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God of War Ragnarök News

God of War Ragnarök Wins Best Game on Steam Deck Steam Awards 2024

Thank you to our community who voted God of War Ragnarök as the Best Game on Steam Deck at the Steam Awards 2024!



At Santa Monica Studio, we are committed to developing unforgettable experiences that inspire our players for years to come. We poured our hearts into the story of Kratos and Atreus' journey, and we are thrilled that it continues to resonate so deeply with players.

On behalf of the development team, we want to extend a heartfelt thank you to the Steam community for supporting our game and helping us achieve this award.

Vote for us at the Steam Awards!

God of War Ragnarök PC is up for 'Best Game on Steam Deck' at this year's Steam Awards!

Thank you so much to everyone who took the time to nominate us, we're honored to be alongside many fantastic games.

Voting is open between now and Dec. 31 @ 10 AM PT: store.steampowered.com/steamawards/2024


God of War Ragnarök on Sale!

God of War Ragnarök PC is on sale for the first time!

Get up to 20% off for a limited time between December 16th and January 2nd.

From Santa Monica Studio comes the sequel to the critically acclaimed God of War (2018). Embark on an epic and heartfelt journey as Kratos and Atreus struggle with holding on and letting go. Fimbulwinter is well underway as father and son must journey to each of the Nine Realms in search of answers as Asgardian forces prepare for a prophesied battle that will end the world.

The PC version of God of War Ragnarök includes:
  • Unlocked framerates and the option of true 4K resolution*
  • Full integration with NVIDIA RTX™ Deep Learning Super Sampling (DLSS) 3.7, AMD FidelityFX™ Super Resolution (FSR) 3.1, and Intel XeSS (Xe Super Sampling) 1.2
  • NVIDIA® Reflex Support
  • 21:9 ultra-widescreen and 32:9 super ultra-widescreen support*
  • Support for the DUALSHOCK®4 and DUALSENSE® wireless controllers, as well as all xinput devices**
  • God of War Ragnarök: Valhalla DLC


God of War Ragnarök is also verified on Steam Deck and nominated for the 'Best Game on Steam Deck' category at the Steam Awards 2024!

*Compatible PC and display device required **Use wired USB connection to experience full set of DualSense controller features

https://store.steampowered.com/app/2322010/










Patch 7 Released

[h2]Updates[/h2]

  • Added more detection for corrupted files during content loading with a warning to user to validate files
  • Fixed an issue where the window location would not be saved upon subsequent launches when running in windowed mode
  • Fixed an issue where the camera would drift when playing with mouse and alt-tabbing
  • Fixed issues with volumetric fog looking blocky when playing in 21:9 or 32:9 aspect ratios
  • Fixed an issue with interact/evade swapping not working when using SteamInput
  • Fixed an issue with on screen prompts not properly reflecting correct button prompts when using Switch controller and SteamInput
  • Fixed Quick Turn buttons not working with SteamInput
  • Fixed an issue where bindings using mouse scroll would get unset upon relaunching the game
  • Improved performance on Intel ARC GPUs (has very minor improvement on NVIDIA and AMD)
  • Fixed a number of visual bugs such as the water at the bottom of Alfheim well not appearing properly
Note - We recommend validating files after every patch.

Patch 6 Released

[h2]Updates[/h2]

  • Fixed a crash in UI when opening certain Journal pages
  • Fixed a crash that could happen when controllers get disabled or enabled in rapid succession
  • Fixed a crash that would occur in various locations in Vanaheim
  • Improved performance of AMD Zen1 and Zen2 processors in areas where the game was CPU limited
  • Increased tessellation in Realm Between Realms back to PS5 quality
  • Note that the performance issue related to tessellation is resolved in NVIDIA drivers 565.90 or higher
  • Fixed an issue where lock on would rapidly bounce between targets when using mouse. It will now be more "sticky" requiring more effort to change targets
  • Fixed an issue where attack indicators would not look correct when using frame generation
  • Fixed an issue where cinematic dialogue audio would be lower volume than intended