3]A Multitude of Names[/h3]
The same objects are often part of multiple astronomical catalogs, with a different name for each catalog. Betelgeuse, for example, has 46 different names! While databases like SIMBAD collect these different names in one place, sorting through them can be difficult.



Universe Sandbox contains a database of over 45,000 known astronomical objects sourced from different catalogs, including the Open Exoplanet Catalog. While this is small compared to the billions of known astronomical objects, including all of them would make Universe Sandbox quite large (the Gaia catalog alone is over a terabyte of data).

If you want to find Betelgeuse in Universe Sandbox, you can search for Betelgeuse, HR 2061, or HIP 27989 and find it under the searched name. In the future, we plan to allow you to view all of the names that a star has in its properties, but for now, each object can only show one name at a time.

Three Betelgeuse’s each with a different astronomical name

For now, try checking out some Solar System objects with interesting name origins in Universe Sandbox
  • C/1906 E1 - The “C/” designates this as a non-periodic (only passes by the Sun once) comet. 1906 is the year of its discovery, and E1 means and was the first comet discovered in the first half of March (between March 1-15)
  • Haumea - A dwarf planet named after the matron goddess of the island Hawai’i
  • 2014 NW65 - A yet-unnamed minor planet. 2014 is the year of its discovery, N means it was discovered in the first half of July (between July 1-15), and W65 means it was the 1647 object found during that half month.

To join our community discussions, please join us on our Steam Forum and our official Discord community.




[h3]*Bonus Naming Rules: What is Gaia DR2 4152993273702130432?[/h3]
Gaia DR2 4152993273702130432 is the designation for the star UY Scuti, one of the largest known stars, in the Second Data Release (DR2) of the Gaia catalog. Here “UY” doesn’t stand for a survey but instead follows a different set of IAU naming rules for variable stars. Scuti means that the star is located in the constellation Scutum, and UY indicates it was the 38th variable star discovered within this constellation.

Variable star labeling starts at R, S, etc., and goes through Z (9 labels total), then goes to RR through RZ (another 9 labels), then SS through SZ (8 more labels), until we get to ZZ. This is why UY is the 38th; 9 (R-Z) + 9 (RR-RZ) + 8 (SS-SZ) + 7 (TT-TZ) + 5 (UU-UY) = 38. Wow, this gets complicated quickly.

If more labels are needed, after going to ZZ, it starts over at AA going through AZ, then BB to BZ, and up to QQ through QZ for a total of 334 unique names for variable stars within a single constellation.

Stellar size comparison showing how much bigger UY Scuti is than other well-known stars.

Planetary Defense DART | Update 31.3



[h3]DART Mission[/h3]
NASA’s DART mission will intentionally collide the DART spacecraft with the asteroid Dimorphos, attempting to change its orbit & testing humanity's ability to protect Earth from future asteroids. Check out our simulation of this mission:
Open > DART: Humanity's First Planetary Defense Experiment

[h3]More Highlights[/h3]
Fragment temperature and glow from collisions are now realistically based on the collision energy. Low energy collisions, like the one shown here, don’t generate enough energy to make the particles glow.


Before

After




Camera transitions after the target collides are smoother


Before

After




Explosions now create rock fragments and dust clouds


Before

After




Under-the-hood improvements to make referencing known objects more reliable



This update includes 1+ additions and 20+ fixes and improvements.

Check out the full list of What's New in Update 31.3

Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.

Seven-Year Steam Launch Anniversary



Today, August 24, 2022, marks the seventh anniversary of Universe Sandbox’s Early Access launch on Steam!

To celebrate, Universe Sandbox is on sale for another 120 hours (that’s until August 29). Pick up a copy for yourself or a friend today.

Over the last seven years, we’ve added tons of new features to make Universe Sandbox better than ever, and we’re still going strong. Our current development plans include
  • Adding more materials to simulate planetary features lakes of liquid methane on Saturn’s moon Titan
  • New rigid body physics for more realistic interactions between objects like bowling pins and satellites
  • More realistic planetary collisions

Learn about what we’re working on in our 2022 Roadmap
https://store.steampowered.com/news/app/230290/view/4963541146758964452

All of this would not be possible without the support of our community. You all use Universe Sandbox in ways we could never have imagined, and we are so grateful for all of you. Here’s to another amazing seven years.

Upgrading Our Engine | Update 31.2



[h3]Unity Engine Upgrade[/h3]
We’ve updated Unity, the game engine we use to create Universe Sandbox. While you won’t see immediate changes, this will allow us to utilize new features for future improvements to our physics simulation.


[h3]Instant Water Flow[/h3]
Use the Settle Water button to immediately stabilize the water level of a planet.



[h3]More Highlights[/h3]

Control the lowest temperature of space with the Background Temperature. By default, this is set to 2.73 Kelvin to approximate the Cosmic Microwave Background. Adjust it under
Simulation > Advanced Simulation Settings > Temperature > Background Temperature


Random object icons in the Add tool have been updated


Before

After



Learn about habitable zones and how Universe Sandbox models them in our guide
Guides > Science > Habitable Zones


Stellar collisions now partially merge and transfer mass before going supernova


Before

After



Collision shockwaves are now realistically circular


Before

After



Particles now collide more consistently, and gas cloud momentum is now transferred to and from impacting objects


Before

After





This update includes 3+ additions and 27+ fixes and improvements.

Check out the full list of What's New in Update 31.2

Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.

Moving to a 4-day Workweek

The Moon colliding with the Earth. Made with Universe Sandbox, a product of Giant Army.

In October 2021, Giant Army, the creators of Universe Sandbox, a physics-based space simulator, officially adopted a 4-day, 8 hours a day workweek at full salary. This change has positively impacted our team, so we wanted to share how we made this decision to encourage other game studios and companies to experiment with a 4-day workweek.

[h3]Making the Decision[/h3]
We started discussing a 4-day workweek after Microsoft Japan trialed it and found that it increased their productivity. Those discussions continued as we saw other companies and organizations experiment with it. In May 2021, as part of the team’s effort to reduce burnout, we decided to take Fridays off for a month.

Most of our team found that the 4-day workweek left them refreshed and just as productive, so we extended it for another month, and then another. In July 2021, we extended it through September but added one condition: you can take Friday off if you share a short daily update and screenshot summarizing what you did, Monday through Thursday.

For a fully remote team spread across multiple time zones, a quick, daily team meeting is not practical. This makes the importance of communication about progress or problems even more valuable.

A moon being ripped apart by intense gravitational forces.

Even after an extensive trial period, there was concern that a 4-day workweek would lead to reduced productivity. So why did we do it?

[h4]Support from the Team[/h4]
The team supported it. Direct quotes from our team include:

“Working a 4-day workweek for me has been a positive experience overall. I feel more organized and less stressed with both personal and work time.”

“[The 4-day workweek has led to] Fewer typos, far fewer odd little mistakes… etc. The sort of mistakes that go away when you're even 10% sharper than before, or you have less brain fade.”

[h4]Steady Progress[/h4]
While it’s difficult to quantify productivity, one would imagine that dropping a day a week would result in a drop in productivity. However, we continued to innovate and iterate on Universe Sandbox, adding new features and providing regular updates. Given the steady progress and increased happiness, switching to a 4-day workweek seemed like the right decision.

[h3]Reflections on the Change[/h3]
The Sun explodes in a supernova, heating up and vaporizing the Earth.

We think adopting a 4-day workweek has been a net positive for Giant Army. The shorter week has:
  • Pushed us to optimize our time, leading to shorter and more efficient meetings
  • Improved our work environment
  • Helped us to attract candidates for our current and future open positions

There are some drawbacks to the shorter week:
  • We have a rule not to release an update right before the weekend to avoid needing to be on-call during the weekend. Previously we did not release on Fridays. Now we don’t release on Thursdays (mostly).
  • More emails and messages come in over a 3 day weekend
  • Fewer days to schedule meetings (or is this a benefit?)

The number of code commits or changes (which are not generally a good measure of productivity) made to Universe Sandbox and the number of updates we released in 2021 is similar to the previous 2 years. While our official transition wasn’t until late 2021, and these measures don’t quantify how much work went into each commit or update, they support the idea that everybody has been just as productive.

Overall, we’re happier, and progress on Universe Sandbox is steady. If you have any questions about our 4-day workweek, please contact us.

Universe Sandbox is an interactive physics-based space simulator that merges gravity, collisions, and climate to reveal the awesomeness of our universe in a whole new way. Learn more on our website.

[h3]Addendum[/h3]
Here are a few more details based on the questions we’ve received about our 4-day workweek:

Q: Did we take a pay cut because we are now working 4 8-hour days instead of 5?

A: No. Everybody on our team is salaried, and nobody took a pay cut as part of this transition.

Q: Did we consider having some team members work Monday-Thursday, and some work Tuesday-Friday so there would always be somebody reachable 5 days a week?

A: We actually did the opposite and tried to make sure everybody had as much overlap as possible to maximize collaboration. That means that our team member in Australia has Mondays off instead of Fridays because they’re a day ahead of our primary work time zone (PST).

Last Updated: July 21, 2022