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Rack and Slay News

Patch 1.26 - Italian is here!

Hey folks!

Thanks to none other than the amazing tricko, also known as Empty Bottle (who has also been one of the game's earliest playtesters), Rack and Slay is now fully translated into Italian!

Speaking of which, make sure to check out tricko's physics brawler Nice To Yeet You! I don't even have to lie when I say it's easily one of my most anticipated fighting games ever and I've already had a ton of fun with it in various playtests and the demo.
https://store.steampowered.com/app/3108230/Nice_To_Yeet_You/

[h2]Patch notes (v1.26)[/h2]
  • Added Italian translation.
  • Impaler and Dice Juggler now spawn the first spikes / dice with a 90° offset if you have both, so you can more deliberately target an enemy with one or the other.
  • Fixed a variety of translation issues.

As usual, if you have any feedback or ideas, please say hi via discord.gg/ludokultur and talk to me. Also maybe consider leaving a review if you like the game (some of the recently added language regions are known for somewhat harsher takes). In any case, thank you so much for playing and «benvenuto» if you're one of the new Italian players! 👋

All the best,
Fabian

Update 1.25 - Multi-language support + macOS

Hey everyone, it's time to bring roguelike billiards to new audiences!
Today's update adds 5 new languages to the game: German, French, Portuguese (BR), Chinese (simplified) and Japanese. Additionally, macOS support and a few general fixes and optimizations!

As usual here's a reminder that if you enjoy the game consider leaving a review. It means the world, helps a lot with Steam visibility and ultimately allows me to put more hours into this game that I love so much. So here's a big thank you to anyone who chipped in! ❤️

To celebrate, Rack and Slay is on sale on Steam (and Nintendo Switch) right now, and is participating in the amazing Roguelike Celebration 2024!

[h2]Patch notes (v1.25)[/h2]
  • Implemented localization system and added translations for new languages:
    • German
    • French
    • Portuguese (BR)
    • Chinese (simplified)
    • Japanese
  • Added support for macOS.
  • Improved performance (endless mode is now enabled on Nintendo Switch btw).
  • Fixed a few minor bugs.

[h2]New Bundles[/h2]
In other news, I'm collaborating with a few awesome indie devs in Steam bundles (besides the previously existing cooperations with Luck be a Landlord and the 2 Left Thumbs roguelike bundle)!

If you like your roguelikes featuring bouncy ball physics, check out Roundguard:
https://store.steampowered.com/bundle/44868/Roundguard__Rack_and_Slay/

And to keep the balls rolling, the roulette roguelike Bingle Bingle has got you covered:
https://store.steampowered.com/bundle/45957/Bingle_Bingle__Rack_and_Slay/


As with all previous updates, I'll be keeping a close eye on the Steam forums and the Discord for your feedback, especially on the new translations (or languages you'd like to see in the future).

All the best and have fun,
Fabian

Patch 1.23

There were a couple hotfixes over the past couple of days that I'm summarizing below in addition to a few smaller tweaks that I just patched. Thanks for the continued feedback and reviews everyone!
[h2]Patch notes (v1.23)[/h2]
  • In the Boom Town challenge, you can now only be damaged once per TNT crate (even if you're caught in multiple of its explosions at the same time).
  • Added option to turn off (un-)fast-forwarding via mouse aim button (speedrunners rejoice).
  • Added options to specify the mouse-wheel aim adjust sensitivity.
  • Fixed Boss Rush challenge starting with one more shot than it should.
  • Fixed last TNT crate in a turn sometimes not exploding due to a race condition.

Patch 1.22

Another small one featuring a couple challenge balancing improvements and a little quality-of-life feature that has been requested by the mouse-only crowd for a while. :)

[h2]Patch notes (v1.22)[/h2]
  • Boss Rush challenge now starts with +2 shots to account for the higher number of enemies per level and give you a better chance to actually get through them all.
  • Drunken Master backwards shot now never happens the first turn of a level to give you a bit more agency (and not ruin your first-shot abilities).
  • Added option to the advanced settings that allows you to use your mouse scroll wheel to micro-adjust your aim.
  • Fixed environment (mud/ice) tooltips repeatedly triggering in some cases.

Patch 1.21

Hey everyone! It's been a great week! I'm super happy with the reception of the big update. Thank you so much for the heartwarming comments and feedback in reviews, forum posts and the Discord! ❤️

Today's patch will clean up a bit by improving challenge balancing (a couple of them were a little rough at times, especially on higher difficulties) and making TNT Crates as well as the Culty enemy a little more interesting. There are also a few minor fixes, but nothing major seems broken so far, fingers crossed!

[h2]Patch notes (v1.21)[/h2]
  • The Lost challenge now makes healing collectibles heal for 2 instead of 1 to give you a bit more leeway, and you start with Mad Doctor (gain gold for healing) to help you get off the ground.
  • Golden Power challenge now guarantees 2 extra shot-power-providing collectibles every level to help with gold generation.
  • TNT Crates now cause quadruple explosions to make them more unique, impactful and fit player expectations when seeing tons of dynamite better. This makes the Boom Town challenge slightly harder, but it was relatively easy anyways due to the self-removing obstacles.
  • Culty enemy now has a 50% to become a Mimicry (that transforms every turn) at the end of each turn. This goes well with its "dark magic" vibe, makes it more unique and gives you a way to play around its extra spawn by waiting for it to turn into a more favorable enemy type before defeating it (although this can also be kind of risky depending on the situation).
  • Fixed rare occasion of turn not ending due to out-of-bounds spike cannon projectiles.
  • Small fixes and wording improvements.

I hope you continue to enjoy the update!

All the best,
Fabian