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Publishers 'eject too soon' on their live service games, says Warframe developer's CEO: 'It comes out, doesn’t work and they throw it away'




While you might be sick of all the live service games that swarmed us last year, there's every chance you've played at least one one for a substantial amount of time—Fortnite, Destiny 2, Apex Legends—these games are popular for a reason...
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Warframe dev's CEO thinks studios shouldn't abandon struggling live-service games so quickly: "I think they eject too soon"


Warframe developer Digital Extremes' CEO Steve Sinclair has said he thinks studios can be a bit too quick to drop live-service games.


Live-service as a field is a particularly tricky one, because if you just don't have the player base to support it, your game can fizzle out pretty quickly. It's happened to plenty of games over the years, and I'm sure it'll happen to plenty more, but in a recent interview with VGC, Digital Extremes' Steve Sinclair has shared that he thinks some studios "eject too soon" from their games. "They think the release is make or break, and it’s not," Sinclair told VGC. "They have a financial way to be persistent, and they never do it. It comes out, doesn’t work and they throw it away.


"Isn’t that a shame when you put so many years of your life into iterating on those systems or building technology or building the start of a community, and because the operating costs are high, you get terrified when you see the numbers drop and you leave. We’ve seen this with amazing releases that I think have massive potential, and I think they eject too soon."

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Warframe boss thinks publishers should have more faith in burgeoning live-service titles instead of getting "terrified" when numbers drop

Steve Sinclair, CEO of Warframe studio Digital Extremes, reckons publishers should give live service games more time to find their footing, and not see dodgy release periods as a "make or break" indicator of a game’s success. "It comes out, doesn’t work and they throw it away," Sinclair told VGC.


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Warframe is getting two huge updates, and a much-needed rework

Aesthetically, Warframe has been killing it in 2024. Marrying its unique, futuristic style with traditional Eastern influences in Jade Shadows, then adding more Metal Gear Solid-style grit for 1999, for me, this is easily the most exciting time to be a Tenno. Digital Extremes is continuing that Eastern thematic in the newly announced Lotus Eaters, which bridges the gap between Whispers in the Walls and 1999. But, in the wake of that, there's another unnamed update set for later this year, and while the full reveal will take place during the Tokyo Game Show, we know that one beloved yet under-used frame will be getting a full rework.


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