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God of War Ragnarök News

God of War Ragnarök PC review




Four years into Sony's big PlayStation PC initiative, you'd think the novelty of launching one of its huge tentpole action games from my Steam library would've worn off by now, but I still get a kick out watching the publisher's once-closely guarded exclusives emerge from their walled garden. Something about seeing Xbox button prompts on Kratos' axe or fiddling with a full suite of graphical settings before I even select "New Game" brings Ragnarök down to earth, shedding a layer of artificial importance that platform owners like to muster...
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Someone made a mod to bypass the PSN login for God of War Ragnarök, and it works




Sony's latest heavy hitter to reach the PC, God of War Ragnarök, is experiencing minor turbulence. The word on the port itself is mostly good so far—some folks are having technical issues and others cite a possible memory leak—though easily the loudest piece of negative feedback on Ragnarök's Steam page is that pesky PSN sign-in requirement, contributing to a "Mixed" rating...
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God of War Ragnarök is getting review bombed and some questionable mods because it requires a PSN account, and players aren't happy




Like most PlayStation first-party games, God of War Ragnarök requires a PSN account. A fact that we've known about since the State of Play earlier this year, alongside a short blog post that mentions this in italics at the bottom of the page. But just because it hasn't come as a surprise doesn't mean that players are happy with this outcome...
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Patch 2 Released

[h2]Updates[/h2]
  • Fixed an issue where NVIDIA DLSS Frame Generation would not properly initialize
  • Fixed an issue with NVIDIA Reflex would show as disabled in the UI when enabling Frame Generation
  • Fixed some timing markers with NVIDIA Reflex
  • Fixed the UI not showing Surround Sound in Audio Calibration
  • Fixed an issue where surround sound would apply stereo audio mixing causing some sounds to be too quiet or loud
  • Fixed UI controller icons being low resolution and blurry in some cases
  • Fixed an issue where controls would not work during quicktime events if Interact/Evade were swapped in addition to having Steam Input enabled
  • Fixed an issue on Steam Deck with a button not being mapped blocking completing a tutorial moment
  • No longer blocking GPUs with less than 6GB of VRAM from launching the game

    Please note that a 6GB card is still the required spec. 4GB cards are not supported and you may encounter performance issues or crashes. Play at your own risk.