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Rise of Gun News

Nominate for a Steam Award

Hello everyone!

The day of discounts and game nominations has arrived! Participate in nomination tasks and earn unique badges for your profile.

35% discount on *Rise of Gun is available until December 4. Don’t miss this opportunity, as the Winter Season – Version 2.0** launches on **December 1!

Last winter was remembered for its cheerful atmosphere and new challenges for players. This year, we’ve prepared even more exciting updates:

[h2]What to expect in the Winter Season:[/h2]
- The ability to throw snowballs.
- A festive winter soundtrack.
- Holiday vibes.
- Daily gifts.
- A new vendor with unique items.
- Special winter currency – candies.
- And much more!

If you enjoy *Rise of Gun*, please consider nominating the game in a fitting category! We’re looking forward to your feedback and impressions. Have fun playing!

https://store.steampowered.com/app/2319640/Rise_of_Gun

Rise of gun v 5.2.5

Hello everyone!

A small update is coming soon with the following changes and improvements:

New Features:
Added difficulty levels to enhance gameplay variety and challenge.
Display of the number of parts in the "My Info" tab for better resource tracking.
Fixes and Improvements:
Several bugs have been fixed to improve the overall game experience.
The game has been balanced to ensure fair progression and mechanics.
Optimization has been applied in certain areas to improve performance.
Stay tuned, and thank you for your continued support! :blush:

```
Difficulty affects:

Easy | Medium | Hard | Veteran
————————————————————————————————————————————————————
Money: 600 | 500 | 350 | 200
Markup: 10 | 9 | 8 | 7
Reputation: H3 M2 S1 | H2 M2 S1 | H2 M1 S1 | H2 M1 S1
Loss: H7 M5 S1 | H8 M6 S1 | H8 M7 S2 | H9 M7 S3
Tips: 1 | 1.3 | 1.6 | 2 (/%)
Food: 50 | 55 | 60 | 65
Water: 25 | 30 | 35 | 40
Hot dog: 10 | 20 | 30 | 40
Coffee: 10 | 15 | 20 | 25
Parts: 2 | 2.4 | 2.6 | 3 (/%)
EXP: 1 | 1.3 | 1.6 | 2 (/%)
Scrap: 1.3 | 1.5 | 1.8 | 2 (/%)
Small Scrap: H7 M3 | H6 M3 | H5 M2 | H4 M1
Money Conv: 2 | 3 | 4 | 5
Scrap Conv: 4 | 6 | 8 | 10
Cashier: 75 | 80 | 100 | 125
Cleaner: 100 | 120 | 140 | 150
Guard: 70 | 85 | 100 | 125
Service: 150 | 180 | 200 | 250
```

Winter Season V2

This is a smaller update, but it brings a lot of interesting additions and improvements.
Important: there’s no need to delete your save files. This update should not break anything.

[h2]Key Changes[/h2]
- Scrap as a bonus: you can now earn scrap alongside money.
- Tool switching: added the ability to switch tools using the mouse wheel.
- Initial mission rewards: completing all starting missions now grants money, scrap, and spins for bonuses.
- Video tutorials: added:
- A video tutorial about bonus cards.
- A video tutorial for the service.
- New service worker: added a new service worker (image).



- Exit warning: added a notification when leaving the bonus selection menu.
- Unique NPC animations:
- New animations for women in the city.
- Unique animations for men, making them different from each other.
- Scrap icon: added a new icon for scrap.
- Service doors: added saving for their state.
- New trader: introduced a trader who exchanges scrap for money and vice versa.



- Notifications: added a message indicating that a part has already been cleaned and repaired.
- Central building: added collisions, preventing players from climbing inside.
- Door animations: changed the opening direction of doors.
- Tutorial images: updated to more relevant versions.
- Settings highlight: added highlighting for the selected category in the settings menu.
- Bullet names: updated to reflect more accurate names.
- Location improvements: added new structures and fixed some minor issues.




[h2]Bug Fixes[/h2]
- Fixed an issue where 0 XP was gained after sleeping.
- Fixed scrap being added instead of deducted when upgrading the water collector.
- Fixed the water collector tutorial displaying twice.
- Fixed a bug where players could run freely with 0 energy after loading a save.
- Fixed zombie sound effects.
- Minor price balancing.
- Optimized certain elements.


[h2]Winter Season[/h2]
- Seasonal update: winter will automatically activate if your local time is set to December, January, or February.



- Winter music: added a seasonal soundtrack.
- Winter loading screens.
- Storms: added winter storms (similar to rain).
- NPC clothing: changes to winter attire during the season.
- Snowballs: snowballs have been added.
- Winter gifts: Added Winter gifts they appear in the city every day.



- NPC reactions: residents will feel cold during storms.
- Farming: farms will disappear during winter.
- Winter menu: added seasonal menu design.
- Season switching: automatic switching to winter, or you can manually activate it by changing your PC date.
- New currency: candies as a temporary winter currency.
- Winter trader: sells parts in exchange for candies.




[h2]Roadmap[/h2]
- Several small updates with fixes are planned for December.
- Work on the final update will begin:
- Story mode.
- Dialogue system.
- A variety of missions.
- Numerous additional features, new achievements, and much more.


Thank you to everyone who participated in testing! If you want to test updates early, join our Discord to gain access to the test branch of the game.

I hope you enjoy this update!💛

https://store.steampowered.com/app/2319640/Rise_of_Gun

Rise of Gun Story Trailer

Hello everyone
I made a small pre-history of the game. I think you are interested in how it all started and how our hero fell into this city

The father of the main character was a master of creating weapons in times of peace, our main character always admired him, but at one point everything turned upside down, the zombie apocalypse came, our hero and his father fought to the last, but the father could not survive

After 10 years, our hero clearly grew up and began to create crops himself, and one fine day he came across a city of survivors, in which he was received very warmly, after they found out that our hero was a master of weapons, he was given a whole commission for his own store

After which his journey began in the world of the zombie apocalypse, where the main character became a key figure in the prosperity of this small town, people want to restore civilization and our hero helps them in every possible way in this

[previewyoutube][/previewyoutube]




https://store.steampowered.com/app/2319640/Rise_of_Gun/

BIG UPDATE V5

Hello everyone! It's time for a big update! You've been waiting for it for a long time, and this update has added a lot of new things, as well as fixed errors. What was in the update:

Level and perk system:

The perk system will give you the opportunity to get new experiences and the results are completely unpredictable, now it will be even more interesting to play, some bonuses will also be cumulative, the player level is not limited, for each level you will be able to receive 1 of 3 unique bonuses

- Added a level system: now you can get experience for actions and level up.
- For each level, you will be given the opportunity to choose 1 of 3 bonus cards.
- Experience is not given if the actions are performed by a worker.



[h2]Gaining experience:[/h2]
- For collecting trash - small and large.
- For collecting collectibles and cassettes.
- For buying parts and blueprints.
- For upgrading buildings.
- For creating parts and ammo.
- For collecting water.
- For building something.
- For buying water and boxes of food.
- For selling weapons and ammo.
- For recycling parts.
- For found scrap metal.
- For servicing weapons.
- For completing training missions.
- For viewing the initial tutorial.

The amount of experience is unique for all types of receipt. Also, the levels are infinite, and you can always get a reward for the level.

[h2]List of bonuses:[/h2]
- Discount on parts.
- Discount on food boxes.
- Discount on water bottles.
- Energy is spent more slowly.
- Food is spent more slowly.
- More experience.
- The chance of a rare rarity card appearing has been increased.
- More energy.
- More food.
- The waiting time for residents has been increased.
- More tips.
- The maximum bet in the casino has been increased.
- The markup in the shooting range has been increased.
- The price for cleaning weapons has been increased.
- The price for repairing weapons has been increased.
- The daytime seller works longer.
- The night seller works longer.
- Carmelita works more.
- The speed of creating ammo will decrease.
- The speed of creating parts is reduced.
- More chances to win at the casino.
- Weapon cleaning speed.
- Weapon repair speed.
- The speed of tightening parts.
- Coffee gives more energy.
- More scrap metal from small trash.
- Increased walking speed.
- Sprint.
- One free hot dog every day.
- Food box gives energy.
- Each day, experience is given in an amount based on the maximum experience.
- Discount on blueprints.
- Higher markup on weapons.
- Receiving money - the amount depends on the rarity of the card.
- Receiving a random part depending on the rarity.

This is a brief description of the bonuses - they will help you get new experience, and each new game will be different from the previous one.

My Info tab:

Now you have access to general information about you and your store, many people can see what parts they have without going to the warehouse

- Added character level display.
- Display of warehouse.
- Display of collected bonuses.
- Display of active bonuses.



My Home:

The mayor of the city helped us, because you tried very hard, and the mayor gave you a house so that you would not sleep in the workshop.

- The bed is now in the house, and the game will also start in the house.
- Moved the shelf with collectibles.
- Added a bookshelf that gives +10% to the experience gained.
- Added decor in the house.
- Added lamps in the house.
- Added a computer that collects information, and you can get experience every day.



Weapon Maintenance:

Now you have the opportunity to repair and clean weapons, residents, times are very difficult, so weapons need care, as soon as you open the service window, residents will come to you with weapons, have time to service them and get money, experience and scrap metal, if you don’t have time, you will lose your reputation

- Added a window for weapon maintenance.
- Added mechanics for breaking parts.
- Added mechanics for dirtying parts.
- Added a new tool - a brush for cleaning parts.
- Added a new tool - a wrench for repairing parts.
- Added generation of broken and dirty weapons.
- Added a call for service.
- Added villagers who need to service weapons.



Changed or reworked:

- Reworked the mechanics of the recycler - now scrap metal is given immediately.
- Changed and corrected names and descriptions.
- Added localization.

Statistics system:

Many people wanted to see how many weapons he created or how much money he earned. Now it’s possible, compete with others, and monitor your progress

- Added a new statistics tab, it includes:
- How many food boxes were bought.
- How much money was earned.
- How many parts were screwed.
- How many weapons were serviced.
- How much money was spent.
- How many parts were unscrewed.
- How many parts were bought.
- How much scrap was collected.
- How many weapons were created.
- How much food was bought.
- How much scrap was spent.
- How many weapons were sold.
- How many orders were completed.
- How much experience was collected.
- How many meters have been traveled.
- How many parts have been created.
- How many ammo have been created.
- How many parts have been recycled.
- How much water has been purchased.

Additional mechanics:

- Added a coffee machine at Carmelita's.
- Added several new dreams.
- Added new images for loading screens.
- Added new key settings.
- Added the ability to get drunk.
- Added new points on the compass.
- Added new tutorial tabs.
- Added 16 new parts.
- Added an indicator of new parts in the warehouse.
- Added several new parts in the city.
- Added information for the collector's shelf.
- Added 3 new tracks for the radio.
- Added a notification about the possibility of getting a bonus.
- Tools are now rendered in the foreground and will not get stuck in the wall.
- Added a notification about the fact that the basic part cannot be screwed.











Balance:

- Increased time of day and night.
- Food balance.
- Water balance.
- Balanced experience system.
- Balanced prices.
- Balanced number of incoming customers.

New location:

- Added a new location near the supermarket, slightly enlarged. There you can find new parts, as well as scrap metal.



Bug fixes:

- Fixed a bug with attaching weapons to the workbench after saving.
- Fixed a bug with a large number of people.
- Fixed a bug where the cursor disappeared in the menu.
- Fixed a bug where workers were not paid after sleeping.
- Fixed bugs with scrap received.
- Fixed some bugs in creative mode.
- Fixed bugs with the tutorial.
- Fixed a bug where the mission with water was not saved.
- Fixed a bug where you could build a workbench if there was a box with food or water there.
- Fixed a bug where weapons would not appear on the workbench after saving.
- Fixed a bug where if you remove a silencer from a weapon, the fire effect would remain on the silencer.
- Fixed a bug where there could be multiple workers.

That's all the changes! I hope you enjoy this update. This is not the end - several new improvements are planned for the future. Leave feedback, it is very important to me, as it affects the promotion of the game. Help new players and those who want to buy the game with your advice in the reviews. Thank you all for waiting and testing in the test branch. I am waiting for you in our Discord channel and expect discounts - it will be very soon!

https://store.steampowered.com/app/2319640/Rise_of_Gun/