Hello explorers 👋
Our first major update is out of beta! Today’s patchnotes are a little more in-depth than usual, let us know what you think of this more descriptive format. Plenty of minor changes and fixes weren’t included, there’s just too many…
Important notes about the current version:💠 Works only through OpenXR.
💠 Supports Virtual Desktop 1.32.9 or higher.
💠 Doesn’t support LIV and OpenXRToolkit.
💠 Doesn’t support HTC Vive Wands.
💠 Doesn’t have bHaptics integration.
💠 Might not support previous saves.
You can find workarounds for some of the known issues in the pinned topic in Steam Discussions.[h2]KEY FEATURES[/h2]
[h3]Difficulty Settings[/h3]
You can now choose from the four difficulty presets, including the ultra-hardcore Ironman mode, or manually customize the difficulty with over 15 parameters that define the number of enemies and amount of loot, anomaly density outside the clusters, damage from anomalies and enemies, enemy bullet visibility, their health, hearing, and sight range, reaction speed to a spotted player, reward sizes and item prices, hunger (more on that below), Tide frequency, and what the player drops upon death. With these difficulty settings, the EA version of ITR2, offering over 15 hours of gameplay, will become more accessible or challenging to VR players of all skill levels.
[h3]Explorer’s Armor[/h3]
We added different types of damage and ballistic armor mechanics. Some of the existing Chest Rigs have been converted into Armor Vests — the game now has 3 types of Armor Vests, combining Plate Carriers and Tactical Vests, which differ in appearance, carrying capacity, price, and the Security Level at which they become available. Each of them can hold one Armor Plate, with 3 different types of Plates available, varying in effectiveness, weight, and durability. Armor Plates cannot only be inserted but also removed from Plate Carriers to be replaced as they wear out.
[h3]Large Ammo Boxes and Additional Extended Magazines[/h3]
Large Ammo Boxes have been added for all calibers, holding between 100 to 200 rounds depending on the caliber. All Backpacks, except the starter one, now feature special pouches for these boxes. This allows you to carry more ammo while spending less time managing it. Large Ammo Boxes cannot be found in the Radius; they can only be purchased at the Supply Depot at the Facility. There, you can also buy new extended magazines for the AK-74 (holding 45 rounds) and the Glock 18C (holding 33 rounds).
[h3]Hunger System and New Food[/h3]
Now, with active actions and over time a new important parameter for the player increases — Hunger, which limits the maximum Stamina. Hunger accumulation depends on your activity: running, jumping, or moving overloaded burns more “calories” than just standing or walking. To curb Hunger, you need to eat food. In addition to Crackers, you can now purchase Canned Sprats and a Chocolate Bar at the Supply Depot.
[h3]Improved Enemies[/h3]
Mimics now move tactically, take better positions, and fire at the player while switching positions. If there is an opportunity and different options, the Mimics will try to take a more advantageous position at a higher elevation and use cover indoors rather than in the open air. However, the enemies don’t take cover if they can keep shooting at the player. To balance their behavior, we made their vision and hearing more realistic. Tree foliage and bushes now also conceal the player from enemy sight.
[h3]Significant Rebalancing[/h3]
Loot distribution has been changed significantly: more places have been added where loot can appear, utilizing more interesting spots inside the houses. Ash now occurs more frequently, while ammo crates and medicine boxes are rarer, but ammo can be found without them. We increased the amount of Supply Credits in the rewards for most Top Priority and Side Missions, and changed or added items received as rewards (ammo, syringes, armor plates). We also laid the groundwork for future mission reworks to ensure the current active set remains intact.
[h2]MAJOR CHANGES[/h2]
🔸 [Settings] Added Experimental Optimizations option to the Graphics Settings, enabling the use of graphic technologies that are still under development and testing. Try turning them on if you don’t experience any side issues – they will increase performance but can cause problems.
🔸 [Accessibility] After you choose the dominant hand in the Tutorial, the Tablet will be automatically placed on the other side of your body. We added a new separate option to the Settings, allowing the placement side of the Tablet to be changed independently of the dominant hand. The Tablet is also positioned much higher on the player.
🔸 [Accessibility] Now in Tutorial and Single Player Mode, left-handed players automatically receive left-handed Chest Rigs.
🔸 [Accessibility] Added highlighting for recently dropped items (can be turned off in the Settings).
🔸 [Player] Overload now increases Stamina consumption while running and jumping.
🔸 [Weapons] Added stabilization mode (“holding breath”). Press Y/B button once to enable the stabilization while aiming down the sights. To disable this mode, press Y/B again or move the weapon out of sighting position.
🔸 [Weapons] Reworked the recoil system for firearms and adjusted the recoil for all weapons.
🔸 [Weapons] Now all weapons can be manually set to the bolt stop. Press Y/B button while holding the bolt open to lock it.
🔸 [Weapons] Pistols and other weapons can no longer be accidentally grabbed while trying to hold them with both hands (to switch to the other hand, you now need to release the current hand).
🔸 [Weapons] Added glowing markers to fire mode switches on all weapons, so they are always visible even in the dark.
🔸 [Gear] Lowered the position of the belt and pouches on all Chest Rigs.
🔸 [Gear] Fine-tuned all Chest Rigs.
🔸 [Gear] Adjusted the parameters for Chest Rigs, Backpacks, and Items.
🔸 [Gear] Freed up the slot on the right arm. The Artifact Detector is now a regular item: it can be placed anywhere, lost, or purchased.
🔸 [Gear] Refined the visual effects for various flashlights and laser sights.
🔸 [Gear] Added labels to the slots on the backs of the Backpacks that can hold some types of items.
🔸 [Facility] Added small improvements to the Facility: materials, lighting, cameras, and additional events.
🔸 [Radius Locations] Added new objects and environmental items to the Radius locations: authentic bus stops, doors, carpets, mailboxes, bottle crates, and boxes, wall details, roof holes, bricks, and many other small details.
🔸 [Radius Locations] Adorned the locations of the Radius with new oddities.
🔸 [Anomalies] Made the Lightning Anomaly easier to recognize – it now emits sparks even when it’s “invisible”. We also reduced its active area and the damage it deals.
🔸 [Missions] Added the option to reroll secondary Missions.
🔸 [UI] Refined the UI for Maps and Missions on the Terminal and on the Tablet.
🔸 [UI] Improved the UI for progression in Top Priority Missions and obtaining a new Security Level.
🔸 [UI] Added tooltip information for Mission Items and Mission Points on the Terminal and on the Tablet, which appears when hovering over them.
🔸 [UI] Added and refined the information windows for Weapons, Ammo, Ammo Boxes, Attachments, Chest Rigs, and Backpacks.
🔸 [UI] Added highlighting to items that become interactive when being attached, put on or removed with A/X button + Grip.
🔸 [Performance] Optimized graphical technologies.
[h2]MAIN FIXES[/h2]
🔹 [Weapons] Now weapons drawn from Holsters, Chest Rigs, and Backpacks are always held by the grip.
🔹 [Weapons] When taking out an ejected magazine from a pistol, the other hand no longer grips the pistol instead.
🔹 [Weapons] You can no longer manipulate the shutter when holding the foregrip.
🔹 [Weapons] Fixed the visual bug for Beretta M9 Magazine at Supply Depot.
🔹 [Gear] Fixed the display of shelter markers on the map.
🔹 [Facility] The player no longer loses the ability to use items after saving and exiting the Supply Depot.
🔹 [Facility] Items no longer get stuck between the floor and the ground at the Supply Depot.
🔹 [Radius Locations] Ladders no longer push you away while you’re climbing.
🔹 [Radius Locations] If the player dies in mid-air, their items now always fall to the ground instead of floating in the air.
🔹 [Radius Locations] The water no longer stops bullets.
🔹 [Enemies] Extra groups of Mimics no longer spawn after you upgrade your Security Level.
🔹 [Enemies] Enemies no longer respawn after saveload.
🔹 [Missions] Artifacts for Top Priority Mission 5 now always spawn correctly, regardless of which ones have already been collected.
🔹 [Co-op] A warning window has been added if the game versions of players do not match and the connection between them is impossible.
🔹 [Co-op] Fixed the issue where the client could not hear the sounds of the Artifact Detector (both their own and the host's).
🔹 [Co-op] The client no longer drops items they are holding after teleporting through the Portal Anomaly.
🔹 [Co-op] The client is now always able to see what the host is doing on the Terminal.
🔹 [Co-op] Fixed the incorrect functioning of ammo counters on Ammo Boxes for the client after transitioning between locations.
🔹 [Co-op] Fixed some crashes on the client.
[h2]BETA CHANGES AND FIXES[/h2]
♦️ [Player] Hunger now accumulates slower, and the audio is played later and less frequently.
♦️ [Player] Low stamina sounds no longer play continuously if the player is too hungry.
♦️ [Gear] Armor Vests are now unlocked at earlier Security Levels, their pouch configurations have been changed to the most commonly used ones, and their parameters have been adjusted. The visual for the Medium Armor Vest is currently not used.
♦️ [Gear] Increased the protection for all Armor Plates.
♦️ [Gear] The value on the Loadout Meter no longer resets to 0 after transitioning between locations or a saveload.
♦️ [Gear] Reduced the prices for all food items and adjusted their energy value.
♦️ [Gear] Reworked the functionality of Cans of Sprats to match the other containers in the game (to take out a canned sprat, press Trigger while holding the can with Grip).
♦️ [Gear] The chocolate bar no longer retains collision when placed in the backpack.
♦️ [Radius Locations] Reduced the amount of recoverable loot (ammo crates, medicine boxes, and valuable items) and single-use loot (syringes, ammo, food) across all locations.
♦️ [Radius Locations] Improved the lighting and fog during both daytime and nighttime across all locations.
♦️ [Radius Locations] Fixed minor visual bugs and missing collisions.
♦️ [Anomalies] Anomalies no longer spawn on top of each other.
♦️ [Anomalies] Random anomalies no longer change their location after a saveload.
♦️ [Enemies] Mimics no longer run away from you after engaging in combat with you.
♦️ [Enemies] Mimics no longer respawn in the air and don’t fly into the sky after saveload.
♦️ [Enemies] Reduced the number of enemies on Peninsula for higher difficulty presets.

[h3]Latest Diary Entries[/h3]
🔸
The Post Launch Feedback🔸
The Early Access Expectations🔸
The Trials and Tribulations[h3]Socials[/h3]
🔹
Follow on X🔹
Join our Discord 🔹
Join our Subreddit