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Knights in Tight Spaces News

Dev Blog #2 - Something Wicked This Way Comes

Spooky season is upon us, and what better way to celebrate than talking about the many unworldly goings on within Knights in Tight Spaces.

With Fights in Tight Spaces, we always wanted the game to have a certain amount of verisimilitude. A story of a bloke armed with nothing but a natty dress sense and reloadable fists taking down a series of international crime syndicates with his bare hands isn’t exactly realistic, but it is at least grounded in a certain internal consistency. This meant that aside from a couple of exceptions (Flash Powder and Stagger represent!) there was never really the justification for “magical” abilities.

And while we want Knights in Tight Spaces to share some of that grounding (we’re still inspired more by action movies than we are classic high fantasy), when it comes to magic the gloves can come off. Unburdened as we are from the realms of physical reality, we have a world awash with special powers, and their practitioners - The Attuned - play an important role in how the story of the game pans out.



From a gameplay perspective the first thing that magic allows us to do is to unlock a whole entire tranche of new cards and abilities that allow for brand new tactical opportunities for the player, and challenges from the enemies. Indirect attacks force players to think more about where damage is coming from and how to protect themselves, magical attacks can be combined with conventional attacks using the support attack system, and additional synergies are available as characters can charge up friendlies or debuff enemies to extract party from otherwise impossible situations.



BUT more importantly the existence of the occult within the game also means we can introduce a range of halloween’s spookiest undead! From lowly but relentless zombies, through deadly ghosts, and armies of fallen skeleton warriors, there is a cavalcade of classic spooky folk ready to present the player and their party with fresh new dangers. Anyone who has played the recent demo (which is still available!) will know the challenges that Banshees and Skeleton Mages bring to the game.

Luckily it isn’t only enemy forces who benefit from undead influence, for KITS we have introduced a new shop type - the Necromancer. Lost a party member in a fight and still carting their body around? No trouble, as for a few coins the Necromancer can bring them back from the dead - good as new - unless you’ve left it too long, in which case there are other issues!



As always, wishlists and follow the game if you haven’t already and jump into the discussions here or on Discord.

https://store.steampowered.com/app/2315400

Come play Knights in Tight Spaces at EGX / MCM Comic Con!

EGX and MCM Comic Con are joining forces this year for one unforgettable weekend of pop culture - And we are happy to be part of it with our showfloor demo!



Come meet us in the Rezzed zone (stands RZ08a & RZ08c), along with other two fantastic Raw Fury games: Blue Prince and Dome Keeper. Play as the Brawler or the Fighter and win some stickers! And if you still want more, remember we have another demo available on Steam where you can play as Cleric or Rogue.



https://store.steampowered.com/app/2315400

Dev Blog #1 - Thanks for a great Steam Next Fest!

Welcome to the first Knights in Tight Spaces Dev Blog, coming off the back of our new Steam Next Fest Demo. it seemed like a great time to give you a quick heads up on what’s happening with the game right now.

We’ve been blown away by the really in-depth and considered feedback from players, both from existing “…Tight Spaces” fans and those brand new to the game. As with the first game, we’re really trying to welcome players who might never have touched a deck-building or tactics game before into the genre, but also cater for the sort of hardcore players who demand deep, mechanically satisfying systems - and sometimes those are tricky tightropes to balance! But as always, it’s only with the help of the community that we’ll be able to make the game that they (and we) want to see.



With Fights in Tight Spaces as the starting point, it is somewhat natural that the sorts of tactics that worked in the first game would be the most established and effective. The grapple/push/combo heavy decks offered by Brawler types have certainly dominated early testing; however as we explore the many possibilities that the game offers, new tactics are coming to the fore.

We are particularly excited about the Support Attack system which provides immediate and extensive benefits to expanding your party (with an in-built extra level of tactical thinking!) and new dedicated cards for the other classes that offer brand new options and strategies, and we’re only just stretching the surfaces of those possibilities.



The Demo offers a tiny glimpse of the game as a whole and we’re hoping that players will enjoy discovering new ways to play (and in our experience you will discover weird and wild decks that confound even us with their intricacy) as the game opens up. We’re also throwing a lot more variety into the enemies that you’ll face in the full game, demanding players mix up their decks, parties, and loadouts to defeat a greater range of foes.

We’ve already made a bunch of changes to the game, not only through demo feedback but also thanks to our dedicated Beta testers who are playing up-to-date builds of the full game and getting to see the latest changes that we’re making. As well as expanding and balancing the core experience, we’re looking at lots of quality of life and UI improvements, a significant dollop of bug-fixing, and fleshing out the story (in which there should be a few surprises).

And if you (or your friends) didn’t get a chance to try the demo it amid the many incredible demos on offer at NextFest, the good news is that we’re keeping the demo live for a bit longer to take into account some future events - including something VERY SPECIAL for Save and Sound - and to give everyone the opportunity to play the game.

So if you haven’t already please wishlist and follow the game, join our Discord (which will be the main place to hear about future Beta test opportunities), and we’ll be back here soon with more info about the game... maybe even a release date!

P.S.: We're also on X, Tiktok and Bluesky!

https://store.steampowered.com/app/2315400/

Come vibe with us! Knights in Tight Spaces will be at Save and Sound

In case you haven't heard of it before, Save and Sound is an online music festival hosted by Bedtime Digital Games and glasscannon. Four days of sales and demos on Steam (from November 4th to 7th) that celebrates headbanging soundtracks, as well as unique implementations of music and audio in games. We are PUMPED to be part of it this year!

We'll share with you a very special concert on November 4th, 11AM PST / 8PM CET. You can see a glimpse of it in the official Save and Sound trailer. Can you spot us?

[previewyoutube][/previewyoutube]

You can watch the showcase on Bedtime Digital Games’ channels:

Twitch Youtube

Don't miss the other Raw Fury games participating, Post Trauma and American Arcadia! Check the whole livestream lineup on the Save and Sound's website.

https://store.steampowered.com/app/2315400

Q&A with the art and animation team

We have a stellar trio in our Q&A today!

Come chat with Connie, Marketing Manager at Ground Shatter, Jess from the Animation team, and Dave from Art about the visual style and action-packed battles that make Knights in Tight Spaces a unique game. Live on Steam at 8 am PT / 5 pm CET!

https://store.steampowered.com/app/2315400