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Ground of Aces News

Test Build with Fix for Mac Loading Issue and Memory Usage Optimization

[h3]Fix for Mac Loading Issue and Memory Usage Optimization – New Build Available on TESTING BRANCH on Steam[/h3][p][/p][p]Our devs prepared a new build that we want to test first before pushing it out for the wider public. You can already play it by simply switching to our test build via the "Betas" setting on Steam.[/p][p][/p][p]This build release is an experimental version that includes fixes for Mac loading issues and optimizations for memory usage. Our goal is to resolve problems preventing Mac players from loading their saves, as well as performance issues affecting PC players with lower-end machines[/p][p][/p][p]All issues related to this build should be reported in the designated Discord channel:[/p][p]JOIN OUR DISCORD[/p][p]We have the channel #⚗️-bugs-testingbranch where you can report issues directly, ideally with save files attached.[/p][p][/p][p]When we see that there aren't any new issues and that it really fixes the reported loading issue and improves performance problems, we can push it to the default branch for everyone.[/p][p][/p][p]How to get the test build: [/p]
  • [p]Go to your Steam library.,[/p]
  • [p]Right-click Ground of Aces in your list of games and select “Properties…” in the drop-down menu.,[/p]
  • [p]Go to “Betas” in the list on the left side.,[/p]
  • [p]In the “Beta Participation” drop-down selection select: “alpha - Alpha test”.,[/p]
  • [p]Now Steam will update your version of Ground of Aces to the test version. It will now display "Ground of Aces \[alpha]" in your list of games.[/p]
[p]When you want to go back to the main version:[/p][p]Switch back the “Beta Participation” selection to “None”. Steam will switch back to the main version of the game and download it again[/p]

Hotfix #17 Patch Notes

[h2]Bug fixes[/h2]
  • [p]Fixed issue with runway tier not updating properly when it already has existing materials on it (adjusting size, expanding).[/p]
  • [p]Fixed issue of planes ignoring some runways when taking off.[/p]
[h2]Issues we are currently working on:[/h2]
  • [p]We are fixing an issue where alarm sirens would still ring if boxed and moved during an attack.[/p]
  • [p]We are working on animations that show when people get XP and rank up their stats.[/p]
  • [p]We are fixing issues where bushes on the ground should be scheduled for deconstruction when you build a floor.[/p]
  • [p]We are investigating an issue of Mac silicon users not being able to load late-game maps anymore.[/p]

20% Off WW2 Games Bundle – One Week Only

[h3]Experience the weight of leadership in WW2 with Ground of Aces and Burden of Command[/h3][p][/p][p]We partnered with Green Tree Games LLC to bring together Ground of Aces and Burden of Command in one strategy WW2 package. For a limited time, you can get both games as one bundle at 20% off![/p][p][/p][p][/p][p]Ground of Aces puts you in charge of a vital airbase, while Burden of Command challenges you with the emotional weight of leading soldiers in battle. Together, they offer two powerful perspectives on wartime command.[/p][p]Already own one of the games? No problem, you can still complete the bundle at the discounted price.[/p][p][/p][h3]Livestream on Tuesday, 23rd of September – Interview with the project lead of BURDEN OF COMMAND[/h3][p][/p][p]Dark Zero – Moritz, our CEO – will have a talk with Burden of Command project lead Luke Hughes on Tuesday, the 23rd of September, 5pm CEST / 8am PDT. Join the stream for discussions about making World War II games, history, and Burden of Command.[/p][p][/p][p]Follow our Twitch channel here to get notified: [dynamiclink][/dynamiclink][/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p][/p]

Hotfix #16 Patch Notes

[h2]Improvements & Bugfixes[/h2]
  • [p]Exploding Ammo Piles:[/p]
    • [p]Ammo piles will now explode in a 5-width radius when they get destroyed.[/p]
    • [p]Beware: This can cause chain reactions. 💥💥💥[/p]
  • [p]Fixed an issue where building large floors could cause massive lag spikes.[/p]
[h2]Issues we are currently working on:[/h2]
  • [p]We are investigating an issue where the size of a runway is not calculated correctly anymore if it already has existing materials on it.[/p]
  • [p]We are fixing an issue where alarm sirens would still ring if boxed and moved during an attack.[/p]
  • [p]We are working on animations that show when people get XP and rank up their stats.[/p]
  • [p]We are fixing issues where bushes on the ground should be scheduled for deconstruction when you build a floor.[/p]
  • [p]We are investigating an issue of Mac silicon users not being able to load late-game maps anymore.[/p]

Hotfix #15 Patch Notes

[p]We have another batch of hotfixes for you.[/p][p][/p][h2]Improvements & Bugfixes[/h2]
  • [p]Fixes of bugs that affected the training objects[/p]
  • [p]Improvement of Scramble button visibility[/p]
  • [p]Siren SFX fixes[/p]
  • [p]Right-click prioritization fix (when used on built object)[/p]
  • [p]Crew members will not automatically eat again after loading a leisure time save[/p]
  • [p]Fixed planes not returning after loading a save when the scramble happened during saving[/p]
[h2]Issues we are currently working on:[/h2]
  • [p]We want to make ammo piles highly explosive. This will come out very soon, so keep it safe from enemy attacks.[/p]
  • [p]We are investigating an issue where the size of a runway is not calculated correctly anymore if it already has existing materials on it.[/p]
  • [p]We are investigating an issue of Mac silicone users not being able to load late game maps anymore.[/p]
[p][/p][p]We continue with more bug fixes, so expect more smaller updates coming the next few days.[/p][p][/p][p]Thank you for your reports and feedback![/p]