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"PARTY OF YOUR LIFETIME" Official Song Release

TennoCon 2024 took us on a wild ride back to 1999 and introduced us to the 20th century's hottest musical group, On-lyne. If you watched TennoLive, you've probably been hearing the sweet harmonies from their latest single PARTY OF YOUR LIFETIME over and over in your head ever since.

Fortunately, you can now indulge in 90's boy-band nostalgia to your heart's content with the complete version of the song, available for your listening pleasure on YouTube:

[previewyoutube][/previewyoutube]
PARTY OF YOUR LIFETIME is also currently available on your streaming platform of choice:

[h3]Listen Now[/h3]

Not into streaming? Get PARTY OF YOUR LIFETIME on Bandcamp.

[h3]CREDITS[/h3]
[hr][/hr]Composers:
Matthew Chalmers
Keith Power

Producers:
Matthew Chalmers
Keith Power
George Spanos
Erich Preston

Singers:
Keith Power
Matthew Chalmers
Jacob Critch
Arnold Tongol
Juvon Taylor
Jaemin Kim

If you missed out on the TennoLive Demo, or just want to enjoy the 90's vibes all over again, you can watch it here.

Dog Days 2024

Take a stand on the sand and get your Soaktron ready to rumble… Dog Days is back for another seasonal seaside slobberknocker! Kela De Thaym has the beach arena primed for mayhem, so grab your inner tube and let the Lob Blobs fly.

Complete four limited-time Alerts to earn Credits, Nakak Pearls and new Rewards, including:

[h3]Suplex Kubrow Glyph[/h3]
That’s the bottom line ‘cause Kubrow said so.

[h3]Dog Days WAR Display[/h3]
We've got two words for ya: Soak it!

[h3]Dropkick Drahk Emblem[/h3]
You know what The Drahk is cooking.

[h3]Hellshell Domestik Drone[/h3]
Give your dirty floors Hell and your Orbiter some hardcore edge.

As usual, Nakak Pearls can be used to trade for additional Rewards and Customizations from Nakak's Dog Days offerings.

[h3]QoL: Nakak Pearl Rebalancing[/h3]
Tired of the other contenders stealing your kills? We've made changes based on your feedback!
  • All Kills now reward 2 Nakak Pearls.
  • Players who helped kill an enemy (but didn’t strike the final blow) will now earn 1 Nakak Pearl per Assist.
  • Mission 4 now awards 30 Nakak Pearls for every completion after the first, rather than 50, to balance the new influx from Assists. Mission 4 still awards 100 Nakak Pearls on first completion.

Jump in-game while the heat is on and enjoy some aquatic action from now until September 3 at 2 p.m. ET!

Special TennoGen Round: 1999 Themed Drifter Accessories Wanted!



Announced at TennoCon 2024, we are now accepting submissions for a special 1999-themed TennoGen round. Players have until September 27, 2024 to submit 1999-inspired Eye, Ear, and Facial Accessories for the Drifter (and Operator)!

This is a special round and not a permanent addition to our standard list of Accepted Factions. Our intention is to feature some 1999 inspired TennoGen pieces with the launch of Warframe: 1999. While we are only accepting 1999 inspired submissions for a limited time, any accepted pieces will remain in-game permanently just like any other TennoGen.

Style Guidelines:
  • Warframe: 1999 is an alternate-universe take on the year 1999. While paying homage to a real world style or accessory from that time period is welcome, your design should be a unique Warframe-y spin on the reference. Our internal team is following this rule with even the most mundane assets in our environments. It’s the year 1999, but it’s still Warframe!
     
  • Narratively, this is a society obsessed with the latest technology and gadgets. These characters are not interested in technology and trends from prior decades; while it is true that things from the 1980s and 1970s were around in the 1990s, we are not interested in TennoGen designs that embrace trends from an earlier point in history.
    • Similarly, we aren’t interested in any references to tech or culture after 1999 (smart phones, modern VR goggles, wireless earbuds, etc. are a no).
       
  • While taking inspiration from the 1990s, do not infringe on the copyright of existing products from the 90s (or any other decade for that matter!).
     
  • If you are attempting the Infestation, note that this version of the Infestation seeks out electrical sources of energy. For Warframe: 1999, we blend wires and debris into the Infestation much more than you’d see in the Origin System. Any designs that have Infestation present should reflect an urge to reach out to electrical energy sources.

To help you nail the style of Warframe: 1999, we're sharing in-game reference images

Technical Guidelines:

Please refer to our Basic Art Guide for general composition tips.

You can download Operator and Drifter head files by selecting “Operator Head Download” at the top of the “Content Files and Examples” page.
  • The .zip folder “OperatorsHeads” includes Male and Female heads for Operators and Drifters.
     
  • Items that properly fit Operator heads will generally fit Drifter heads.
    • That being said, Drifter Male and Drifter Female heads vary in shape and will require a bit more planning and testing.
    • Most Operator Accessories will be scaled up about +0.165 units to fit Drifter heads.
    • Please read OperatorHeadNotes.txt in the .zip folder for more information.

Please refer to the “Creating Operator Accessories” section of the TennoGen Guide.
  • Triangle budget: 1500
  • Accessories only have two tintable channels: red channel and alpha channel. The rest will be untintable.
  • Emissive color is controlled by the Drifter’s Eye Glow.
  • Maps:
    • Maps are authored at 2048 x 1024 (you have the choice of vertical or horizontal orientation)
    • Maps in-game will be 1024 x 512. Please keep this in mind with the fidelity of your details! Drifter accessories are much smaller than other TennoGen content so you will need to adapt to the level of detail that is viable after compression.
    • Requires a full set of textures as per our Texturing Guide.

As with all TennoGen creations, pushing the boundaries is fine, but you need to be prepared with a plan B if your ambitious project breaks the rules a little too hard.

How to Submit TennoGen to the Steam Workshop:

Once you have downloaded the reference files, created your item, and taken your screenshots, it’s time to upload your item to the Steam Workshop!
  • Download the TennoGen Tool from Steam by searching for “Warframe TennoGen” or pasting this URL in your Steam browser: steam://install/396050
  • Using the TennoGen Tool, upload your submission to Steam Workshop.
    • Please only feature Drifters in the icon and first screenshot of your submission, and apply the 1999 Tag.

SCREENSHOT GUIDELINES:

All creations must be submitted with the following screenshot guidelines, so we can properly judge your creation. We reserve the right to reject items without proper screenshots, due to our inability to properly review your item.
  • Please make sure to include a tint breakdown.
  • Have at least one well-lit screenshot on a 50% gray background and uncolored lighting.
  • Make sure your screenshots are all up to date! If you have comparison shots for previous versions, please indicate which screenshots are of the current iteration -- aka the ones we should be evaluating!
  • IMPORTANT: Include one full view screenshot of your creation at in-game resolution that is clearly marked (ex: text in the corner that says “IN-GAME RESOLUTION”). Just the front view is fine, but if you want to include multiple angles, that is more than welcome.
  • Finally, provide both back, front and side views of your creation so we can see the whole picture. These views should not be partial -- we need to see the FULL item from all sides.




Essential: one full view screenshot of your creation at in-game resolution



Essential: Tint Breakdown screenshot



Optional but appreciated: an image previewing the Triangle Count, Specular, Base Color, Emissive, Roughness, and Normals.

Reasons for Rejection

Copyright:
  • We cannot accept any items that infringe on the copyright of others. Taking inspiration from your favourite works is okay, but designs should wholly be yours.

Art style:
  • All content in Warframe is grounded in a Faction, and this counts for TennoGen as well! Please reference the already revealed Warframe: 1999 characters, weapons, and other materials when creating your Operator / Drifter Accessories.
  • Your items need to stand out from the crowd! Avoid making something that is too similar to existing content, whether it’s made in-house or added via TennoGen.

Read the TennoGen Guide “Reasons For Rejection” article for more information.

Q&A

When is the submission start date?

Submissions open July 22, 2024!

Is there a special Submission Category for this Round?

Yes! When uploading your submissions through the Warframe TennoGen Tool, please use the new 1999 Tag.

When is the submission deadline?

The last day to submit is September 27, 2024.

This end date allows our teams to review submissions, request any necessary revisions, and prepare the items for an All Platforms launch with Warframe: 1999.

Why Only Drifter (and Operator) Accessories?

As Warframe 1999 has yet to be released, there is only so much of the world we can share beforehand. Drifter (and Operator) accessories offer players an accessible way to get hyped for 1999, with limited lore implications!

Are we permanently adding 1999 as a Faction to TennoGen?

This is a special themed Round with its own rules, and the Style Guidelines do not apply to any other TennoGen content. Like with other Factions, we’ll revisit its eligibility for TennoGen once 1999 makes it into players’ hands.

Publishers 'eject too soon' on their live service games, says Warframe developer's CEO: 'It comes out, doesn’t work and they throw it away'




While you might be sick of all the live service games that swarmed us last year, there's every chance you've played at least one one for a substantial amount of time—Fortnite, Destiny 2, Apex Legends—these games are popular for a reason...
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Warframe dev's CEO thinks studios shouldn't abandon struggling live-service games so quickly: "I think they eject too soon"


Warframe developer Digital Extremes' CEO Steve Sinclair has said he thinks studios can be a bit too quick to drop live-service games.


Live-service as a field is a particularly tricky one, because if you just don't have the player base to support it, your game can fizzle out pretty quickly. It's happened to plenty of games over the years, and I'm sure it'll happen to plenty more, but in a recent interview with VGC, Digital Extremes' Steve Sinclair has shared that he thinks some studios "eject too soon" from their games. "They think the release is make or break, and it’s not," Sinclair told VGC. "They have a financial way to be persistent, and they never do it. It comes out, doesn’t work and they throw it away.


"Isn’t that a shame when you put so many years of your life into iterating on those systems or building technology or building the start of a community, and because the operating costs are high, you get terrified when you see the numbers drop and you leave. We’ve seen this with amazing releases that I think have massive potential, and I think they eject too soon."

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