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Operation: Polygon Storm News

实机演示直播 第三弹

让小队准备好,突击即将开始!

Update 0.9.1

Major Update 0.9.1
Let us know what you are thinking about in Discord: http://discord.gg/WSwEQyx


Features:
New Ability - Automated Turret
All units got updates animations
Tower Light now focus on target
Encyclopedia now have all units names
Progresion, Encyclopedia and Achievements now moved to “Command Hub” menu
Camo materials now have names
Smooth camera rotation
UI update


Bugs:
Issues when VFX was not proper set to unit muzzle
Engineer has no animation
La Manche troopers and Vehicles were under battlefield
La Manche - spawn abilities in the holes
La Manche - airdrop points now on battlefield
In the tutorial the ui is not updated after completing all the sequences
Enemies could launch rocket ability
Units keep moving in pause
Flamethrower have VFX in Encyclopedia menu
No aim animation in parachute trooper
Units change shelter after kill
Units change direction after shelter destruction
Don’t show UI to take cover if enemy hold it already

Patch 0.9.0

Major Update 0.9.0
Let us know what you are thinking about in Discord: http://discord.gg/WSwEQyx


Features:
Re-balance off all Units and Abilities, there maximum amount and price
New full in-game tutorial
New game mode: Infinite Battle
New in-game weather conditions
New units: Medic, Engineer, Hacker, Explosive Bomber
New 3 commands for better control your Units
You can now double-click with LMB on unit and choose all with the same type
All rewards are now based on the difficulty you choose
All units and Abilities are now unlocks with progression
All Units are now have skins to unlock during game
Unit swap in Loadout
Camera now moves with smoothness
Mines are now disappears after 180 sec
UI Rework
AI improvements
Optimization
New buff/debuff systems
Fallen City rework
Windshader for trees
No more Arcare and Simulation, only one way to play
After death Trooper drops there guns


Bugs:
Fixed a bug when Grenade Launcher Trooper can’t shoot through Shield Trooper
Units takes wrong shelter
Enemy units are now spawn with less delay
Fix point to attack on all units
Fix VFX on all units
Units firing into the ground
Units attack invisible soldiers
Situations when units can’t move through another unit
If you order a sniper to go to point A at the moment of aiming, a laser will remain hanging in the air
Navmesh priority system
Display resource cost for those abilities that have a unit call in inGameUi
Using the drag&drop method we can fill all the cells with one unit
In progression, adMagazine is calculated incorrectly

We are on exhibit! [Operation: Polygon Storm] will go to WePlay Expo 2023!



WePlay 2023 will happen 18th-19th November at Hall H4 of Shanghai World Expo Exhibition & Convention Center, China! We are glad that [Operation: Polygon Storm] can participate in the Expo along with other excellent games. And we will bring the best of [Operation: Polygon Storm] to you!

Our booth will be at C04, and we are looking forward to seeing you!

Major Update 0.8.78

Major Update 0.8.78
Let us know what you are thinking about in Discord: http://discord.gg/WSwEQyx


Features:
New physics for missiles and rockets
New balance mechanics for units resources
Units are now move faster to the shelter
Enemy AI now spawn different units for each wave, providing a unique fill for each battle
In-game UI update
Removed buttons fall back and attack
You can now fully customize your loadout
All shelters now have more room for units to take cover

Bugs: Camera shakes are now accurate
Officer buff fix
Cars do not spawn troopers
Build shelter inside another objects
Sniper reload fix