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Into the Radius 2 News

Weeklong Deal 20% off until Jan 20th!

PATCH 0.12.3

[h2]FIXES[/h2]
⚙️ [Gear] The Head Flashlight now functions correctly, with proper orientation and positioning on the head, and no longer slips.
⚙️ [Gear] The Anti-Distortion Headgear no longer resets its charge after a save+load.
⚙️ [Gear] The chocolate bar wrapper or used syringe no longer sticks to the body slot after being fully consumed.
⚙️ [Gear] Cigarettes are now correctly positioned in the mouth.
⚙️ [Missions] The Terminal in the Command Room now always accepts Mission Items on the first attempt.
⚙️ [Missions] Fixed an issue where players could get stuck after reaching the artifact during the Artifact Extraction Mission at Forest.
⚙️ [Missions] The sensor no longer clips through the roof in Top Priority Mission 7.
⚙️ [Enemies] The Creep Monster now consistently retains its animations.
⚙️ [Co-op] Fixed a crash when the player loads IZh-27 for the first time.
⚙️ [Co-op] The shotgun’s audio effects now play correctly for both shots for the client.
⚙️ [Co-op] The backpack no longer desyncs and falls when the client drops it in mid-air.
⚙️ [Co-op] The client no longer spawns under the ground after rejoining the game.
⚙️ [Co-op] Ammo boxes no longer become unusable.
⚙️ [Co-op] The shotgun cartridges being ejected by the host are now displayed correctly for the client.
⚙️ [Co-op] Items on the Supply Depot shelves are no longer missing for the client.
⚙️ [UI] The Anti-Distortion Headgear info window now displays the maximum protection time.
⚙️ [UI] The map now displays the bridge leading to the transition point from Peninsula to Forest.
⚙️ [UI] The objective marker in Top Priority Mission 5.1 (TOP: Field Testing) is now placed correctly on the map.

[h2]KNOWN ISSUES[/h2]
❗ Anomalies inside buildings may spawn in ways that block pathways or Mission Items. Wait for the Tide to refresh the anomaly positions. If this happens during the very first mission, reload an autosave that is made on entering the location.
❗ Weapons in Co-op still have shooting issues for client, though the situation has improved compared to earlier versions. We noticed that the AKS-74U, PP-19 Bizon, M4A1, and Groza (all their variations) perform the worst – it’s better to avoid using them. Other weapons seem to perform better but may still have issues. Unfortunately there is no easy fix and we are working hard on refactoring the system to eliminate the source of the problem.
❗ It is recommended not to close the game through Task Manager, as this may cause crashes when starting a new game with the same profile. In such cases, you will need to completely delete the Profile N -> Single folder to start a new game with the same profile.


[h3]Latest Diary Entries[/h3]
🔸 Dev Diary // The End of the Year
🔸 The Upcoming Update and More
🔸 The Post Launch Feedback

[h3]Socials[/h3]
🔹 Follow on X
🔹 Join our Discord
🔹 Join our Subreddit

Dev Diary // The End of the Year

Hello explorers! ❄️
Today we’d like to highlight ITR2’s current state, and share a glimpse of what’s to come in the New Year. We hope to provide a sense of clarity for newer explorers interested in playing for the first time, as well as a sense of pride in explorers that have accompanied us on this journey. After all, this game’s evolution wouldn’t be possible without your feedback guiding us.

[h2]Accomplished So Far[/h2]

Intwo the Radius launched in Early Access this July – just 4.5 months ago. In that short time, we’ve released two major updates, bringing new mechanics and content to the game. These updates were also preceded by beta versions, each with at least one follow-up patch. All in all, over the course of 4.5 months in Early Access, we’ve delivered 14 patches – quite the pace!

In this span of time we’ve also posted 4 Dev Diaries, asked 7 Dev Questions, and hosted 15 Giveaways of other titles. Expect more of everything in the upcoming year ;)


[h2]The Current State[/h2]
[h3]Playtime[/h3]
What can In2 the Radius offer those who’ve already purchased it or are considering doing so during the next sale?
At least 15 hours of gameplay. And for those wanting to explore every detail, the game already offers dozens of hours of playtime.
[h3]Available Locations[/h3]
  • A new Base with all core functionalities.
  • A small starting location.
  • A large, open main location.

These locations feature a dynamic day-night cycle, affecting both strategy and atmosphere. The Tide regularly refreshes enemies, anomalies, and loot.
[h3]Enemies, Anomalies, and Armor[/h3]
  • Enemies: There are currently 10 types of enemies in the game: 6 Mimics with different weapons and tactics, 2 types of Creeps, and 2 types of Fragments.
  • Anomalies: You’ll encounter 3 types of moving and stationary anomalies, as well as Distortion Zones that require special protective headgear.
  • Armor: Players can equip 3 variants of plate carriers combined with tactical vests (each available in left-handed and right-handed versions), which use replaceable armor plates (also in 3 types). In addition, there are 3 types of ballistic helmets.

[h3]Weapons and Customization[/h3]
The game offers 17 types of firearms, represented across 39 variations.
For customization, there are several dozen weapon attachments available, including rails, scopes, lasers, flashlights, and more. Ammunition options include standard and tracer rounds, which can be carried in both small and large ammo boxes.
[h3]Explorer Equipment[/h3]
The Committee has ensured that Explorers are well-equipped for the Pechorsk Anomaly. Available tools include:
  • A basic artifact detector and probe feeder
  • An electronic tablet
  • A flashlight
  • And, of course, several types of food supplies.

[h3]Carrying Equipment[/h3]
To transport all this during your expeditions, players have access to several backpack options (varying in capacity and slots) and 6 types of chest rigs (each also available in left-handed and right-handed versions).
[h3]Mission System[/h3]
All of this can be utilized across 8 main missions and several dozen side missions for the Committee.
[h3]Player Reception[/h3]
We’re thrilled that our efforts are being noticed by both longtime and new players. Reflected in the feedback we’ve received and in the steadily improving recent review scores for Into the 2 Radius. Which at the time of writing are at a 90% “Very Positive” rating!
[h2]What’s Next?[/h2]
[h3]New Location in Progress[/h3]
We’re actively working on the next major update, which we plan to release in spring next year. It will introduce a new large location unlike anything seen in ITR1 or ITR2. This location will retain all the mechanics you know and love while introducing entirely new gameplay elements. Alongside the new main location, we also plan to release several new anomalies and enemies.
[h3]Improving Stability and Quality of Life[/h3]
We’re aware of the current performance and stability issues in the game, particularly in co-op mode. We don’t want these problems to snowball, so alongside developing the new location, we’ll be focusing on bug fixes, optimization, and QoL improvements.
[h3]A New Approach to Betas[/h3]
As part of our efforts to enhance the game’s technical quality, we plan to change our approach to beta versions next year. We’ll regularly roll out technical betas (focused on fixes and optimization, without new content or features) to gather feedback on how successful these improvements are. We aim to release our next beta by the end of January.
[h2]Thank You…[/h2]
  • To those who support the game so early in development, long before it has reached its full functionality and content. Your belief in our work means the world to us.
  • To those who actively share feedback - both positive and negative. We value every bit of it.
  • To those who suggest ideas (even the craziest). While we can’t accommodate every request, we hear you, discuss your input, and use it to shape our priorities and plans.
  • To those who make videos, streams, and art about 2 Into the Radius. Your creativity inspires and motivates us. We watch, share (especially the funny ones), and carefully consider your impressions and constructive criticism.
  • To those who spread the word, recommend the game, showcase its updates, and help newcomers dive into this harsh and unknown world.

Finally, we wish you and your loved ones a wholesome, safe, and cheerful holiday season! May your weapons always be in good condition, your mags full, safeties set correctly, and loot plentiful enough to buy everything you need at Base. 🎁



Happy Holidays and see you in the Radius! 😌

Into the Radius 2 Winter Sale

This holiday season, Into the Radius 2 is on sale for 30% off as part of the Steam Winter Sale, which runs until January 2.



https://store.steampowered.com/app/2307350/Into_the_Radius_2/

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You can also explore the ITR Series Bundle, featuring an additional 10% discount for those looking to expand their gaming library.



[h3]Find out more about the bundle by clicking this link 👇[/h3]

https://store.steampowered.com/bundle/47367/Into_the_Radius_Series_Bundle

See you in the Radius!

PATCH 0.12.2

[h2]FIXES[/h2]
⚙️ [Crash] Fixed a whole bunch of rare crashes related to shooting, available missions, grabbing items, holsters, and accepting missions in Co-op.
⚙️ [Player] The position of the virtual floor is now calculated more accurately and no longer shifts when the player moves up or down.
⚙️ [Weapons] The railed gas block on the Stashed and Modified M4A1 now gets coated with gun oil as intended.
⚙️ [Gear] The Head Flashlight has been improved: it shines brighter, no longer has a strap, and is positioned at a more convenient angle (known issue: it may shift when putting on or removing Anti-Distortion Headgear with it).
⚙️ [Guide] The Guide is now always present at the transition points in saves from the previous game versions.
⚙️ [Co-op] The client now always sees the applied gun oil on the weapon.
⚙️ [Co-op] Hints on weapon issues are now always displayed for the client.


[h3]Latest Diary Entries[/h3]
🔸 Common Requests, Update 0.12, and a little more
🔸 The Upcoming Update and More
🔸 The Post Launch Feedback

[h3]Socials[/h3]
🔹 Follow on X
🔹 Join our Discord
🔹 Join our Subreddit