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Captain Wayne - Vacation Desperation News

Captain Wayne - Vacation Desperation: Discord Q&A!

AHOY!! 📢📢📢

Join us on Friday, October 11th for an EXCLUSIVE CAPTAIN WAYNE Q&A in our Discord hosted by the devs! 🌊

2PM PST/5PM EST. DON’T BE LATE!! ⚓️

https://discord.com/invite/TRjSkYM


Captain Wayne - Vacation Desperation: Level Spotlight Summer '24

[previewyoutube][/previewyoutube]

Join us for a small showcase of Levels 2 & 3 of Captain Wayne - Vacation Desperation.
PROUDLY SHOWCASED IN THE INDIE FPS SUMMER SHOWCASE!

WISHLIST NOW ON STEAM! The captain will be waiting for you..
http://captain-wayne.com/

💥FAST-PACED BRUTAL CARTOONY SHOOTER!!!
⚓️STARS CAPTAIN WAYNE, A SAILOR WITH A SHOTGUN FOR AN ARM!!!
🌊FEATURES HUGE LEVELS WITH A FOCUS ON EXPLORATION!!!
💰GO FOR GOLD IN ENDLESS MODE!!!



TWITTER: https://twitter.com/ciaran_games

DISCORD: https://discord.gg/TRjSkYM

OUR SITE: https://www.ciaran-games.com/

DEMO 3 - Hotfix v1.1

Changelog:
-Made bullet tracers appear when shooting at the sky.
-Fixed the bug with interactive items getting accidentally removed in cases where the player would try to pick up an item while holding another one.
-Restored ambience in Wishing Hell.
-Tweaked internal leftovers with incorrect visibility flags.

NEW UPDATE! - New Years Revolution

🎇NEW YEARS REVOLUTION!!🎇

A BRAND NEW Captain Wayne - Vacation Desperation DEMO is OUT NOW! ⚓️

❄️NEW ENDLESS MODE MAP: Hellfire Coldfront
🥥THREE NEW WEAPONS!
🏃‍♂️FASTER AND TIGHTER GAMEPLAY!
🤯LOADS OF NEW PIZZAZZ!

Have any bugs you want to report? Join our discord!
https://discord.com/invite/TRjSkYM

ENDLESS MODE - v1.1

1.1 changelog:
-Fixed the issue with the special waves that involve special EARL death messages not properly triggering in Emivita due to an extra EARL located in the camera room. Now EARK is there.
-Fixed the issue with the Wayne's Keys menu not pointing at the correct Kick and Last Weapon keybinds.
-Added menu dim by default to address menu readability issues.
-Made the game start in fullscreen by default.
-Made the HUD not stretch out vertically by default (it was adjusting to the aspect ratio.)
-Made OpenGL the default hardware renderer backend.
-Updated Automap colors.
-Made Boom Brew's physical radius and height smaller, hopefully fixing the issue with dynamites being stuck in ceilings.
-Fixed the issue with Boom Brew triggering an explosion twice at once when exploding on a non direct impact.
-Added unique win messages for the endless maps.
-Fixed the issue with some of the enemies not initializing their deaths properly, which lead to their corpses being blockable.
-Fixed the issue with Sunken Smasher in Beached Beluga Blues not noticing you right away when blasting through the door on his first encounter.
-Added Miscellaneous tab.
-Added a warning prompt to the Engine Options option.
-Updated the menu visually.
-Fixed the issue with the projectiles breaking the endless mode map endings.
-Polished up some of the endings.
-Fixed the issue with dynamite spawning blood decals (what the hell).
-Updated old crosshairs and added new ones.
-Moved some settings from visual options to game options.