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Ground of Aces News

20% Off WW2 Games Bundle – One Week Only

[h3]Experience the weight of leadership in WW2 with Ground of Aces and Burden of Command[/h3][p][/p][p]We partnered with Green Tree Games LLC to bring together Ground of Aces and Burden of Command in one strategy WW2 package. For a limited time, you can get both games as one bundle at 20% off![/p][p][/p][p][/p][p]Ground of Aces puts you in charge of a vital airbase, while Burden of Command challenges you with the emotional weight of leading soldiers in battle. Together, they offer two powerful perspectives on wartime command.[/p][p]Already own one of the games? No problem, you can still complete the bundle at the discounted price.[/p][p][/p][h3]Livestream on Tuesday, 23rd of September – Interview with the project lead of BURDEN OF COMMAND[/h3][p][/p][p]Dark Zero – Moritz, our CEO – will have a talk with Burden of Command project lead Luke Hughes on Tuesday, the 23rd of September, 5pm CEST / 8am PDT. Join the stream for discussions about making World War II games, history, and Burden of Command.[/p][p][/p][p]Follow our Twitch channel here to get notified: [dynamiclink][/dynamiclink][/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p][/p]

Hotfix #16 Patch Notes

[h2]Improvements & Bugfixes[/h2]
  • [p]Exploding Ammo Piles:[/p]
    • [p]Ammo piles will now explode in a 5-width radius when they get destroyed.[/p]
    • [p]Beware: This can cause chain reactions. 💥💥💥[/p]
  • [p]Fixed an issue where building large floors could cause massive lag spikes.[/p]
[h2]Issues we are currently working on:[/h2]
  • [p]We are investigating an issue where the size of a runway is not calculated correctly anymore if it already has existing materials on it.[/p]
  • [p]We are fixing an issue where alarm sirens would still ring if boxed and moved during an attack.[/p]
  • [p]We are working on animations that show when people get XP and rank up their stats.[/p]
  • [p]We are fixing issues where bushes on the ground should be scheduled for deconstruction when you build a floor.[/p]
  • [p]We are investigating an issue of Mac silicon users not being able to load late-game maps anymore.[/p]

Hotfix #15 Patch Notes

[p]We have another batch of hotfixes for you.[/p][p][/p][h2]Improvements & Bugfixes[/h2]
  • [p]Fixes of bugs that affected the training objects[/p]
  • [p]Improvement of Scramble button visibility[/p]
  • [p]Siren SFX fixes[/p]
  • [p]Right-click prioritization fix (when used on built object)[/p]
  • [p]Crew members will not automatically eat again after loading a leisure time save[/p]
  • [p]Fixed planes not returning after loading a save when the scramble happened during saving[/p]
[h2]Issues we are currently working on:[/h2]
  • [p]We want to make ammo piles highly explosive. This will come out very soon, so keep it safe from enemy attacks.[/p]
  • [p]We are investigating an issue where the size of a runway is not calculated correctly anymore if it already has existing materials on it.[/p]
  • [p]We are investigating an issue of Mac silicone users not being able to load late game maps anymore.[/p]
[p][/p][p]We continue with more bug fixes, so expect more smaller updates coming the next few days.[/p][p][/p][p]Thank you for your reports and feedback![/p]

Hotfix #14 Patch Notes

[p]Today we have a small hotfix batch for you because we focused on getting a specific problem fixed asap that appeared after the previous update that led to lag spikes when switching from leisure to work.[/p][h2]Improvements & Bugfixes[/h2]
  • [p]We have implemented a fix for games becoming unplayable when players own many training objects on their bases and the day phase changed to work phase.[/p]
  • [p]Added the Czech localization back into the game, which was not enabled anymore after a previous update.[/p]
[h2]Issues we are currently working on:[/h2]
  • [p]We have several reports of sirens not stopping to ring. We haven't been able to reproduce when it happens exactly. If you have steps for reproduction, write to us in the Steam forum or on Discord please.[/p]
  • [p]We want to make ammo piles highly explosive. This will come out very soon, so keep it safe from enemy attacks.[/p]
  • [p]We are investigating an issue where the size of a runway is not calculated correctly anymore if it already has existing materials on it.[/p]
  • [p]We are investigating an issue of Mac silicone users not being able to load late game maps anymore.[/p]
  • [p]We are investigating several instances of wrong behaviors happening on load, crew eating twice during leisure time.[/p]
[p]We continue with more bug fixes, so expect more hotfix updates.[/p][p][/p][p]Thank you for your reports and feedbacks![/p][p][/p]

Hotfix #13 Patch Notes

[h2]Improvements & Bugfixes[/h2]
  • [p]Fixed an issue where enemy planes damaged during Scramble would heal up again for the attack on the base[/p]
  • [p]Fixed an issue of the camera rotation getting stuck when playing on Perranporth. [/p]
  • [p]Made a hotfix that reduces the strain on energy when training[/p]
    • [p]This is a temporary fix to prevent exhaustion of air crew until more controls over training scheduling are built in[/p]
  • [p]Reduced the amount of Heinkel bombers being launched by enemy attacks. They will now appear on later attack severities[/p]
  • [p]Reduced enemy plane HP by 10% to buff the own forces during Scramble.[/p]
  • [p]Fixed an issue of the bonus modifiers to planes not always being correct in the mission window[/p]
[h2]Issues we are currently working on:[/h2]
  • [p]We have several reports of sirens not stopping to ring. We haven't been able to reproduce when it happens exactly. If you have steps for reproduction, write to us in the Steam forum or on Discord please.[/p]
  • [p]We want to make ammo piles highly explosive. This will come out very soon, so keep it safe from enemy attacks.[/p]
  • [p]We are investigating an issue where the size of a runway is not calculated correctly anymore if it already has existing materials on it.[/p]
  • [p]We are investigating an issue of Mac silicone users not being able to load late game maps anymore.[/p]
  • [p]We are investigating several instances of wrong behaviors happening on load, crew eating twice during leisure time.[/p]
[p][/p][p]We are currently watching the incoming reports from the report tool very closely to react to needed hotfixes.[/p]